Where does the responsibility for toxicity in gaming communities sit

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Where does the responsibility for toxicity in gaming communities sit? Is it up to the designers to set the tone? Is it up to the players? Remember-- at least 500 words, so your account might require a great deal of detail.

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Running head: TOXICITY IN GAMING COMMUNITIES

Toxicity in Gaming Communities
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TOXICITY IN GAMING COMMUNITIES
Toxicity in Gaming Communities
Although players should act responsibly when playing online games, the responsibility
for toxicity lies in the designers’ ability to set the tone. In an environment that is free from any
consequences and anonymity and competition is high, players can use any antics to perform
without minding its impact on others. The griefing practice is common where players harass each
other for failing to play to the standards and results in cheating and sabotaging games among
other methods aimed at ruining the experience for others (Maher, 2016). It is evident that the
majority of the players are neutral with no predetermined agenda. Therefore, for this group of
players to act ...


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