IT100 AU Human Computer Interactions Annotated Bibliography

User Generated

Jbexgbtrgure

Computer Science

it100

Aberystwyth University

Description

you will need to do research. One of the more useful tools in conducting research is the annotated bibliography. An annotated bibliography combines the citations found in the References list at the end of documents in APA format with annotations about each of the sources. For this final assignment, you will construct an annotated bibliography to help build your personal citation "database" to use as your move forward and (hopefully) for your dissertation. Take this time to start on the right foot and be prepared when the time comes. You should have a general ideal of your research topic, if not, take this time to think about what area you want to do research and find article to help shape that path.

Purpose: An annotated bibliography is an organizing tool that is helpful when working on a research project. An effective annotated bibliography is used to compile research sources in one location and provide the researcher with quick access to the information contained in each source.

Audience: This assignment should be directed at your scholarly peers, and you may assume that they have only a casual familiarity with your topic or issue.

Content/Subject: Your annotated bibliography will consist of the sources that you have deemed relevant to your topic and/or question(s) of inquiry. While you may encounter sources that are not relevant or do not fit the scope of your project while researching, for the purposes of this assignment, you will only include the ones that you find useful and relevant.

Cite the source in proper APA format. The citations should be organized in alphabetical order by author just as in an APA References page.

Follow with a brief annotation that summarizes the source (approx. 100-150 words). You may NOT quote from the source; Ideally, all of the annotation should be in your own words. In 1 or 2 sentences, explain the source’s relevance and importance to your issue.

Constraints: The annotated bibliography is a fairly rigid genre. Your citations must adhere to APA format. This will be one of the central components of the grade for this assignment. Failure to follow APA format exactly will harm your grade. The annotations for each source should follow an academic style. This means that you must construct, with elevated and sophisticated language, correct grammatical sentences that effectively summarize what each source has to say. Additionally, you should explain how each source is relevant to the issue that you have selected and what it adds to your knowledge about your issue.

Specific guidelines to follow when completing this assignment are:

  • 15 sources of various types (book, article, website, etc.)
    • No wikis
    • No more than 3 can be website citations
    • At least 5 must be peer reviewed.
  • Adherence to APA format for all citations.
  • Sources in alphabetical order according to author.
  • Thoughtful and complete annotations of 100-150 words each.
  • Correct grammar, punctuation, and spelling.

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Explanation & Answer

Hello there, this is the complete answer to your question.

Running head: HUMAN COMPUTER INTERACTIONS

Human Computer Interactions (HCIs) Annotated Bibliography
Student’s Name
Professor’s Name
Institutional Affiliation

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HUMAN COMPUTER INTERACTIONS

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Bulling, A., & Kunze, K. (2016). Eyewear computers for human-computer
interaction. Interactions, 23(3), 70–73. https://doi.org/10.1145/2912886
The field of human computer interactions continues to expand, and with it are the various
technologies used to improve the experiences of users. Bulling and Kunze highlight the use of
lightweight eyewear technologies that enhance the experiences of users and provide phases of
interactions that were not explored in the past. The article uses the logic that due to the location
of most of the body’s senses on the head, a lot of research modalities can be used to explore
better methods of enhancing human experiences when interacting with computer systems. The
article suggests the use of the technological eyewear devices to explore how the human mind
reacts to HCI. For instance, the use of corneal imaging is used as a basis for determining the
output of the human brain when interacting with computer systems. Although this article is based
on the entertainment part of HCI, it lays an important foundation on the direction that eyewear
computing could take to constitute an important aspect of multimodal human computer
interactions.
Chamberlain, A., Bødker, M., Hazzard, A., McGookin, D., De Roure, D., Willcox, P., &
Papangelis, K. (2017). Audio Technology and Mobile Human Computer
Interaction. International Journal of Mobile Human Computer Interaction, 9(4), 25–40.
https://doi.org/10.4018/ijmhci.2017100103
Chamberlain and colleagues put down a well-researched article about the possibilities
that human computer interaction models could bring in the area of audio technology and portable
devices such as mobile phones. The article reveals a wide variety of interactive possibilities that
could emerge as a result of increasing the technology used on the devices. The future is

HUMAN COMPUTER INTERACTIONS

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portrayed as bright for human computer interaction designers who will be able to weave factors
such as multiple-device compatibility, creation of a relationship between the physical and digital
aspects of sound, as well as creation of platforms where the uses of these devices can share
insights about possible improvements. Considering such changes would bring a lot of prospects
in fields such as telehealth and online financial service providers.
Cockburn, A., & Gutwin, C. (2010). A model of novice and expert navigation performance in
constrained-input interfaces. ACM Transactions on Computer-Human Interaction, 17(3),
1–38. https://doi.org/10.1145/1806923.1806927
Cockburn and Gutwin’s carefully-reasoned quantitative investigations into human
computer interactions outside the “mouse and drag” activities bring to life the human interactions
with other interfaces such as mobile interfaces. This significantly mathematical paper makes use
of a series of experiments with binary, linear, and grid computer interfaces and concludes that
human speeds on the various interfaces vary due to the interactive components of the systems.
While considering what they consider the constrained-input interfaces, the authors propose
techniques of improving the past theoretical human computer interaction models through the use
of mathematical algorithms that improve on the speed regardless of the embedded devices being
used.
Dix, A. (2017). Human–computer interaction, foundations and new paradigms. Journal of Visual
Languages & Computing, 42, 122–134. https://doi.org/10.1016/j.jvlc.2016.04.001
None of the other papers have explored the origins of HCI systems, its foundations, or the
future direction it is likely to take. Dix explores all the three dimensions of HCI, outlining its
community of people, theoretical principles, and professional practice as the broad foundations

HUMAN COMPUTER INTERACTIONS

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on which HCI is founded. To extend the scope of the study, Dix narrows down to look at other
sub-disciplines of HCI such as social sciences, telehealth, psychology, ergonomic...


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