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Eliza Lab
ITEC 423
In this lab we will examine an Eliza-like chat program written in python. This particular chat
program is very limited in conversational skills, but can surprisingly still have interesting
conversations. Recall that Eliza was designed to respond in a similar fashion as a psychologist.
Run the python program and evaluate the source code. For each response pairs, modify the
code so that this version of Eliza can have more interesting conversations with the user.
Be sure to turn in your source code, along with answers to the following questions by June 23rd
11:59pm. You will need to justify your answers to receive full credit.
1. Did your view of intelligence chat programs change after interacting with this particular
program and evaluating the code? (Why or why not)
2. Do you think that more elaborate chat programs that can parse complex sentence structures
are more intelligent?
3. Thinking back to the Turing Test, do you feel that such a test that deals with conversation is
valid in determining “intelligence”?
4. Looking at Expert systems, where such programs are much more elaborate, and include a
large set of data, (think about Watson like systems as well) or connected to the Internet. Does
your view change? Are Expert Systems more intelligent than chat program?
5. When running your program, were there any unexpected responses? (Explain)
6. What changes did you implement in your version of the program?
Part 2:
Go to pandorabots.com and create a free chat bot. Chat with your program. You may have to
train your bot for a better response.
7. Would you recommend a program like this for your website? Explain
8. Would you feel differently if your program was linked to a “face” or virtual character?
9. What strengths / limitations does your program have?
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It takes a short to distinguish between a good and a great website. Design and utility make a difference between a great versus good website in designing and transforming the excellent approach to becoming a great one. The utility consists of secondary tools and actions such as subscribe, contact, sign in, save, change the view, print, and share. These activities significantly affect the satisfaction of the website visitor, engagement, and user experience. Utilities should be put in place where users expect them and can use them. A good website may not be enough since it might be boring with static designs. Besides, design and utility may make a difference in the website when the designers feel that they made a good design but wants to improve its details and make it go beyond expectations hence becoming great. Usually, good websites have an effortless function suite and provide content that does not require special effort to find and read. Notably, they have a homepage based on Java script banners or flash to showcase their service or product portfolio. A good design delights a visitor while a great one engages the visitors and turns their visits into conversations. Distinguishing between great and good design does not involve the way elements are implemented. Relatively, it involves testing the outcome of the potential modifications for the visitors' and users' best possible benefits (Armour, 2018).
The interactive and rich experiences we expect from the mobile apps have helped create new expectations and standards for every digital media, including the web. The web result is the websites that have evolved and become more app-like through their powerful functionality. While developing a mobile web, the first step a mobile developer should consider is developing a mobile website. A mobile app is deemed helpful while developing an application meant for a specific purpose that may not be effectively accomplished using the web browser. A website has more inherent advantages in comparison to apps since it has broader compatibility, accessibility, and also it is cost-effective.
As mobile keeps on growing around the world, the question of website versus app remains a factual consideration for companies that want to establish a mobile presence. If the initial goals of the mobile are marketing-driven or they are aiming to create a broad mobile presence that can easily be maintained and can be shared among users. Our lives are likely to be facilitated by the countless applications that are running on the various devices with different sensors in which a collection of all pieces regarding everything that we do as well as feeding the big data brains may become accustomed to applications concerning our needs just because they have known us.
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Sonmez, J. (2016, December 5). What is Mobile Development? Simple Programmer. Retrieved from https://simpleprogrammer.com/what-is-mobile-development/
Discussion 2:
The design and utility makes a hug difference when it comes to making a great website. The UI design decides the appeal to the customers and the utility ensures the customer satisfaction. In this generations mobile applications run on design and utility. If I don’t have access to their website browser that is when a mobile application comes handy. The context that must be understood but cannot be changed or controlled. These include hardware affordances, platform capabilities and UI conventions, and the environment in which your application is used. The implementation that can be controlled in an application, such as performance, design, and integration with platform features such as accelerometer data or notifications (Hoehle & Venkatesh, 2015).
Despite the importance of usability, social and cultural norms on the success of a mobile app, there are very few apps in the field of health and fitness that consider their impacts of usability and cultural and social norms when designing the apps. The new era is completely in awe of push notifications instead of Instant messaging. It is way easier to reach people easily in a much faster way. When a push notification pops up on the lock screen youngsters tend to make them click. The fewer words the better and these notifications are much better as the user knows from whom and what the message would be pertaining from the application (Aynob et al., 2009).
References
Hoehle, H., & Venkatesh, V. (2015). Mobile Application Usability. Mis Quarterly, 39(2), 435-472.
binti Ayob, N. Z., Hussin, A. R. C., & Dahlan, H. M. (2009, April). Three layers design guideline for mobile application. In 2009 International Conference on Information Management and Engineering (pp. 427-431). IEEE.
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How is deciding between a mobile application vs a mobile website an important consideration by developers? Explain.
Why are push notifications the preferred method of communication over instant messaging among young people?
Respond to the following posts
Discussion 1:
It takes a short to distinguish between a good and a great website. Design and utility make a difference between a great versus good website in designing and transforming the excellent approach to becoming a great one. The utility consists of secondary tools and actions such as subscribe, contact, sign in, save, change the view, print, and share. These activities significantly affect the satisfaction of the website visitor, engagement, and user experience. Utilities should be put in place where users expect them and can use them. A good website may not be enough since it might be boring with static designs. Besides, design and utility may make a difference in the website when the designers feel that they made a good design but wants to improve its details and make it go beyond expectations hence becoming great. Usually, good websites have an effortless function suite and provide content that does not require special effort to find and read. Notably, they have a homepage based on Java script banners or flash to showcase their service or product portfolio. A good design delights a visitor while a great one engages the visitors and turns their visits into conversations. Distinguishing between great and good design does not involve the way elements are implemented. Relatively, it involves testing the outcome of the potential modifications for the visitors' and users' best possible benefits (Armour, 2018).
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As mobile keeps on growing around the world, the question of website versus app remains a factual consideration for companies that want to establish a mobile presence. If the initial goals of the mobile are marketing-driven or they are aiming to create a broad mobile presence that can easily be maintained and can be shared among users. Our lives are likely to be facilitated by the countless applications that are running on the various devices with different sensors in which a collection of all pieces regarding everything that we do as well as feeding the big data brains may become accustomed to applications concerning our needs just because they have known us.
References
Armour, B. (2018, April 20). Mobile App Vs. Mobile Website: Which Is the Better Option? Retrieved May 4, 2021, from https://www.business2community.com/mobile-apps/mobile-app-vs-mobile-website-which-is-the-better-option-02048068
Sonmez, J. (2016, December 5). What is Mobile Development? Simple Programmer. Retrieved from https://simpleprogrammer.com/what-is-mobile-development/
Discussion 2:
The design and utility makes a hug difference when it comes to making a great website. The UI design decides the appeal to the customers and the utility ensures the customer satisfaction. In this generations mobile applications run on design and utility. If I don’t have access to their website browser that is when a mobile application comes handy. The context that must be understood but cannot be changed or controlled. These include hardware affordances, platform capabilities and UI conventions, and the environment in which your application is used. The implementation that can be controlled in an application, such as performance, design, and integration with platform features such as accelerometer data or notifications (Hoehle & Venkatesh, 2015).
Despite the importance of usability, social and cultural norms on the success of a mobile app, there are very few apps in the field of health and fitness that consider their impacts of usability and cultural and social norms when designing the apps. The new era is completely in awe of push notifications instead of Instant messaging. It is way easier to reach people easily in a much faster way. When a push notification pops up on the lock screen youngsters tend to make them click. The fewer words the better and these notifications are much better as the user knows from whom and what the message would be pertaining from the application (Aynob et al., 2009).
References
Hoehle, H., & Venkatesh, V. (2015). Mobile Application Usability. Mis Quarterly, 39(2), 435-472.
binti Ayob, N. Z., Hussin, A. R. C., & Dahlan, H. M. (2009, April). Three layers design guideline for mobile application. In 2009 International Conference on Information Management and Engineering (pp. 427-431). IEEE.
American InterContinental Design Document for the Famous Favorite Subs Project
Bibi12Deliverable Length: 2–3 pages of Java code + all Java filesOBJECTIVESAt this point, you are ready to start develop ...
American InterContinental Design Document for the Famous Favorite Subs Project
Bibi12Deliverable Length: 2–3 pages of Java code + all Java filesOBJECTIVESAt this point, you are ready to start developing Java code to ask questions on customer information and the sub sandwich that customers want to order. You are only concerned with the functionality to request and provide feedback on what the customer entered. Your main focus is on defining your classes and abstract classes and utilizing the concept of inheritance and polymorphism for the final sub the customer orders. You will first prompt for the customer name and delivery address, like in this sample that prompts for the customer name: Then, you will prompt for the beverage, sub bread, sub type, and sub size.You should present a message echoing back all of the information that the customer entered, similar to the following example presenting the customer’s name with a message: Make sure you prompt for the four attributes (beverage, bread, type, and size) that you will need to request from the customer to define for the final sub and beverage selection. Also, be sure to comment all of your code to demonstrate that you understand what the code is doing. DeliverableThe following are the project deliverables:Update the title page of the Design Document with the project name (Unit 2 IP) and the date. Add the following section header: "Phase 2 Application Screenshots." Add screenshots of each distinct screen from your running application. Name the document "yourname_ITSD424_IP2.doc." Submit the Design Document and zipped Java Project files for grading. Please submit your assignment.
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Zero Trust
The security of an organization s the most important thing and should be handled with much diligence. The safety of the da ...
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