Humanities
BU Violent & Sexist Video Game Avatars Effect on Youths Empathy Discussion

Boston University

Question Description

I need an explanation for this Psychology question to help me study.

Closely read the following article. Create a post identifying the hypothesis and the research design used in this study.

Where does the author(s) state their research question (e.g., this study will address the following.."). It should be a question that can be measured and determined if true or now. If you are reading a journal article about research, there may be other statements about the research and its goals, so look for the most concrete and specific question.

How did the researcher(s) go about answering the question? Did they watch people, ask people, or examine records? Was there a medical test or experiment used? If you are reading original research, this is often found in the methods section. If it is an article about research, this can be harder to find.

Gabbiadini A, Riva P, Andrighetto L, Volpato C, Bushman BJ (2016) Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims. PLoS ONE 11(4): e0152121. doi:10.1371/journal.pone.0152121

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Final Answer

Attached.

Running Head: HYPOTHESIS AND RESEARCH METHODS

Hypothesis and Research Methods
Name
Institutional Affiliation

1

HYPOTHESIS AND RESEARCH METHODS

2

Effect of Violent and Sexist Video Game Avatars on the Empathy Levels in Young Adults
This study looks at the empathy levels in young adults exposed to violent and sexist
content. The aim of the study was specifically meant to investigate how playing violent and
sexist video games impacted the empathy levels of young adults towards female victims of
violence. The participants of the study were 154 in number. They were divided into three
categories that would be used in the study. The participants in the group were randomly selected.
The first group of participants was asked to play a violent and sexist game. The second group
was asked to play a non- violent game. Finally, the third group was assigned to play a violent
only game. In this study, the ...

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New York University

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