ENGLISH103 The Epic of Gilgamesh and Quest Archetype Pattern Paper

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English 103 The Quest Archetype: Part 1 An archetype is a symbol—person, animal, object, pattern—found throughout the world. Examples include: the wise woman, serpent-dragon, world tree, sacred mountain, trickster, tyrannical king, underworld journey, etc. The psychologist Carl Jung (1875-1961) argued that archetypes evolved from universal emotional, intellectual, and spiritual drives. We are, in a sense, ‘born with’ a full stock of archetypes, but these are shaped by the culture we are born into and our personal life experiences. A quest monomyth, collecting together themes and symbols from myths, literature, and lifestories around the globe produces the pattern discussed below, a pattern most fully explored by Joseph Campbell in The Hero With a Thousand Faces and Edward Whitmont in The Symbolic Quest. Not all quests include every element outlined below. Some are restricted to specific aspects of the quest, while many diverge from the pattern. When reading a given quest, therefore, look for the universal elements, but also the uniqueness of each quest--how unique themes are explored within the general framework. __________________________________________________________________________________________ 1.) The Call Dante in the Dark Woods The hero is often human and god-like, reflecting the struggle between conflicting psychological drives, and the potential for growth. The hero is also frequently set apart in some way, often an outcast: unique because of their superior or inferior attributes. They may live a life of obscurity, exile, neglect, rejection. On the other hand, the would-be hero may be too comfortable in his or her well-known surroundings. The call to leave the narrow security of home often comes from within: from a sense of restless discontent. The hero feels dissatisfied with the acceptable answers. They may be driven by a strong desire for some unknown thing. If the hero is suffering from some form of extremism, they may be called to remedy this imbalance. Psychologically, it is forces within the subconscious that trigger the quest for maturity: for individuation (in Carl Jung’s term). Dreams or messengers may herald the coming quest. A tragic accident, such as death of a loved one, may drive the hero outward (and inward). They may be given a prohibition they violate. They may be enticed into the quest by tempter/trickster. Or the hero may simply blunder into the quest. This is a stage of disengagement: of separation from their past, their previous ways of thinking and being. The hero may, however, refuse the call, in which case they may become one of the routine-bound people another hero may try to free. The call to adventure is, in some respects, the most daunting aspect of the quest. The hero must break away from the welltrodden paths of the socially-acceptable, ‘common sense’ view of things, must distance themselves from their former ways of thinking and doing. They must shed their reliable, predictable persona/mask and suffer all the inner fears and doubts, and outer ridicule, that accompany a non-conformist quest. To leave what is known, habitual, comfortable, secure—the customs, habits, people, surroundings that define one’s identity—is so daunting that for many the quest is over before it has begun. Facing these uncertainties can take more courage than facing the actual dangers along the way. How do you know if you are choosing the right path? Will this be a pointless journey? Will you fail? How do you weigh the duties to yourself against duties you owe family and friends? Not to answer the call, however, can condemn a person to a kind of living-death created out of ‘what might have been.’ ____________________________________________________________________________ 2.) Meeting the Other Dante’s Guides: Virgil and Beatrice Heroes usually undertake a quest because they lack something, something needed to make them whole. They may be too one-sided, prejudiced, immature, over-confident, lazy, selfish, etc. They may be pursuing a small-minded goal to the exclusion of all else. Just before, or not long after, embarking on the quest, the hero may encounter an ‘other’ that awakens the hero to this lack. The ‘other’ may contain the hidden qualities the hero needs. They may be a mirror-image or shadow that contrasts with the hero’s outward persona. The ‘other’ may thus embody negative traits the hero must confront about themselves. The ‘other’ may also act as a trickster and trick the person into a change. The hero's positive, yet hidden, qualities (courage, love, assertiveness, suppressed feminine or masculine traits, etc.) can also appear threatening, in which case the ‘other’ takes the form of a monster, beast, criminal, villain, devilish figure. There may be threatening social pressures, as well, that will punish the quester for lack of conformity if they acquire new traits. More positively the ‘other’ may function as a guide that inspires the hero toward the realization of their potential. Such guides are often animals, wise old men and women, mentors, spiritual beings, gods, etc. Such an ‘other,’ though a friend, will still often impose harsh tasks, evoke fear and dread, and treat the quester in an antagonistic manner. Psychologically speaking, ‘others’ reflect inner aspects of the hero awakened by the plunge into the unexplored mind. If the hero bravely and wisely confronts the ‘other,’ they will begin a character transformation. The presence of helpers suggests that ‘things in general’ are on the hero's side. The powers that be favor and aid the hero, and provide a measure of assurance that they are on the right track. Some examples of encountering the ‘other’ include: when Bilbo meets Gandalf, Luke Skywalker meets Obi Wan, Beauty meets Beast, Huckleberry Finn meets the slave Jim, Sir Gawain confronts the Green Knight, Dante encounters Virgil, Victor Frankenstein confronts the Monster, etc. ____________________________________________________________________________ 3.) Journey Minos, Threshold Guardian of Hell The hero leaves the known world for the unknown. Crossing into this uncharted land, they may encounter threshold guardians, as symbolized, for example, by the fearful guardian statues outside some temples. These protect the ‘treasures’ within by scaring off those unfit to enter. In this zone unknown—out beyond conventional knowledge—the hero encounters many obstacles that test, strengthen, and deepen their transformation. Though the journey may be a voyage through physical space, the real journey is the voyage the hero makes into unknown realms of the mind/spirit. The quester has left home, ‘died’ to a previous way of life, a previous identity, undertaken a difficult task, and if successful this rite of passage will lead to a rebirth. English 103 The Quest Archetype: Part 2 ____________________________________________________________________________ 4.) Descent Dante Crossing the River Styx The journey often culminates in a decisive task or choice, the moment of success or failure, life or death. The hero must face painful, unsettling truths about themselves and the world. This may be depicted as a descent downward: into a pit, well, underworld, cave, darkness, pathless forest, belly, womb, tomb, prison, labyrinth, hall of mirrors, etc. Sometimes the hero is swallowed by a monster, or may themselves be transformed into a beast. Often the descent takes place in or near water: a common symbol of the unknown depths of the mind. In some myths this descent is closely linked with confrontation of an Earth Mother, symbolic of the hero's desire to turn back to childhood, a longing to be ‘mothered’ and protected. The mother may also appear in a terrible devouring aspect (the destructive side of ‘mother’ nature) to force upon the hero the suffering and failure necessary for wisdom. Examples: Jonah swallowed by a whale, Ulysses’ descent into the underworld, Theseus into the labyrinth of the Minotaur, Jesus into the tomb, Gilgamesh’s descent into the mountain of night, Gawain’s descent to the Green Chapel, Bilbo down into the cave of goblins, Luke Skywalker down the swamp planet where Yoda lives, etc. ____________________________________________________________________________ 5.) Battle Satan, the “Monster” at the Center of Hell During the decent, the hero may battle a monster, again reflecting inner barriers (fear, egoism, greed, ignorance) separating the hero from self-mastery. The monster may represent parental prohibitions: and over-protective mother or overrestrictive father. Or the monster may be a tyrant king strangling a community. The hero must confront those forces that would perpetuate ignorance, demand undue conformity, and stunt growth. The monster, however, may also be a friend that ‘plays the role’ of enemy. The monster may test the hero, but once the hero passes the test, the monster willing gives up its treasures. This cycle may happen repeatedly and in many stages. Many ‘monsters’ may need to be fought. ____________________________________________________________________________ 6.) Treasure and Transformation Dante’s Vision of the Divine If the hero is successful, the result is rebirth. The old outlook is slain, and a character transformation takes place. In symbolic terms the hero's reward may be something like a magic power, eternal life, a soulmate, fire, discovering the identity of their true father, etc. In a psychological sense, the treasure is self-mastery, a sense of purpose, creativity, awakening, wisdom. The hero's rebirth is often symbolized by a change of clothing, appearance, being given a new name, being crowned king/queen, marriage, etc. ______________________________________________________________________ 7.) Return Often the hero returns with their ‘treasure’ to the community from which they came. The return my result in a re-ordering of the old society along the lines of the hero's new vision of truth. The hero may punish the wicked and/or restore the community to prosperity. However, the hero may be reluctant to return, daunted by the misunderstanding and rejection they are bound to face. Instead of reforming the old community, the hero may become the founder of a new city/movement/order. As a ‘master of both worlds’ the hero now understands more than one side of life and themselves. They have brought forth new sides of their character while retaining/transforming old strengths: they can be active and contemplative, introvert and extravert. They embrace life because they have faced death. They know how to balance the needs of self and society. This new wholeness may be symbolized by a marriage: male and female are united and a child born of this union. Getting the “Quest You Need?” Carl Jung thought that, in a sense, you get the life-quest you need or even deserve. Your character evokes the adventure you experience. Put another way, you shape your external world in such a way that you will be presented with the important obstacles you need to confront. Life, in this sense, is not so much a series of random events, as it is a life story we evoke based on our mental pre-dispositions. So, a person might attract certain types of difficult problems or failures (“why does this always happen to me”); attract certain types of friends (“my friends are always more successful than me”); be drawn to a particular kind of man or woman (“I always date strong, father-figures”); be drawn to stories that reflect aspects of one’s life quest (“I've watched the Titanic 200 times”). According to Freud's repetition compulsion, our mind will draw us into similar situations over and over until we finally deal with a hidden problem. Understanding the quest pattern can also place anxiety, suffering, depression, failure within a larger context. Understanding the quest pattern, we can cooperate with it and not fall victim to despair Joseph Campbell spoke of following you inner inspiration (sense of beauty, love, delight, purpose) as a guide for the quest. This inspiration is your sense of, "This is what I really want to do with my life. This is what would make my life most meaningful and adventurous." This inspiration leads a person on the path of greatest development. Campbell found that quest stories were symbolic maps showing what humans of all backgrounds can expect when following this inner sense of purpose. . Quotes from the epic of Gilgamesh: “The life of man is short” “It is I Gilgamesh who will venture into the forest” Yellow: How Gilgamesh was before the quest, he views himself as a strong person and someone who has enough courage for anything. The idea of death doesn’t scare him since he believes that the life of a man is short. After Enkidu’s Death: “It is Enkidu, the companion whom I weep for, Weeping for him as if I were a woman.” “Gilgamesh was afraid, and entered afraid” “Gilgamesh felt the fear in his belly” Green: he’s no longer strong after losing his companion Enkidu Extra Important notes: Gilgamesh goes back to Uruk without achieving being immortal. What can be inferred is that now Gilgamesh is accepting his fate, and realizes that he’s subject to death. English 103 Mid-Term Exam, Take Home Portion (50% overall grade) 4 Hard Copy Due: Start of Class, Wednesday, May 29 Electronic Copy Due: Midnight, Wednesday, May 29 Format: 12pt Times New Roman font, double-spaced, one-inch margins top, bottom, sides. Assignment: Write a minimum two-page analysis how the Epic of Gilgamesh follows the Quest Archetype pattern as described in the handout. Do not write an introduction or conclusion. Rather, begin with a single sentence stating your overall argument: Gilgamesh starts as this type of person... ends as this type of person. Be succinct, to the point, avoid wordiness. Densely pack your essay with information. Show the depth of your understanding of the handout and book. 1.) Gilgamesh's psychology: Focus on how Gilgamesh changes over the stages of his second quest (after Enkidu dies). What is he like before this quest? What does he say and do that reveal his character? What do others say about him? What specific events transform him? What evidence suggests he changes (or doesn't change much) by the end? 2.) Quest Archetype details: Focus on the large-scale quest pattern, but reference specific details from the handout. Gilgamesh may not follow the stages exactly, so you can discuss divergences. 3.) Quotes: Weave in four to six short relevant supporting quotes (with page number) from the Ferry translation that reveal Gilgamesh's mindset from start to finish. 4.) Do not summarize: Don't retell events. Instead, briefly refer to events, then explain how they support your overall argument about Gilgamesh's transformation. 5.) No outside sources: Do not consult any outside sources. 6.) Plagiarism: Essays that plagiarize outside sources or other student essays will receive a "0." 7.) Late essays will be lowered 10%. No exceptions without verified medical report.
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