Humanities
ENG 101 Norther Virginia Community College Effect of Video Games on Children Paper

Eng 101

norther Virginia community college

ENG

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Need help with my Psychology question - I’m studying for my class.

answer all question for worksheet#1 (3 pages)

Topic: Effect of video games on children

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Effect of Video Games on Children The advancement in technology has brought changes in entertainment sources. Changes in technologies bring the potential for changes in users’ thoughts, feelings, and behaviors (Kipnis, 1997). The games played by modern children are very different from the games played few decades ago. The games, which involve physical activities, are almost diminished and have been replaced by video games. Video games are becoming an incredibly popular and pervasive form of entertainment for young generation. These games affect the children in both positive and negative ways. The technology based games help the children to improve their physical, mental neurological health, and educational skills. However, it has always been debatable whether the parents should allow their children to play video games or they need to stop them. The video games are well known for its addictive and violent properties. Although, these games were originally designed as recreational programs for enjoyment but now these have become the most addictive activities among young children and adolescents, which directly or indirectly affect their growth and development. Growth Statistics of Video Games Since the release of the rst video game in the1970s, the video game industry has grown at a fast pace. The forecast studies have shown that around $75 billion U.S. dollars were spent on video games all over the world in 2015 which is expected to increase by $15 billion more by 2020. Video games have rapidly become a universal aspect of child development (Lenhart et al. 2008). An empirical study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4% addicted gamers, 7.3% problem gamers, 3.9% engaged gamers, and 87.4% normal gamers. Wittek et al., (2016) stated that “Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers”. All in all, 25% of the global population played the video games which were almost 1.8 billion people in 2014. Grubb (2014) reported “People of all ages play video games,” Gains through Gaming Lab codirector Jason Allaire said in regard to the report. “There is no longer a ‘stereotypical game player,’ but instead a game player could be your grandparent, your boss, or even your professor.” However, 27% of gamers were of age 18-35 years and 26% of those were 50 years old surveyed in America, who were addicted to games. The gures show that the younger children count has increased in the recent years. Male gamers outnumber the female gamers. Bene ts of Video Games 1. Physical and Mental Health Improvement The video games have been proven as good for some health related issues. The researchers at Utah University had studied that video games are therapeutic for chronic illnesses such as Autism, Depression, and Parkinson’s disease. Several studies have proved that these video games have helped such children to enlighten them emotionally, improving their quality of life, and gave them a ‘ ghting spirit’. The parents usually tell their children to reduce sitting in front of television or computer screens to prevent eyesight loss, but this is not always true. Video games are helpful in improving vision. Dr. Daphne Maurer from Ontario’s McMaster University made a surprising discovery “suggesting that people born with cataracts could improve their eyesight by playing Medal of Honor, the “ rst-person shooter” video game (Dreifus, 2012). 2. Neurological Health Bene ts Video games help to improve motor skills, cognitive functions, multitasking activities, quick thinking and spatial judgment skills. In addition, the children learn to coordinate their body movement along with mental exercise while playing. Video games increase hand-eye coordination, ne motor skills and spatial reasoning (Tumbokon, 2014). For example, in shooter games, the player keeps track of their position, direction, speed, aim, results and more. The brain processes all this information and then coordinates with the hands since all actions are done through the controller or keyboard. These skills can be applied to real world situations. A general surgeon at Florida Hospital, Dr. Rosser (2012) mentioned in his research studies that surgeons can improve their surgical techniques by “warming up” doing few minutes of video games play before scrubbing and performing surgeries. (pp. 3-9) 3. Educational Bene ts Kids nowadays spend most of their free time in front of computer screens, television and remote control devices, and it is obvious for parents to worry that their children are just scrambling their brains with gameplay. But it turns out that time spent playing video games can be educational. This kind of growing eld of activities is known as “edutainment” or education while entertaining. There are many word games, problem solving tasks and building blocks games for kids, which require their attention to complete tasks and reach the next level. This helps them to learn valuable skills like math, language, science, critical thinking, accuracy, problem solving, and ability to follow instructions. In addition to it, some games help the children to be creative, socially active and collaborative skills while they interact with other players. Cognitive neuroscientists at the University of Rochester, New York, discovered that games that need some sort of decision making, act as a sort of simulator for real life to make important decisions quickly and effectively. Through games, they can excellently practice the choices of decision-making and can be able to apply same in real life. Negative Effects of Video Games 1. Physical Symptoms There are various negative effects of video game addiction on children’s life. These include health issues like obesity, carpal tunnel, migraines, sleep disturbances, backaches, eating irregularities, poor personal hygiene and epilepsy. Prolonged sitting in front of computers or video game screens may lead to weight gain or obesity and back aches in children, which further leads to health problems in young children. Moreover, the excessive use of video games can lead to ‘photosensitive’ epileptic seizures in kids as it involves ashes and pulsing lights. Video games also affect the sleeping and eating patterns, which has resulted to fatal consequences in Korea and China. In 2005, a South Korean gamer died after playing the online game Starcraft for 50 hours with few breaks. The 28-year old collapsed in an internet cafe after not sleeping and eating properly during the session. Police said that the man would only pause to go the bathroom. A similar death occurred in China when a man spent three days straight at an internet cafe without proper sleep and food. 2. Violent Behavior of Gamers Gentile and Anderson (2003), state that playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game. Educational games were more popular for some of the girls being asked, but throughout all the age groups, violent video games never lost their superior power in the gaming industry. An 18-year-old gunman who killed nine people in July 2016 in Munich, Germany, was a fan of rst-person shooter video games, according to reports. This news made the parents worry about their children and if they learn anything violent from video games. Another similar incident happened in February, 2018 when Nikolas Jacob Cruz, a former student at Marjory Stoneman Douglas High School in Parkland, Florida, was accused of murdering 17 people in a shooting rampage. Donald Trump, the president of USA stated on this incident, “”the level of violence on video games is really shaping young people’s thoughts.” The games like “Manhunt,” “Thrill Kill,” “Gears of War”, “Grand Theft Auto”, and “Mortal Kombat” are some of the examples of violent games which include shooting, stabbing, breaking traf c rules and buying weapons. These games are responsible for increasing criminal activities by teenagers and some of the adults. 3. Accidents and Deaths The video games can also cause unexpected deaths. The players are pre-occupied with their game content and lead to self-destruction and may harm other people in their surroundings. A very recent example of such a video game is ‘Pokémon Go’ which resulted in so many deaths and car accidents. Mcconnel and Faccio (February, 2018) from Purdue University’s Krannert School of Management documented that the game caused “a disproportionate increase in vehicular crashes and associated vehicular damage, personal injuries, and fatalities in the vicinity of locations, called PokéStops, where users can play the game while driving.” According to American Academy of Pediatrics (July, 2016), violent media set a poor example for kids. Video games, the academy noted, “should not use human or other living targets or award points for killing because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others.” 4. Effect on Social Life of Children A kid’s social life can completely dissolve if the video games take over his/her life. The children usually isolate themselves from the social environment and their life is usually restrained from sports, homework, and social interaction with their friends and family members. Although, the kids interact with their friends while playing online, it does not meet their social needs. The gamers who spend most of their time on playing games usually neglect their relationships with family and friends. Some of them love to talk about games too much and other people sometimes get irritated and offended that they do not want to be around them. Such gamers usually fail to engage themselves in real life conversations. This lack of social interaction further leads to social problems in their future. The failure to develop healthy relationship results in social awkwardness in college and universities while making friends, enjoying other’s company and talk to teachers. Conclusion All in all, the negative effects of video games outweigh the positive effects. The consequences of addiction to video games are more serious and dangerous for the gamers, as well as, the society. Video games are proven to be a source of entertainment, education and bene cial for some health aspects, but the aggressive, violent and antisocial behavior of most of the children also prove them bad for them. The negative effects of video games can be reduced with the regular supervision of parents. Instead of buying their children violent video games, they can buy them learning games. This may help to keep their children away from inappropriate games that lead to antisocial behavior. Spring ’20 Semester -- Working from Home Worksheet #1 Narrowing a Topic Worksheet (Creating a Thesis) This worksheet is intended to help you narrow your topic, to guide you through your research process, and to develop a strong thesis. Work through all of these questions and activities to create a preliminary thesis, after which you will use the other worksheet “Building and Revising a Thesis” (Worksheet #2) to help you focus your thesis more and continue your research. Since you will be doing this electronically, the file will expand to accommodate your answers. Step 1: Finding your topic 1. 2. What is your topic so far? Effect of Video Games on Children What point do you want to make about your topic? What do you want to prove or disprove? What do you want to say about your topic that is not a fact but either an opinion, a point of view, or an argument? 3. What are the most interesting things you already know about your topic? What questions do you have (think: KWL)? 4. Why should anyone be interested in reading about your topic? Why, for instance, is it important or necessary? 5. You may already have a “position” in mind, or you may just have a general topic you know you wish to work with. Here are two ways to come to a position. a. On another sheet, draw a cluster map with your topic in the center and write words that are related to it. b. You can also begin a free write, such as “I want to write a research paper about____________ because ________.” and see where it takes you. 6. When you have done your pre-writing, use the ideas you came up with to write a short statement describing your position in the space below. Step 2: Writing about the issues around your topic 1. What are the main issues in the debate? What kinds of problems produced the topic, what problems will your topic help to overcome/solve? 2. What is the debate about your topic? What are the opposing viewpoints? If it is a problem, what are the solutions being offered? What are the pros and cons of the topic? Does your position have an opposite side? Are there good reasons why it may have an opposite side? 3. Where are the issues happening? When did the issues begin? 4. How can those involved in your topic resolve the issues? Can they be resolved? Why or why not? Spring ’20 Semester -- Working from Home Worksheet #1 5. What do you still want to learn about your issue in order to research it? What questions do you have (again, think KWL)? Using the form below, begin to narrow your topic. You can also use this to help you do different searches: Related topics (brainstorm everything that comes to mind) [use database searches to help] Which of the related topics are you most interested in? More specific/detailed subtopics (you can use a search to help, if need be) Which of these subtopics most interest you? What about them do you find interesting? What questions do you have about your subtopics? What would you like to learn more about? What point would you like to make about your subtopic? Create a thesis statement based on that point that will guide you through finding information about your topic. Spring ’20 Semester -- Working from Home Worksheet #1 Another Way to Generate a Thesis (Adapted from Patrick Rael’s Reading, Writing, and Researching for History, Bowdoin College) After you have written your tentative thesis above, or if you are having trouble getting one, it can help to envision your project as a conversation with your reader or viewer. Here are a few writing prompts to help you put on paper those aspects of your project that are most important to communicate. Try starting your ideas with “Dear Reader” though you won’t use that in your actual thesis. It’s just to organize your thinking. Sample Example (based on a paper about the Your Project Workspace (This column is where you will fill in the meatpacking industry) tentative information about your own topic) (1) Dear Reader: I want to convince you that. . . . [Start a dialogue with your reader – what is the VERY MOST IMPORTANT thing you want them to learn from your project?] Dear Reader, I want to convince you that... ...new Dear Reader, I want to convince you that... technology and scientific research revolutionized the meatpacking industry. (2) The main reasons why you should believe me are that. . . . [Your claims, or the main points you will make to persuade your reader.] The main reasons you should believe me are... The main reasons you should believe me are... for instance, Conditions in meatpacking plants were difficult and dangerous, change was needed. Or, New technology transformed meatpacking plants. Or, Scientific research made meatpacking cleaner and improved food safety (3) You should care about my thesis because. . . . [What is the impact or change that occurred? Why is this significant? So what? Who cares?] You should care about my thesis because... You should care about my thesis because... ...these changes brought about safer working conditions, better wages, and cleaner food and communities. Thesis: ...
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Final Answer

Attached.

Spring ’20 Semester -- Working from Home Worksheet #1
Narrowing a Topic Worksheet (Creating a Thesis)
This worksheet is intended to help you narrow your topic, to guide you through your research process,
and to develop a strong thesis. Work through all of these questions and activities to create a preliminary
thesis, after which you will use the other worksheet “Building and Revising a Thesis” (Worksheet #2) to
help you focus your thesis more and continue your research. Since you will be doing this electronically,
the file will expand to accommodate your answers.

Step 1: Finding your topic
1. What is your topic so far?
Effect of Video Games on Children
2. What point do you want to make about your topic? What do you want to prove or disprove? What do
you want to say about your topic that is not a fact but either an opinion, a point of view, or an
argument?
Video games have a lot of influence on children. As their popularity grows many new problems
and benefits keep arising. They have a direct effect on children. One of the biggest assumptions and
myths about gaming and children is that they cause the children to become violent and even inspire
children to commit acts of violence. While no research or scientific principle can prove this, it is
important to limit the number of video games they place since they still have some negative effects. In
my point of view, video games have a lot of advantages that people do not focus on because most of
them do not want to progress with time.
3.

What are the most interesting things you already know about your topic? What questions

do you have (think: KWL)?
One of the most interesting things about the...

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