2 writing homework

Humanities

English

Fairmont State University

Question Description

hello,

Look at the attached file and solve each question in different word file.

The third file is only an example mau...

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NİŞANTAŞI ÜNİVERSİTESİ MÜHENDİSLİK MİMARLIK FAKÜLTESİ 2019-2020 BAHAR DÖNEMİ EARC208.1/ URBAN INTERIORS / II. MIDTERM – II. SUBMISSION ARCHITECTURE SECOND SUBMISSION URBAN FURNITURE: • Take pictures from your window at home and write about the urban furnite you have in sight. • Describe what you can see from your window (streetlights, benches, fences, zebra crossings, road signs, billboards, etc.) and write if you think that they are in harmony with each other or not. • In case you don’t see anything from your window or if you are currently in a non-urban area, you can find any street on Google (anywhere in the world) and describe its urban furniture. • The length of the text should should be between 200 – 400 words. • The number of the pictures should be between 2 – 10. Good luck, Dr. Nihan Naiboğlu EARC208.1 URBAN INTERIORS HAFTA 7 Dr. Nihan NAİBOĞLU Mimarlık (İngilizce) Hafta 7 Theme and Amusement Parks Theme and Amusement Parks Sources • G. S. Eyüboğlu, Theme Park as a Socio-Cultural and Architectural Program: A Critical Review of Ankapark, Ankara, Unpublished Master Thesis, Middle East Technical University, Ankara 2018 • S. Dokras, Basic Architectural Perspectives in THEME Park Arena. Theme and Amusement Parks • Theme parks are beautifully complex systems of storytelling, operations, attractions, economics and human behaviour. They’re as much about the guests as the owners, and the best of them succeed because they invite people to escape and have fun. Architects create inspired entertainment designs for theme park owners. • Visitors in an unfamiliar environment, searching for and navigating to a target, require that spatial information be acquired, stored, processed, and retrieved. This will enhance the visitor experience. If the goal of theme parks is to enhance the visitor experience for monetary goal, then the role of careful architectural planning of the park landscape is first priority. Theme and Amusement Parks • The distinction between a "theme park" and an "amusement park" is mostly an arbitrary one. Traditionally, both are entertainment facilites featuring mechanical amusement rides, food, and other forms of entertainment. • The crucial difference is that initially, theme parks placed the themed experience above the need for traditional amusements. Many early theme parks didn't even include mechanical amusement rides, and certainly lacked the generic carnival rides associated with traditional amusement parks. Disneyland • We have to thank Walt Disney for using the traditional amusement park as a model for his theme park. Disneyland opened in 1955 and served as the model for the new hybrid "theme parks". The park was divided into immersive themed 'lands' where each area of the park presents a themed environment as the foundation of a traditional amusement park. Disneyland Theme and Amusement Parks • The success of Disneyland led to the creation of a new generation of theme parks. Many new park projects saw the light of day. Architecture began to get the upper hand in some cases, the mechanical rides are not merely de-emphasized, but actively hidden away and blended into the park themes. • So if a theme park is, today, an amusement park developed around unifying themed elements and environments, it differs from the Amusement park depending on the extent of the architecture employed. An amusement park is simply a park that contains a variety of amusements, which may or may not be unified by one or more themes. So an amusement park may or may not be considered a theme park, but theme parks are almost always considered today to be amusement parks. In a traditional amusement park, the rides and games are of utmost importance, and themed environments are secondary if not absent altogether. Theme and Amusement Parks • The architecture, the music, or the ride system all create an impression in the mind of the visitor rather than any individual component all by itself. To that extent the role of architecture is an inclusive one and not necessarily the sole or core to the product. The product is not the Sleeping Beauty Castle structure, for example, but rather our experience of it: the sum total of the architecture, music, and detailing, the friendliness of the employees that directed us to it, our pre-existing aspirations to explore a fairy tale palace, our fondness for the fairy tale’s story and characters, and the shared enjoyment we take in experiencing it. Theme and Amusement Parks • Themed Design or Architecture and experience in that single element that a guest encounters, however large or small, intrinsic or peripheral, affects the overall guest’s perception. Architecture is a manifestation of the theme for the owner’s wishes to create a ‘Snow White and Seven Dwarf ‘experience on one hand or that of another ‘Robin Hood and his Merry Men” would entail different constraints of the design element on the Architect yet the theme of Architecture will remain constant in the two. Every project calls on our rich mix of creative directors, interior designers, architects, landscape architects, illustrators, writers and project managers to deliver the services that a clients needs. • Landscape architecture, Interior Design, Story telling and thematic developmentarchitects creates places that are as strikingly memorable as they are engineered to be workable taking into consideration the outdoor area – tiled, covered, paved and includes lights, fountains, roads,hills,walls,fences,sounds,bridges and other aspects of art direction that makes projects look differentiate from other so they stand out and designs that give projects their distinctive character and experience and feel. Theme and Amusement Parks • Architectural built environment contribute to the complexity of human wayfinding process in theme parks. • Architecture is the main contributor to enhance complexity of wayfinding process for park users and the contribution of built environment to the complexity. It has been shown that configuration of the circulation path of visitors plays a major role in the experience of the visitor. Also landmarks tend to orient the visitors. Changes in architectural character and landscape features become major push and pull factors to different spaces for visit. Architecture can thus make or break a park! Herein lies it’s importance. Ancestors of Theme Parks • Leisure • Pleasure Garden • Expositions and Fairs • Amusement Parks • Early Theme Parks Ancestors of Theme Parks • The amusement park evolved from three earlier traditions: ➢ Travelling or periodic fairs, ➢ pleasure gardens and, ➢ exhibitions such as world fairs. • These offered entertainment for the public such as freak shows, acrobatics, conjuring and juggling. Bakken (Copenhagen, Denmark) • Bakken, which opened in 1583, is the world’s oldest operating amusement park Roller Coaster «Russian Mountains» The Ancestor of Roller Coaster • The earliest roller coasters were descended from Russian winter sled rides held on specially constructed hills of ice, sometimes up to 62 m tall. Known from the 17th century, the slides were built to a height of between 21 to 24 m, had a 50-degree initial slope, and were reinforced by wooden supports. In the 18th century they were especially popular in St. Petersburg and surroundings, from where their usage and popularity spread to Europe. Design Elements in a Theme Park 1. Theming: The most obvious differentiator. Theme Parks use theming for and around basic Amusement Park type rides and attraction. These include landscaping, whimsical architecture, characters and more. 2. Storytelling: Theme Parks try to tell a story by the use of theming. In Amusement Parks storytelling is usually more subtle. 3. Layout: and feel. Theme Parks are usually divided into areas. Each area has it own look 4. Size: Because Theme Parks use theming, this calls for a larger use of space. This isn't a rule by any means, but still Theme Parks tend to be bigger than the everyday Amusement Park. 5. Thrills: The 'thrill factor' tends to be much stronger for Amusement Parks with generally more roller-coasters and extreme rides. Theme Parks, however, use theming to create an additional thrill factor. For example, while Space Mountain at Disneyland is not considered to be a high-thrill roller coaster - when you ride it, you're surrounded by darkness and the surprise twists and turns make it much more exciting. Legoland (Billund, Denmark) • A chain of family theme parks, which has its main focus on the construction toy system LEGO. • Denmark, England, Germany, Japan, Malaysia, Dubai, USA, South Korea, China • And also İstanbul ☺ Europapark (Germany) • Europa-Park is the largest theme park in Germany, and the second most popular theme park resort in Europe, following Disneyland Paris. • Themed areas: ➢ Austria, England, France, Germany, Greece, Iceland, Ireland, Italy, Luxembourg, Netherlands, Portugal, Russia, Scandinavia, Spain, Switzerland Vialand (İstanbul) Ski Dubai (Mall of Emirates, Dubai) Themed Hotels: WOW Topkapı Palace (Antalya, Turkey) Themed Hotels: Sorrisniva Igloo Hotel (Norway) Themed Restaurants: Rainforest Café (San Francisco) Themed Restaurants: Eternity Restaurant, Ukraine • A giant coffin made of pine wood • «The largest coffin in the world» ☺ • It’s run by undertakers at a funeral parlor as a side business. • Inside the windowless venue are a number of regular-sized coffins leaning against the walls, as well as funeral wreaths. Tables are decorated by solitary candles to get visitors in the mood for a little morbidity Themed Restaurants: Dolce Gabbana Gold Restaurant, Milan • «In the Dolce & Gabbana Restaurant, Gold as the unparalleled symbol of money and luxury is not the theme, according to their official web description gold is here to emphasize upbeat and sunny color, translating into taste for beauty and sensual pleasure. On its several levels D&G gold serves international food with a stunning range of refreshments, while the downstairs bistro opens at lunch time, upstairs the more formal restaurant serves only dinner, in your spare time you can also relax in D&G Golds Coffee Room and Cocktail Bar.» ...
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