1. A class is a
blueprint for an object. A class may have a default constructor, a constructor
with arguments, accessor methods, mutator methods, public fields, and private
fields. Choose a category (such as animal, vehicle, and so on) and describe how
you would design a class for it. Most importantly, include methods relevant to
2.With the class
designed in the other supporting activity, modify it so that it has data
Modify the Week Two Java™ application to
meet these additional and changed business requirements:
The company has recently changed its total annual compensation policy to
A salesperson will continue to earn a fixed salary of $50,000. The current
sales target for every salesperson is $120,000.
The sales incentive will only start when 80% of the sales target is met.
The current commission is 15% of total sales.
If a salesperson exceeds the sales target, the commission will increase
based on an acceleration factor. The acceleration factor is 1.25. That is,
At 80% of $120,000 (target), a sales
person earns no commission - just the base salary of $50,000
Between 80% and $120,000 (target), a
sales person earns 15% commission on top of base salary of $50,000
At $120,000 (target) and over, the
sales person earns 15% x 1.25 commission on top of base salary of $50,000
The application should ask the user to enter annual sales, and it should
display the total annual compensation.
The application should also display a table of potential total annual
compensation that the salesperson could have earned, in $5000 increments above
the salesperson's annual sales, until it reaches 50% above the salesperson's
Sample Table: Assuming a total annual
sales of $100,000, the table would look like this:
The Java™ application should also meet these technical requirements:
The application should have at least two classes like in the first
The source code must demonstrate the use of conditional and looping
There should be proper documentation in the source code.