lab homework

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noh83

Computer Science

Description

hi,

im taking COSC109008 which is lab class. im looking for someone helps me with my lab home work.


Our first moviewill be an animation showing a nature scene. We will create a movie showing the sun rise and a cloud flying in the sky. The movie will also have credits which show who created this movie. This movie will have one scene, 40 frames and four layers.

Procedure

  1. Use Start / Prog Use Start / Programs / Adobe Design and Web Premium CS6 / Adobe Flash Professional CS6 to start Flash. Select File / Create New/ ActionScript 3.0. To ensure that all controls are shown on the screen, select View / Magnification / Show All, and select View/Preview Mode/Full. The properties window should show to the right of your screen by default. If you don't see this window, select Window / Properties to open it.
  2. Flash has a dialog box called Document Properties that allows you to change the main characteristics of your movie. The default background for each movie is white. Our movie will show the sky, so we would like to change the color of the background to blue. Select Modify / Document and in the dialog box that appears, click on the Background Color button. In the color palette that then appears, click on a light blue shade for your background. Then click OK.
  3. Create a sun. To help with this step, refer to the picture above. To make your sun, click and hold the rectangle tool, then select the oval tool. Use it to drag out a medium sized circle in the lower left portion of the stage. To fill your circle, choose the Paint Bucket tool in the Toolbox. Then click on the Fill Color button in the Toolbox, and in the color palette than appears, choose an appropriate color for your sun. Finally, click the Paint Bucket tool inside your sun to fill the sun with your chosen color.
  4. Animate your sun. Select the Pointer Tool in the upper left corner of the Drawing Toolbox. Select all of the sun (the interior and the outline) by drawing a rectangle around the sun. Next, choose Insert / Classic Tween. Flash converts your sun automatically to a symbol (placing it in the library).
  5. Define the final position of your sun. Click directly under the timeline in frame 40, the final frame of our animation. We want to use 40 keyframes to make the sun rise from the lower left to the upper right. This means that in frame 40, the sun will be in its final position, at the upper right of the screen. Choose Insert / Timeline / Keyframe to make this a keyframe. Notice the solid arrow between frame 1 and frame 40 signifying a successful motion tween. Now we move the sun to its position in frame 40. With frame 40 still selected, single click on your sun to select it and drag it to its final position in the upper right area of the stage.
  6. Change the color of your sun. Note that unlike a real sunrise, your sun does not change color as it rises. In this step, you will make your sun change color as it rises. Select frame 1, click on your sun once to select it. In the Properties Window (to the right of the stage) in the color effect list select Tint. Click on the color selection square, select a shade of orange, adjust the percentage of the orange tint and watch your sun change color. Play your animation to see your sun change color as it rises! Make sure to un-select your sun by clicking anywhere on the canvas outside of the sun. Let's check our animation. To play your animation, choose Control / Rewind then Control / Play.
  7. Adjust the path of the sun. When we played the movie we noticed that the sun is taking a straight path from the lower left to the upper right. We would like to curve the path a little. Click on the timeline in frame 20. Flash now shows you the sun in the position in frame 20. Drag the sun a little further up. Flash now shows a bullet in this frame, meaning that it now designed this frame as a new keyframe. Control / Rewind and Control / Play your movie again. Add a few more keyframes to make the path look like a curve.
  8. Save your project on your disk. To do this, choose File / Save As, navigate to your disk and give your movie the name MyMovie.fla, then click the Save button.
  9. Add another object (cloud) to your movie. Since we want to animate our new object we will place the new object on its own layer. To insert a new layer, choose Insert / Timeline / Layer. Note that this new layer, called Layer 2, is at the top of the list of layers. (You might have to move your Toolbox out of the way to see the layer name.) This means that objects in Layer 2 will appear on top of objects in Layer 1. If necessary, you can rearrange the ordering of the layers (called the stacking order) in a scene. The name of the currently active layer is indicated in bold face and in this case is Layer 2. You can change the active layer by clicking on the name of the layer. Try this a few times but leave Layer 2 as the active layer when you are done.
  10. Create a cloud to fly across the sky. Create a new layer for the cloud. Our keyframes for each layer will be again frame 1 and frame 40. Make sure that layer 2 is the active layer (click on it if necessary). Draw a cloud on the left, upper side of the stage.
  11. Animate your cloud. Select the Pointer Tool in the upper left corner of the Drawing Toolbox. Select all of the cloud (the interior and the outline) by drawing a rectangle around the cloud. Next, choose Insert / Classic Tween. Flash converts your cloud automatically to a symbol (placing it in the library).
  12. Define the final position of your cloud. Click directly under the timeline in frame 40, the final frame of our animation. We want to use 40 keyframes to let the cloud fly across the sky. This means that in frame 40, the cloud will be in its final position. Choose Insert / Timeline / Keyframe to make this a keyframe. Notice the solid arrow between frame 1 and frame 40 signifying a successful motion tween. Now we move the cloud to its position in frame 40. With frame 40 still selected, single click on your cloud to select it and drag it to its final position towards the right portion of the stage.
  13. Change the stacking order. Drag the bar labeled Layer 1 up into the position where the bar labeled Layer 2 is. Again rewind and play your movie and note the changes.
  14. Add credits that show the creator of this wonderful movie! Insert a new layer by selecting Insert / Timeline / Layer. Layer 3 should now be your active layer. Select frame 20 of layer 3 to be your first keyframe. Click on frame 20, then select Insert / Timeline / Keyframe. In the Toolbox, choose the text tool. In the Properties Window, select Font and set the font to Arial. Set the text size to 18 and the text style to Italics. Make sure the properties box shows static text. Click somewhere in the lower half of the stage and type three lines of text:

This fantastic movie was created by
Joe Student (replace with your name)
COSC 109 section M 8 am (replace with your section)

  1. Now click on frame 40 for layer 3, then select Insert / Timeline / Keyframe. Our text will not move, it is just required to stay on the screen from frame 20 to frame 40. Rewind and play your movie. Should you need to delete any frames, you can do so by right-clicking on the frame(s) to remove, then select Remove Frames.
  2. Add one additional object. Improve the movie by adding an additional object, for example, a bird, or a kite.Insert an additional layer. Place an object of your choice on this layer towards the top of the screen. The object can be any item of your choice. Make this item move from the top of the screen to the bottom of the screen.
  3. Save your movie. Select File/Save As, select Save as Type: Flash Document (*.fla). For a file name, type anim1.
  4. All Done!
  5. Before we post our movie to Blackboard, let’s take a look at file formats for Flash animation. Remember the native Flash format is file using the .fla extension. The .fla format is the format that is needed if you want to make any changes to your file. However, this is not the file format that we want to post to Blackboard. If we post our animation on the web using the native .fla format we would have two disadvantages. The first disadvantage is that this format would allow anyone to download our animation, manipulate it and use it for their own purpose. The other disadvantage is that files in .fla format require the full Flash software to be present on the viewer's computer.
  6. File Formats. The easy solution for this dilemma is a conversion from .fla format to a so-called Flash Player format. This format is called shockwave and has a file extension .swf. Before you convert your movie make sure to save it in native .fla format. Select Control / Play All Scenes (to show all scenes of your movie), select Control / Rewind (to make sure your movie starts from the beginning), select Control / Loop Playback (this option will continuously play your movie). Now we are ready to export the movie to Flash Player format. Select File / Export Movie. In Save as Type, select Flash Movie (*.swf), as file name type anim1. If a dialog box appears, click the box Protect from Import and Compress, this will lock your file and prevent other users to copy your file and reduce the file size of the animation. Accept all other default values.
  7. You should now have two files saved, anim1.fla and anim1.swf. Post the file anim1.swf to Blackboard using the Flash Animation 1 discussion board. Check your work (to play your movie in Blackboard, right-click on the attachment and select open file in new window).

Grading Criteria

  • Movie must contain 4 layers
  • Layer 1 contains the sun moving from the lower left to the upper right corner of the screen, sun must change color
  • Layer 2 contains the cloud moving from the left area of the screen to the right area of the screen
  • Layer 3 contains your credits and must start after the cloud has moved some
  • Layer 4 contains an object of your choice moving from the top of the screen to the bottom of the screen
  • Movie must be posted in .swf format

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