AMU Week 4 Intervention Studies General Research Term Paper
As you are reading your scholarly, peer-reviewed articles, it is inevitable that you will find some language or terminology that you don't understand or have knowledge of. Naturally, many of your peers will have the same questions. For this week's forums, select two terms related to research methodology that you found in your scholarly, peer-reviewed articles, and describe these terms to the class.
**Select terms that are General To All Research Methodology rather than terms specific to your topic or the studies you are reviewing. Use the terms found in the methodology, or how the participants were selected, how the data was collected, and how the data was analyzed etc.
Include the following bolded headings
General Research Term 1 and definition:
General Research Term 2 and definition:
Kühn, S., Kugler, D. T., Schmalen, K., Weichenberger, M., Witt, C., & Gallinat, J. (2018). Does playing violent video games cause aggression? A longitudinal intervention study. Molecular Psychiatry, 24(8), 1220-1234. doi:10.1038/s41380-018-0031-7
The purpose of this study was to establish whether violent video games cause aggression over time. This study utilized a sample of college students where data was collected through observation of participant as they played video games for a span of eight weeks. The study result went against the popular notionthat playing video games over anextended period can result in violent behavior. Hence, the study can be used to communicate a more realistic perspective of the reason as to why people commit acts of violence, for example, different instances of mass shootings
Anderson, C. A., Bushman, B. J., Bartholow, B. D., Cantor, J., Christakis, D., Coyne, S. M., ... & Huesmann, R. (2017). Screen violence and youth behavior. Pediatrics, 140(Supplement 2), S142-S147. doi: 10.1542/peds.2016-1758T.
The purpose of this study was to determine whether the violence that is depicted in different forms of screen entertainment media can make a person become violent. For the case of this study is utilized a sample of 136 studies to analyze ifthere is a trend between different form of screen entertainment and the occurrence of violent behavior. The data was collectedthrough analysis of secondary sources. The result of the study showed that there is a relation between the occurrence of violence and exposure to violent screen entertainment. This study can be used to curb the occurrence of violence through monitoring of screen entertainment.
Milaniak, I., & Widom, C. S. (2015). Does child abuse and neglect increase risk for perpetration of violence inside and outside the home? Psychology of Violence, 5(3), 246-255. doi:10.1037/a0037956
The purpose of this study is to determine whether a person who grows up experiencing violence will be violent in the future. The study used observation to collect data whereby a sample of 676 children who had a history of abuse was mixed with another sample of 520 children who did not have any history of abuse. The study concluded that the children who had been exposed to violence demonstrated violent behavior. The finding of this study will be used to expand on the manner that nurture can increase the chances of the child being violent in the future.
Khurana, A., Bleakley, A., Ellithorpe, M. E., Hennessy, M., Jamieson, P. E., & Weitz, I. (2018). Media violence exposure and aggression in adolescents: A risk and resilience perspective. Aggressive Behavior, 45(1), 70-81. doi:10.1002/ab.21798.
This study is looking to determine if exposure to violent media is likely to increase the cases of violence among adolescents. The study used a sample of 1990 adolescents and the effect of the popular violent television program was evaluated. In this case, the data was collected through the use of survey method. The results of the study showed the exposure to different forms of violence in the media was one of the strongestpredictors of violence. Hence, it means that entertainment can lead to the occurrence of violence in the future. This study can be used in the process of making strategies that will be used to monitor the adolescent.