Science Shows No Link Between Games and Violence Essay

timer Asked: Feb 24th, 2019
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Question Description

- Write an account of Science Shows No Link Between Games and Violence by Karen Sternheimer and Michael D. Gallagher, focusing on the rhetorical situation -- context, purpose, primary claim, evidence, audience, and authors, as well as on the appeals used.

- Write an approximately 3-page long paper, double-spaced, typed, and edited in normal font (12). Use M.L.A. formatting style.

Steps to follow:

  1. Start with setting the stage for the discussion and reveal the context of this argument.
  1. Provide a short summary of the reading. Identify the claims of the article and present them in the order of their importance. You can explain some of these and provide quotations to illustrate them. However, avoid irrelevant details.
  1. Introduce the authors as they appear from the text and context.
  1. Identify the targeted audience.
  1. Identify the purpose of the article.
  1. Provide three examples from the text: a) one where the authors use the logical appeal (Logos), b) one where they try to construct their credibility and authority (Ethos), and c) one where they try to generate an emotional response (Pathos) in the audience. You are also expected to explain briefly how the appeals work in each case.
  1. Conclude with a short evaluation of the effectiveness of the argument. Is the argument effective or ineffective? How entertaining, convincing, or informative is the whole piece? (Do not answer these questions directly; integrate them into your brief evaluation.)

- I will send the article after I pick a tutor..

Tutor Answer

School: Rice University


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In the article, the author, Sternheimer, and Gallagher inquire if politicians and media are
swift to blame video game on school violence and shootings. They begin with by putting the
argument in the context by talking about a type of video game brought about oral argument in
the Supreme Court by lawmakers. Besides, the authors proceed to highlight the concept of
violence of video game in reference to the contemporary world and culture. As well, the article
discusses Construction Culpability through which the authors present how news articles
concentrate on video games and describe them as an original factor of violence such that they
forget to talk about the broader as aspects other social factors such as guns poverty, school
organizations, and families.
There is a lot of discussion on how video games promote violence. Many questions have
been posted that are supposed to be addressed. People are eager to know whether or not video
games make both adult and children to be violent. Hence, people claim that video games are the
source of malice. As a result, it should be shunned by all means. Whereas others argue that
video games are not bad it is upon individual themselves who need to look at the abuse and
family issues. The article talks about ho...

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