The Game Hurkle Project

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Programming

Description

The Game Hurkle

This week's project is based on the game "Hurkle". There are many variations of this game, and the version you will work on for your project is a one-dimensional version of it. The Hurkle is an imaginary creature that hides somewhere in a one-dimensional 1x10 integer game-space. Each time the game is run, the program places the Hurkle at a random position (0 through 10) in the game-and the player has a maximum of three (3) guesses to guess the Hurkle s location. The Hurkle does not move during the game. If the player finds the Hurkle, the program reports success and ends. If the player does not find the Hurkle the program gives a hint about what direction to move to find the Hurkle. There are two possible hints: right, or left.

The given version of the program is a console-based version (meaning the inputs and outputs happen on the console display). Run this code for the game Hurkle to see how it executes. It works well in the console but your job is to convert it for running in SWING with more graphical feedback for the user.You job is to experiment with the given code, and then adapt it by incorporating SWING features, such that the inputs and outputs will be more GUI-oriented, rather than console oriented. We've used SWING features in several programs already (in the lectures) and earlier project assignments, so you may want to review your textbook reading and the code examples in the week that use SWING.

Have fun, and don't hesitate to ask questions.

import java.util.Random;

import java.util.Scanner;

publicclass Hurkle

{

publicstaticvoid main(String[] args) {

// TODO Auto-generated method stub

// gets user input for the keyboard

Scanner input = new Scanner(System.in);

//Gets a random number between 0 and 1

Random ran = newRandom();

//variable to hold the users' guess

int usersAnswer;

finalint LIMIT = 10;

//variable to hold the system random number

int rGuess;

rGuess = ran.nextInt(LIMIT);

// Here we are creating an array of one character strings into a String variable named 'display'

String[] display ={"0","1","2","3","4","5","6","7","8","9","10"};

System.out.println("You get 3 tries to win!");

// Tell the user how many tries they will get

for(int tries = 0; tries < 3; tries++) {

//ask the user for a guess

System.out.println("What is your number guess?" + '\n');

//using the scanner class, get the user guess

usersAnswer = input.nextInt();

if(usersAnswer == rGuess){

System.out.print("Bingo, you win!" + '\n');

tries = 9999; // 9999 is used because it is so far out of bounds it has to get out of the game

} else if (usersAnswer < rGuess){

display[usersAnswer] = ">";

// replace the user guessed number with feedback: greater than, this is saving the feedback

} else{ // so it doesn't get lost for the user

display[usersAnswer ] = "<";

// replace the user guessed number with feedback: less than

}

// Display the number line with feedback

System.out.print("Feedback : ");

for(int i=0;i<display.length;i++){

System.out.print( display[i] + " " );

}

} // end of for loop for the game

System.out.println('\n');

System.out.println( "Game Over, 3 tries you lose! The number was " + rGuess); // 3 tries you lose

}

}

Submission Details:

  • Embed the two programs in a Microsoft Word document with a description of your programming strategy.
  • Name your document

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Anonymous
Really helped me to better understand my coursework. Super recommended.

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