INFO5992 Understanding IT
Innovations
Assignment II – Commercialisation
Report
Ivan Chua
Semester 1, 2020
The University of Sydney
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WARNING
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The material in this communication may be subject
to copyright under the Act. Any further copying or
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Do not remove this notice.
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Focus of your assignment
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Assessments
Assessment
name
Team-based
Weight
Due
Weeks Assessed
OutcomesAssessed
Assignment I
No
15%
Week 7
Week 1-3
LO1, LO2, LO3
Mid-Semester
Exam
No
15%
Week 8
Week 1-6
LO1, LO2, LO3,
LO4, LO5, LO6,
LO7
Assignment II
No
20%
Week 13
Week 7-10
LO8
Final Exam
No
50%
Exam Period
Week 1-12
LO1 to LO11
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Commercialisation Report
Assessment II
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Innovation Report – Learning Objectives
– Research into the business model of a company which is at the
commercialization stage
– Undertake critical analysis of a company’s business model and the
– Analyse impact of an emerging technology on a company’s business model
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Overview of Assignment II
–
–
–
Select an IT company which has an IT product in the market and is being used by paying customers –
this is your “case study”. The company can be in any industry.
If the company offers more than one product, choose ONE product to focus on for this assignment.
The company which you choose must be deploying the emerging technology which is assigned to you
in Assignment I.
Key details:
– Individual assignment
– There is a 2,000-word limit for this assignment.
– Due 31 May 2020 at 11:59pm.
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Report Structure
Section
% of
Requirements
marks
•
Section 1: Value
Proposition
Canvas & Value
Pyramid
•
40%
•
•
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Apply and evaluate ‘Customer Profile’ from the Value
Proposition Canvas to your chosen case study
(consisting of customer jobs, pains and gains). Provide
supporting evidence.
Apply and evaluate ‘Value Map’ from the Value
Proposition Canvas to your chosen case study
(consisting of products, pain relievers and gain
creators). Provide supporting evidence.
Discuss and evaluate the Fit between the Customer
Profile and the Value Map
Identify and discuss the three most significant value
propositions from the Value Pyramid
Recommended
Word limit
(optional)
Additional
800 words
You are not required to
identify a complete list of
jobs – after you have
done your research, rank
them, and focus on the
most significant ones
(refer to page 11 of the
lecture week 9)
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Report Structure (Continued)
Section
% of
Requirements
marks
•
Section 2:
Business Model
Canvas
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40%
•
Apply and evaluate all nine building blocks of the
business model canvas – in the same order that is
discussed in the lecture.
Provide a one-page summary of your business model
canvas – you may download the template here:
https://www.strategyzer.com/canvas/businessmodel-canvas
Recommended
Word limit
(optional)
800 words
Additional
For the ‘Customer
Segment’ and ‘Value
Proposition’ discussions,
you may draw on the
conclusions of your
discussion in Section 1
without repeating the
analysis.
Make sure that you have
a clear structure in your
response (i.e. a heading
for each block, and your
response under the
heading)
Page 9
Report Structure (Continued)
Section
% of
Requirements
marks
•
Section 3: Impact
of Emerging
Technology on
Business Model
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20%
•
Recommended
Word limit
(optional)
Additional
Identify and discuss the impact of your assigned
emerging technology on the business model canvas
(i.e. which blocks are affected and how?)
Drawing on your discussion in Assignment I, how would 400 words
the future development of the emerging technology
change the business model canvas?
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Report Template
Section 1 – Value Proposition Canvas & Value Proposition Pyramid
Section 1.1 Value Proposition Canvas
Customer Profile
Customer jobs
{insert discussion}
Pains
{insert discussion}
Gains
{insert discussion}
Value Map
Product offering
{insert discussion}
Pain Relievers
{insert discussion}
Gain Creators
{insert discussion}
Fit between Customer Profile & Value Map
{insert discussion}
Section 1.2 Value Proposition Pyramid
{insert discussion on value proposition #1}
{insert discussion on value proposition #2}
{insert discussion on value proposition #3}
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Report Template
Section 2 – Business Model Canvas
Section 2.1 Business Model Canvas Discussion
Building Block #1 – describe it (e.g. “Customer Segment”)
{insert discussion}
Building Block #2
{insert discussion}
Building Block #3
{insert discussion}
…
Building Block #7
{insert discussion}
Building Block #8
{insert discussion}
Building Block #9
{insert discussion}
Section 2.2 Business Model Canvas Summary
{insert a summary based on the diagram which can be found here: https://www.strategyzer.com/canvas/business-model-canvas}
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Report Template
Section 3 – Impact of Emerging Technology on Business Model
{insert discussion}
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Report Structure (Cont.)
– Figures (images or diagrams), tables and quotes are typically very effective
in an essay. Please use them, but only if it adds useful information to your
report. If you do, you must reference the source of the information.
– You are encouraged to create your own figures and tables. If you do, show
that you created them (e.g. “created by Firstname Surname for INFO5992”)
– When referring to a figures / tables, make sure appropriate description is
given so that they are understandable – figures / tables contain a lot of
information!
– There is no template – please use a template of your own choice. It is OK
for the text to be either single-spaced or double-spaced.
– Use Harvard or Vancouver referencing style – keep your referencing style
consistent
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Notes for the Report
– Choosing two example companies from an Industry:
– If possible, choose examples that are current or from the last three years.
– Try to pick examples that are discussed in a reputable Journal /
Conference articles
– You may choose to use examples from your own company (if you have
permission to use any material needed).
– If in doubt about whether your topic or examples are appropriate, check
with the Teaching team
– Do not rely on a single paper which introduces two examples!
– New examples – innovation is a fast moving topic!
– Do not necessarily accept all that you read at face-value, e.g. from self-published
articles.
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Notes for the Report
– Sources:
– Read widely; read journal articles (eg online through the library), online
magazines and high quality blogs.
– Using reliable scholarly sources – innovation literature
– Wikipedia is highly variable in quality, derivative and typically not a
good source for your essay (except perhaps for gaining a general
understanding before reading more deeply from the literature or highquality blogs)
– Company websites are rarely unbiased descriptions of examples
(though may provide some useful information that should be understood
in its context)
– There are tips on library use (and referencing) at
http://www.library.usyd.edu.au/skills/
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Assignment Topics -Technologies
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Refer to the “Assignment Topic List” on Canvas to find out
which technology you are assigned for Assignment I & II
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The ten technologies
selected for this
assignment are based on
the Gartner Hype Cycle
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Option 1: 3D Sensing Cameras
3D sensing cameras generate 3D images. For the purpose of this assignment, students should focus on the
software aspects and the application of the technology. However, a brief explanation of the hardware is
provided below for context.
There are 3 common ways: stereoscopic imaging, structured light illumination, and flood illumination.
Stereoscopic imaging use two cameras at different angels to capture images. Image-processing software
identifies common features in both images and extract distance information following a triangulation
method. In a structured light camera, the infrared illuminator projects a predetermined pattern onto the
scene, which can be decoded by specific algorithms to extract depth information over the entire image. A
time-of-flight camera (flood illumination) requires a uniform, high-frequency modulated infrared light to
be projected onto the scene. The sensor is synchronised with the illuminator and utilises the light that is
reflected by objects into the scene to determine the distance to these objects.
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Option 2: Graph Analytics
Graph analytics is analytics applied to a graph database. Graph databases are based on a model of
representing individual entities and numerous kinds of relationships that connect those entities. It employs a
graph for representing connectivity, consisting of a collection of vertices (aka nodes or points) that
represent the modelled entities, connected by edges (aka links, connections or relationships) that capture
the way that two entities are related. Unlike the traditional relational database, graph databases places
greater emphasis on the relationships between entities - in which analytics can be applied on the graph
(hence graph analytics) to conduct path, connectivity, community and centrality analysis.
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Option 3: Edge Analytics
Edge analytics refers to data analytics undertaken close to the edge, where things and people generate
or consume that data to save response time and save bandwidth. Examples include on self-driving cars,
satellites and wearable devices.
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Option 4: Earth Observation Software via Low-Earth Orbit
Satellite Systems (also known as "CubeSats")
Low-Earth Satellites, also known as "cubesats", revolve at an altitude between 160 to 2,000 kilometers.
Unlike a traditional satellite, a low-earth satellite is small, located at lower altitudes, and . A constellation
of LEO satellites can provide continuous, global coverage as the satellite move, as well as provide images
of the earth with higher resolution given that they are located at lower altitudes. For the purposes of this
assignment, emphasis should be placed on the software rather than hardware -- meaning "earth
observation" (the software capturing and analyses images) rather than the satellite itself.
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Option 5: Explainable AI (XAI)
Recent years have seen significant advances in the capabilities of artificial intelligence -- being able to
produce highly accurate results (e.g. predictions). However, they are also highly complex if not outright
opague, rendering their workings difficult to interpret. There has been growing discussion about the extent
to which individuals are able to understand how AI works and why a particular decision was reached.
Explainable AI addresses the issues of "black-box models" by making AI interpretable, explainable,
transparent, justifiable and contestable.
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Option 6: Transfer Learning
Traditional data mining and machine learning algorithms make predictions on the future data using
statistical models that are trained on previously collected labelled or unlabelled training data. Most of
them assume that the distributions of the labelled and unlabelled data are the same. Transfer learning, in
contrast, allows the domains, tasks and distributions used in training and testing to be different. In the real
world, we observe many example, we may find that learning to recognise apples might help to recognise
pears. Similarly, learning to play the electronic organ may help facilitiate learning the piano. The study of
transfer learning is motivated by the fact that people can intelligently apply knowledge learned
previously to solve new problems faster or with better solutions. Traditional machine learning techniques
try to learn each task from scratch, while transfer learning techniques try to transfer the knowledge from
some previous tasks to a target task when the latter has fewer high-quality training data.
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Option 7: Emotion AI (Emotion Detection)
Emotion AI is the task of recognising a person's emotional state -- for example, anger, confusion or deceit
both voice and nonvoice channels. The most common analyses the characteristics of the voice signal, with
word use as an additional input, if available.
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Option 8: Virtual Reality (VR) or Augmented Reality (AR)
(Only choose one)
Virtual reality provides a computed-generated 3D environment (including both computer graphics and
360-degree video) that surrounds a user and responds to an individual's actions in a natural way, usually
through immersive head-mounted displays. Gesture recognition or handheld controllers provide hand and
body tracking, and haptic (or touch-sensitive) feedback may be incorporated. Room-based systems
provide a 3D experience while moving around large areas, or they can be used with multiple participants.
Augmented reality (AR) is the real-time use of information in the form of text, graphics, audio and other
virtual enhancements integrated with real-world objects. It is this "real world" element that differentiates
AR from virtual reality. AR integrates and adds value ot the user's interaction with the real world, versus a
simulation.
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Option 9: Digital Twin
A digital twin is a digital representation of a real-world entity or system. The implementation of a digital
twin is an encapsulated software object or model that mirrors a unique physical object, process,
organisation, person or other abstraction. Data from multiple digital twins can be aggregated for a
composite view across a number of real-world entities, such as a power plant or a city, and their related
processes.
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Option 10: Robotics Process Automation (RPA)
Robotic process automation (RPA) is a productivity tool that allows a user to configure one or more scripts
(which some vendors refer to as "bots") to activate specific keystrokes in an automated fashion. The result
is that the bots can be used to mimic oor emulate selected tasks (transaction steps) within an overall
business or IT process. These may include manipulating data, passing data to and from different
applications, triggering responses, or executing transactions. RPA uses a combination of user interface
interaction and descriptor technologies. The scripts can overlay on one or more software applications.
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Submissions
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Submission Notes
– Due at the end of Week 13 on 31 May 2020 (11:59PM)
– The essay must be submitted electronically through Canvas and must be
submitted in PDF format.
– It will go through Turnitin
– The electronic submission must be accompanied by a signed individual
assessment coversheet (either in the same file or in a separate file) available
from:
– http://sydney.edu.au/engineering/it/current_students/postgrad_coursework
/guidelines/assessment-guidlelines.shtml
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Late assessments
– Suppose you hand in work after the deadline
– If you have not been granted special consideration or arrangements
– A penalty of up to 20% of the available marks will be taken, per day
(or part) late
• E.g. your work would have scored 60% and is 1 hour late you get
40%
• E.g. your work would have scored 70% and is 28 hours late you get
30%
– Submit early; you can resubmit if there is time before the deadline
– Each semester, there are always unfortunate cases – if any issues with the
submission, email BEFORE the submission time as a proof
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Finding the right References
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References
– Find journal articles or high-quality online sources on the topic
– News / Magazine / Editorial articles can be used to support your topic, e.g.,
used as an example
– Consultancy reports e.g., HBR, McKinsey are OK, especially as they
introduce newer topics / examples
– If in doubt about quality of reading, please check with your teaching team
– Note: Be careful in how you treat information from companies (such as press
releases, product websites, whitepapers) as they may be biased!)
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References
– University Library
– https://library.sydney.edu.au/
– Google Scholar
– https://scholar.google.com.au/
– Google
– Be careful of identifying reliable sources
– ! Wikipedia – perhaps only for you to read and understand
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Reference Management Software
– Make maintaining references and creating bibliographies easy
– EndNote:
• Free for Uni of Sydney staff and students
• For Windows, Mac
• Plug-in for MS Word
• http://libguides.library.usyd.edu.au/endnote
– Zotero:
• Free, open source
• For Windows, Mac, Linux, …
• Plug-in for Firefox, MS Word, Open Office
• http://www.zotero.org
– Many others:
• http://en.wikipedia.org/wiki/Comparison_of_reference_management_s
oftware
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Other resources
–
https://library.sydney.edu.au/help/online-training/elearning/
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Academic dishonesty and
plagiarism
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Academic dishonesty and plagiarism
•
Please read the University policy on Academic Honesty carefully:
http://sydney.edu.au/elearning/student/EI/academic_honesty.shtml
•
All cases of academic dishonesty and plagiarism will be investigated
•
There is a new process and a centralized University system and database
•
Three types of offenses:
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•
Plagiarism – when you copy from another student, website or other source. This
includes copying the whole assignment or only a part of it.
•
Academic dishonesty – when you make your work available to another student
to copy (the whole assignment or a part of it). There are other examples of
academic dishonesty.
•
Misconduct - when you engage another person to complete your assignment (or
a part of it), for payment or not. This is a very serious matter and the Policy
requires that your case is forwarded to the University Registrar for investigation.
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Penalties
•
The penalties are severe and include:
1) a permanent record of academic dishonesty, plagiarism and misconduct in the
University database and on your student file
2) mark deduction, ranging from 0 for the assignment to Fail for the course
3) expulsion from the University and cancelling of your student visa
• Do not confuse legitimate co-operation and cheating! You can discuss the
assignment with another student, this is a legitimate collaboration, but you
cannot complete the assignment together – everyone must write their own
code or report, unless the assignment is group work.
• When there is copying between students, note that both students are
penalised – the student who copies and the student who makes his/her work
available for copying
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Detection
•
•
We will use the similarity detection software TurnItIn and MOSS to compare
your assignments with these of other students (current and previous) and
the Internet
•
Turnitin is for text documents: http://www.turnitin.com/en_us/higher-education
•
MOSS is for programming code: https://theory.stanford.edu/~aiken/moss/
These tools are extremely good!
•
•
e.g. MOSS cannot be fooled by changing the names of the variables or
changing the order of the conditions in if-else statements
Examples of plagiarism in programming code:
•
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http://www.upenn.edu/academicintegrity/ai_computercode.html
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Student excuses
•
All these are cases of plagiarism and academic dishonesty we have seen in
our school
•
The student excuses are not acceptable:
•
I sat the test and then posted the questions and solutions to my friends whose
test was later in the week. I only wanted to help them understand the concepts
that are examinable.
•
I posted parts of my code on my web page (or the group discussion forum)
because my solution was cool (or I wanted to help them). I didn’t expect them to
copy it.
•
I tried to do the assignment on my own but I had problems with the extension
part that I couldn’t fix, so I submitted my core part and his extension part. I didn’t
cheat.
•
I finished my assignment but my friend had family problems. I felt sorry for her,
so I gave her my assignment as an example. She said she only wanted to have
a look and promised not to copy it.
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Students excuses (2)
•
The test has finished but the tutor hasn’t collected the papers yet. I showed my
answer to my friend. I didn’t expect him to copy it.
•
He is my best friend. I had no choice but to let him copy my assignment.
•
I couldn’t find a partner to work in pairs, so I joined their pair as they are my
friends (when only groups of maximum of 2 students are allowed – illegitimate
collaboration).
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Key message
• Plagiarism and any form of academic dishonesty will be dealt with, and the
penalties are severe
• We use plagiarism detection systems such as MOSS that are extremely
good. If you cheat, the chances you will be caught are very high.
• If someone asks you to see or copy your assignment, or to complete the
assignment instead of them, just say: I can’t do this - we can both be thrown
out of the University. I will not risk my future by doing this.
Be smart and don’t risk your future by engaging in plagiarism and
academic dishonesty!
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Page 1
Unicorns, Decacorns and Undercorns
– Unicorns – private companies valued at more than $1 billion….
– Private companies are run the same way as public companies, except
that ownership in the company is limited to a relatively small number of
investors. Some of the most famous companies in the world
are private companies, including Facebook, Ikea, agriculture giant
Cargill, and candy maker Mars.
– Decacorns – private companies valued at more than $10 billion are now the
gold standard for startup success.
– Uber… US100M? Airbnb ? Pinterest? SpaceX ?
– Undercorns - Unicorns that sell or go public below their last private
valuation
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https://www.visualcapitalist.com
/visualizing-the-unicornlandscape-in-2019/
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INFO5992 Understanding IT
Innovations
Week 7: Commercialisation I
Startups, Customer Development Process, Lean
Startup Methodology & Agile Development
Ivan Chua
Semester 1, 2020
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Page 4
Copyright warning
COMMONWEALTH OF AUSTRALIA
Copyright Regulations 1969
WARNING
This material has been reproduced and communicated to
you by or on behalf of the University of Sydney
pursuant to Part VB of the Copyright Act 1968 (the
Act).
The material in this communication may be subject
to copyright under the Act. Any further copying or
communication of this material by you may be the
subject of copyright protection under
the Act.
Do not remove this notice.
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Page 5
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Page 6
Innovation by Startup
Companies
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Page 7
The Unicorn Club – Billion dollar Startups
– Coined in a TechCrunch article "Welcome To The Unicorn
Club: Learning from Billion-Dollar Startups".
– A unicorn is generally defined as a privately held startup
that has a $1 billion valuation – something rare (like a
unicorn).
– Private companies are run the same way as public
companies, except that ownership in the company is
limited to a relatively small number of investors. Some
of the most famous companies in the world
are private companies, including Facebook, Ikea,
agriculture giant Cargill, and candy maker Mars.
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https://bits.blogs.nytimes.com/2015/07/05/unicorns-afitting-word-for-its-time-and-place
Aileen Lee
https://en.wikipedia.org/wi
ki/Aileen_Lee
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The Unicorn Club – Growing pace
– Venture capital investors have noted in recent years that billion-dollar
companies are being created at a rapid pace, with 2014 through 2015
seeing a notable uptick in unicorn births. With this in mind, we decided to
visualize the increasingly crowded unicorn club.
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https://medium.com/startup-grind/unicorn-club-revisited-e641f9c80e8d
Fortune’s Unicorn List http://fortune.com/unicorns/
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https://www.cbinsights.com/research/increasinglycrowded-unicorn-club/
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Why so many more ‘unicorn’ companies now?
– Compelling products that are easier than ever to adopt
– A perception of winner-take-all markets (Dominant design)
– Competitive later stage capital
– Vibrant public markets
– Optimistic private markets sheltering a thicket of “paper unicorns.”
https://techcrunch.com/2015/07/18/welcome-to-the-unicorn-club-2015-learning-from-billion-dollar-companies/
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Five primary business models among Unicorns
– 36% E-Commerce companies – companies where a consumer pays for a
good or service through the internet or mobile; e.g., companies like Uber
and Airbnb
– 27% Audience companies – the product is free to use for consumers, the
company makes money thru ads or leads; e.g., SnapChat
– 20% Enterprise software companies – where a business customer pays for
larger scale software, often ‘on premises’ vs cloud-based; or hardware with
software; e.g., Cloudera, MagicLeap
– 12% SaaS companies – cloud-based software offered often via a
‘freemium’ or monthly model; e.g., Slack and MangoDB
– 6% Consumer Electronics/Internet of Things – where the consumer pays
for a physical product, e.g., Xiaomi
https://techcrunch.com/2015/07/18/welcome-to-the-unicorn-club-2015-learning-from-billion-dollar-companies/
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Five primary business models among Unicorns
– An important note – 32% has characteristics of broad or local network
effects, where the value of the product/service gets better the more people
are part of the system.
– Many are platform companies
https://techcrunch.com/2015/07/18/welcome-to-the-unicorn-club-2015-learning-from-billion-dollar-companies/
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Unicorn Landscape (Examples)
https://www.visualcapitalist.com
/visualizing-the-unicornlandscape-in-2019/
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What’s a startup company?
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Recap week1: Innovation as “Creative Destruction”
Schumpeter
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– Economy is in a state of constant tumultuous change
– Innovation propels the economy
– Entrepreneurs within new firms drive innovation:
– All companies react adaptively to change
– Creative responses to change come via innovative acts by
entrepreneurs
– Different forms of innovations:
– New products; New organisations (e.g. mergers); New
markets
– Innovating firms emerge after technological breakthrough
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Recap: Organising for Innovation: Overview
– A company’s size and structure impact its ability to innovate
– Some structures may foster creativity and experimentation
– Others may enhance efficiency of product development
– Some structures may enable both simultaneously
– Traditionally large companies have done most technological innovation inhouse in R&D labs
– Trend towards more “open innovation”
– involving other organisations and individuals in their innovation
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Size and structural dimensions of companies
– However, large companies might also be disadvantaged for innovation
because…
– R&D efficiency may decrease due to loss from managerial control
– Large companies can have more bureaucratic inertia
– More commitments tie companies to current technologies
• Learning effects (see Week 3); dominant design
– Small firms are often more flexible and entrepreneurial
– Can change direction quickly based on changing circumstances or new
observations (pivot)
– Innovation favors agility - It’s easier for a small company to be agile
than a large company
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Source: Schilling (2013)
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How can a couple of people beat and displace major global
corporations?
–
vs
What the Google founders recognized about search
on the Web was that information about LINKS could
be added to the algorithms.
– Links are, in effect, another kind of indexing
altogether. Web page authors link to related
material, and often to very carefully and consciously
selected related material. This link information could
be wrapped into the search algorithms to improve
the accuracy of retrieval.
–
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Altavista – known for its efficient search and
crawling…. But lost focus to portal / features
https://www.quora.com/Why-did-Altavista-search-engine-lose-ground-so-quickly-to-Google
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How can a couple of people beat and displace major global
corporations?
–
vs
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But, the brilliance of Mark Zuckerberg was
his willingness to allow Facebook to go
wherever the market wanted it. Farmville
and other social games - why not? Different
ways to find potential friends - go for it.
– The founders kept pushing the technology
to do anything users wanted.
– And looking within the comments for what
would be the next application - the next
promotion - the next revision that would lead
to more uses, more users and more growth.
http://www.forbes.com/sites/adamhartung/2011/01/14/why-facebook-beat-myspace/#7fae4f177023
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Traditional approach: Treat startup as small version of large
company
– Traditional approach (still often used today)
– Startups treated as small version of large company
– Founders used techniques learned in business schools as used by big
companies
– Most businesses needed a business plan to start
– Business plan needed for investment (bank, venture capital, etc)
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Traditional approach: Treat startup as small version of large
company
– Business plan focused on:
1. Identifying business opportunity (addressable market)
2. Problem to be solved
3. Planned solution to the problem
4. Forecast for income, profit, costs etc (e.g. for 5 years)
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Traditional business plan
– The business plan usually has:
– Exec summary
– Description of product/service
– Industry analysis
Frequently unsuccessful for tech
– Customer analysis
startups as:
– Competitor analysis
• For tech startups, there are many
uncertainties
– Marketing and sales plan
• The plan may have many untested
– Operations and HR plans
assumptions
• Much of the plan may rely on these
– Financial plan
untested assumptions
• The business plan is often rigid and
hard to change direction quickly
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Page 26
Business Plan Templates and Examples
– Many samples from various
industries
– Templates to help
https://www.bplans.com/software_publisher_business_plan/executive_summary_fc.php
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Page 27
Established companies and startups are very
different types of things
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Page 28
What’s a startup company?
– Term first used in the 1970s
– Most used for starting technology companies
– Steve Blank:
“a temporary organization in search of a scalable,
repeatable, profitable business model”
– The Startup Owner’s Manual (2012)
The University of Sydney
www.steveblank.com/about
Steve Blank
Engineer / entrepreneur /
Lecturer at Stanford and others
Page 29
What’s a startup company?
– Eric Ries:
“a human institution designed to deliver a new
product or service under conditions of extreme
uncertainty”
– The Lean Startup (2011)
www.theleanstartup.com
Eric Reis
Software developer/
entrepreneur
The University of Sydney
Page 30
Established companies vs startups
– Established companies…
– Startups…
– Execute a business model
– Search for a business model
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Page 31
How do I get an idea for a startup?
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Page 32
Paul Graham: How to get startup ideas
– The way to get startup ideas is not to try to think of
startup ideas. It's to look for problems, preferably
problems you have yourself.
Paul Graham, Founder of Y
Combinator
Some of their startups:
Reddit, Scribd, Dropbox,
Airbnb, Stripe, Heroku,
Weebly, …
The University of Sydney
The very best startup ideas tend to have three things in
common:
– they're something the founders themselves want,
– that they themselves can build,
– and that few others realize are worth doing.
Microsoft, Apple, Yahoo, Google, and Facebook all
began this way.
http://paulgraham.com/startupideas.html
Page 33
Recap : Many innovations start at “user innovation”
Eric Von Hippel
MIT Sloan School of Management
http://sloanreview.mit.edu/article/the-user-innovation-revolution/
The University of Sydney
Page 34
Paul Graham: How to get startup ideas
– Real problems:
– Address real problems, not made-up problems
– The “Well”:
– Build something a small number of people want a lot, rather than something a
large number of people want a little
– Getting yourself ready
– Be at the leading edge of a field (even if just a user)
– “Live in the future, then build what’s missing”
– External stimulus hitting a prepared mind
– Noticing:
– Not “think up ideas” but “notice”
– It’s OK to work on projects that produce “toys” as it prepares you to notice
– “Live in the future and build what seems interesting”
http://paulgraham.com/startupideas.html
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Page 35
CSIRO: Global Megatrends That Will Change The Way We Live
https://publications.csiro.au/publications/
#publication/PIcsiro:EP126135
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Page 36
CSIRO:
7 Megatrends
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Page 37
Differences between established companies
and startups
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Page 38
Some differences between established companies and startups
Established companies
Startup companies
Markets for
products
Known
Mostly unknown (hypothesis only)
Customers
Known
Mostly unknown (hypothesis only)
Products
Known
Mostly unknown (hypothesis only)
Future product
features
Learn from customers
Learn from potential customers and test
hypotheses
Business model
Company executes the current
business model
Company searches for the best business
model
Product
Full specifications as needed by
market
Minimum feature set (for speed to market
and flexibility for change)
Product
development
Smooth execution using proven
methods
Pivots (until find market, customers,
products, business model)
Structure
Relatively stable
Fluid
Based on work of Steve Blank
eg http://www.slideshare.net/sblank/why-product-managers-need-sneakers?from=ss_embed
:
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Page 39
Towards more systematic methods for startups
– Emerging “management science” for startups
– Techniques to help startups build successful innovative companies despite
level of uncertainty
– Some influential books:
– “Four Steps to the Epiphany”, Steve Blank, 2005
– “Business Model Generation”, Alexander Osterwalder, Yves Pigneur,
Alan Smith, and 470 others across 45 countries, 2010
– “The Lean Startup”, Eric Ries, 2011
– “The Startup Owner’s Manual”, Steve Blank and Bob Dorf, 2012
– “The Value Proposition Design”, Alexander Osterwalder, Yves Pigneur,
Greg Bernarda, Alan Smith, 2015
– “The Leader’s Guide”, Eric Reis, 2015 (Kickstarter campaign)
The University of Sydney
Page 40
The startup – 3 key principles
– Customer Development
“get out of the building”
– including hypothesis-driven experiments with customers, pivoting etc
– Business Model Canvas
“Sketch Out Your Hypotheses.”
– Agile software development – Week 10
“Quick, Responsive Development.”
Steve Blank, Why the Lean Start-Up Changes Everything, Harvard Business
Review, 2013, https://hbr.org/2013/05/why-the-lean-start-up-changeseverything
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Page 41
Customer development
Steve Blank
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Page 42
What’s wrong with the New Product Introduction Model
(for startups)
– “The 9 deadly sins of the New Product Introduction Model”:
1. Assuming “I know what the customer wants”
2. The “I know what features to build” flaw
3. Focus on Launch date
4. Emphasis on execution instead of hypotheses, testing, learning and
iteration
5. Traditional business plans assume no trial and no errors
6. Confusing traditional job titles with what a startup needs to accomplish
7. Sales and marketing execute to a plan
8. Presumption of success leads to premature scaling
9. Management by crisis leads to a death spiral
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Source: Steve Blank and Bob Dorf, “The Startup Owner’s Manual” (2012)
Page 43
Introducing new products to a market: Traditional model
New Product Introduction model:
Concept /
Seed
The University of Sydney
Product
Development
Alpha/Beta
Test
Launch/
1st Ship
Created by Bill Simpson-Young based on Steve Blank and Bob Dorf “The Startup Owner’s Manual” (2012)
Page 44
Introducing new products to a market: Traditional model
New Product Introduction model:
Concept /
Seed
Product
Development
Alpha/Beta
Test
Launch/
1st Ship
First contact between product and customer.
Too late!
“No business plan survives first contact with customers” – Steve
Blank
The University of Sydney
Created by Bill Simpson-Young based on Steve Blank and Bob Dorf “The Startup Owner’s Manual” (2012)
Page 45
Alternative approach for startups:
Customer Development Process
Customer Development Process:
Works where customers are unknown, product features unknown, market
unknown, basis of competition unknown – i.e.
Designed to solve “the 9 deadly sins”
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Source: Steve Blank and Bob Dorf, “The Startup Owner’s Manual” (2012)
Page 46
Alternative approach for startups:
Customer Development Process
Capture vision and turn it into
business model hypotheses.
Develop plan to test hypotheses
with customers.
Test hypotheses.
Test whether related
business model is
repeatable and scalable
Product/market fit
Build end-user demand.
Build sales channel.
Scale business.
The University of Sydney
Source: Steve Blank and Bob Dorf, “The Startup Owner’s Manual” (2012)
Transition from
startup to typical
company
Page 47
Product-Market Fit
– A degree to which a product satisfies
a strong market demand.
– A step in between customer
validation and customer creation
– Steve Blank
https://fourweekmba.com/product-market-fit/
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Page 48
The Customer Development Manifesto (The 14 Rules)
Rule 1. There are no facts inside your building, so get outside
Rule 2. Pair Customer Development with Agile Development
Rule 3. Failure is an integral part of the search
Rule 4. Make continuous iterations and pivots
Rule 5. No business plan survives first contact with customers so use a business
model canvas (more soon)
Rule 6. Design experiments and test to validate your hypotheses
…
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Source: Steve Blank and Bob Dorf, “The Startup Owner’s Manual” (2012)
Page 49
The Customer Development Manifesto (The 14 Rules)
Rule 7. Agree on market type. It changes everything
– Bringing a new product into an existing market
– Bringing a new product into a new market
– Bringing a new product into an existing market and trying to:
– Re-segment that market as a low-cost entrant
– Re-segment that market as a niche entrant
– Cloning a business model that’s successful in another country
…
Source: Steve Blank and Bob Dorf, “The
Startup Owner’s Manual” (2012)
https://www.youtube.com/watch?v=6y3WIrgp_
NY
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Page 50
The Customer Development Manifesto (The 14 Rules)
– …
Rule 8. Startup metrics differ from those in existing companies
Rule 9. Fast decision-making, cycle time, speed and tempo
Rule 10. It’s all about passion
Rule 11. Startup job titles are very different from a large company
Rule 12. Preserve all cash until needed. Then spend
Rule 13. Communicate and share learning
Rule 14. Customer development success begins with buy-in
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Source: Steve Blank and Bob Dorf, “The Startup Owner’s Manual” (2012)
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Agile Development
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Page 52
How can project management be done for
innovation?
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Page 53
Background
– In innovation projects, there are many unknowns:
– Feasibility of idea may be unknown
– Product or process concept may be vague
– Target customers may be unknown
– The way to make revenue may be unknown
– Some companies attempt to use traditional project management approaches
for innovation projects
– This often fails
The University of Sydney
Page 54
Introducing new products to a market: Traditional model
New Product Introduction model:
Works where customers are known, product features can be specified in
advance, market well-defined, basis of competition understood
The University of Sydney
Created by Bill Simpson-Young based on Steve Blank and Bob Dorf “The Startup Owner’s Manual” (2012)
Page 55
Introducing new products to a market: Traditional model
New Product Introduction model:
Concept /
Seed
Come up with concept
Define product and product features
Determine customers
Do market research (statistical and some interviews)
Develop business plan
The University of Sydney
Created by Bill Simpson-Young based on Steve Blank and Bob Dorf “The Startup Owner’s Manual” (2012)
Page 56
Introducing new products to a market: Traditional model
New Product Introduction model:
Concept /
Seed
Product
development
Specify market requirements
Develop product/service - typically using waterfall model:
Requirements, design, implementation, testing, maintenance
Promote future product/service
The University of Sydney
Created by Bill Simpson-Young based on Steve Blank and Bob Dorf “The Startup Owner’s Manual” (2012)
Page 57
Introducing new products to a market: Traditional model
New Product Introduction model:
Concept /
Seed
Product
development
Alpha /
Beta test
Sign up alpha/beta customers
Run alpha/beta trials
Develop sales and marketing materials
Get channel partners and build sales organisation
The University of Sydney
Created by Bill Simpson-Young based on Steve Blank and Bob Dorf “The Startup Owner’s Manual” (2012)
Page 58
Introducing new products to a market: Traditional model
New Product Introduction model:
Concept /
Seed
Product
development
Alpha /
Beta test
Launch /
1st Ship
Launch product
Publish press releases
Build sales and marketing
The University of Sydney
Created by Bill Simpson-Young based on Steve Blank and Bob Dorf “The Startup Owner’s Manual” (2012)
Page 59
What’s wrong with this model when there is high
degree of uncertainty?
(e.g. where customers are unknown, needed
features unknown, basis for competition not
known)
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Page 60
Problems with the traditional model
– Impossible to know all
Capture
requirements in advance
requirements
– The project takes time so
Specify
the requirements at the
functionality
time of capture may be
different from those at
Specify design
the time of delivery
– Some requirements are
Implement
only clear when users are
using the product
Test /
– Too long to get customer
Maintenance
validation of product
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Page 61
“The Agile Manifesto” (2001)
– We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
– Individuals and interactions over processes and tools
– Working software over comprehensive documentation
– Customer collaboration over contract negotiation
– Responding to change over following a plan
http://agilemanifesto.org
http://agilemanifesto.org/principles.html
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Page 62
Success of agile approaches on projects
Source: The CHAOS Manifesto by the Standish Group 2015
referred to by http://www.infoq.com/articles/standish-chaos-2015
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Page 63
Agile development
–
–
–
–
Iterative, incremental and
evolutionary
Efficient and face-to-face
communication
Very short feedback loop and
adaption cycle
Quality focus
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Page 64
Agile Alliance - Key Agile Concepts (Management)
–
User Stories: In consultation with the customer or product owner, the team divides up
the work to be done into functional increments called "user stories." Each user story is
expected to yield a contribution to the value of the overall product.
– Daily Meeting: Each day at the same time, the team meets so as to bring everyone
up to date on the information that is vital for coordination: each team members
briefly describes any "completed" contributions and any obstacles that stand in their
way.
– Incremental Development: Nearly all Agile teams favor an incremental
development strategy; in an Agile context, this means that each successive version of
the product is usable, and each builds upon the previous version by adding uservisible functionality.
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Agile Alliance - Key Agile Concepts (Management)
–
Iterative Development: Agile projects are iterative insofar as they intentionally
allow for "repeating" software development activities, and for potentially "revisiting"
the same work products.
– Team: A "team" in the Agile sense is a small group of people, assigned to the same
project or effort, nearly all of them on a full-time basis. A small minority of team
members may be part-time contributors, or may have competing responsibilities.
– Milestone Retrospective: Once a project has been underway for some time, or at
the end of the project, all of the team's permanent members (not just the developers)
invests from one to three days in a detailed analysis of the project's significant
events.
– Personas: When the project calls for it - for instance when user experience is a
major factor in project outcomes - the team crafts detailed, synthetic biographies of
fictitious users of the future product: these are called "personas."
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Principles behind
the Agile
Manifesto
https://www.agilealliance.org/agile101/12principles-behind-the-agile-manifesto/
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Three common forms of Agile development
– There are at least a dozen agile innovation methodologies, which share
values and principles but differ in their emphases. Experts often combine
various approaches. Here are three of the most popular forms and the
contexts in which each works best.
The University of Sydney
https://hbr.org/2016/05/embracing-agile
Page 68
Common Agile methodologies
–
Lean Methodology eliminates waste through such practices as selecting only the truly
valuable features for a system, prioritizing those selected, and delivering them in
small batches. It emphasizes the speed and efficiency of development workflow, and
relies on rapid and reliable feedback between programmers and customers.
– Lean uses the idea of work product being “pulled” via customer request.
– It focuses decision-making authority and ability on individuals and small teams,
since research shows this to be faster and more efficient than hierarchical flow of
control.
– Lean also concentrates on the efficiency of the use of team resources, trying to
ensure that everyone is productive as much of the time as possible.
– It concentrates on concurrent work and the fewest possible intra-team workflow
dependencies.
– Lean also strongly recommends that automated unit tests be written at the same
time the code is written.
The University of Sydney
https://www.versionone.com/agile-101/agile-methodologies/
Page 69
Common Agile methodologies
– Scrum is a process framework used to manage product development and
other knowledge work. Scrum is empirical in that it provides a means for
teams to establish a hypothesis of how they think something works, try it out,
reflect on the experience, and make the appropriate adjustments.
– Kanban is used by organizations to manage the creation of products with an
emphasis on continual delivery while not overburdening the development
team. Like Scrum, Kanban is a process designed to help teams work together
more effectively.
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https://www.versionone.com/agile-101/agile-methodologies/
Page 70
The Lean Startup
MVP, Product Market Fit etc
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The Lean Startup
– Eric Ries developed the concept of “The Lean Startup”
– Combines Steve Blank’s Customer Development process
with Agile Software Development
www.theleanstartup.com
Eric Reis
Software
developer/entrepreneur
– Video of Eric Ries speaking, Oct 2011:
– https://www.youtube.com/watch?v=tNw4Ht75DvA
– (10 minutes)
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Page 72
The Lead Startup by Eric Ries
– Learn Faster
– Code Faster
– Measure Faster
http://theleanstartup.com/principles
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The Minimum Viable Product (MVP)
– Definition (from Eric Reis):
“the minimum viable product is that version of a new product which allows a
team to collect the maximum amount of validated learning about customers
with the least effort.”
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Page 74
The Minimum Viable Product (MVP)
Frank Robinson,
CEO, SyncDev, Inc.
“When I first said
‘minimum viable
product’ I never had
to repeat myself. The
words went viral right
before my eyes.”
http://www.syncdev.com/minimum-viable-product/
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Page 75
The Minimum Viable Product (MVP)
https://www.youtube.com/watch?v=Fj0qsAyKPN8
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Page 76
The Minimum Viable Product (MVP)
1.
2.
3.
4.
5.
Entrepreneurs are everywhere - You don't have to work in a garage to be in a startup.
Entrepreneurship is management - A startup is an institution, not just a product, so it
requires management, a new kind of management specifically geared to its context.
Validated learning - Startups exist not to make stuff, make money, or serve customers. They
exist to learn how to build a sustainable business. This learning can be validated
scientifically, by running experiments that allow us to test each element of our vision.
Innovation accounting - To improve entrepreneurial outcomes, and to hold entrepreneurs
accountable, we need to focus on the boring stuff: how to measure progress, how to setup
milestones, how to prioritize work. This requires a new kind of accounting, specific to
startups.
Build-measure-learn - The fundamental activity of a startup is to turn ideas into products,
measure how customers respond, and then learn whether to pivot or persevere. All successful
startup processes should be geared to accelerate that feedback loop.
The University of Sydney
http://theleanstartup.com/principles
Page 77
Product Market Fit
– Definition (Marc Andreessen): “Product/market fit
means being in a good market with a product that
can satisfy that market.”
– You can always feel when product/market fit isn't
happening.
– The customers aren't quite getting value out of
the product, word of mouth isn't spreading, usage
isn't growing that fast, press reviews are kind of
"blah", the sales cycle takes too long, and lots of
deals never close.
Marc Andreessen
https://youtu.be/zfOsP3PmI1U
http://web.stanford.edu/class/ee204/ProductMarketFit.html
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Page 78
Product-Market Fit Pyramid for Lean Product Process
• Test your MVP with customers
• Create your MVP prototype
• Specify your Minimum Viable
Product (MVP) feature set
• Define your value proposition
• Identify underserved customer
needs
• Determine your target
customer
The University of Sydney
https://leanstartup.co/a-playbook-for-achieving-product-market-fit/
Page 79
Monopolies: “Winner takes all” markets
Peter Thiel, co-founder of
PayPal, entrepreneur and
investor
http://www.forbes.com/profile/p
eter-thiel/
– Focus on big vision rather than purely incremental
niche-making by pivoting
– Focus on monopoly for a time in a market (eg Goolge,
Twitter, Facebook) rather than continual competition
– “Networking effects” are driving the winner-take-all
economic shift
– Unicorns are also influenced by this concept
The University of Sydney
Page 80
Differences between the Lean Startup approach and the
traditional approach (for established companies)
Steve Blank (2013)
The University of Sydney
Page 81
Good sources of tips for startups
–
–
–
–
Steve Blanks’ blog – http://steveblank.com
Paul Graham’s articles – http://paulgraham.com/articles.html
Andreessen Horowitz ‘software is eating the world’ – https://a16z.com/
“Lean Startup” isn’t all you need to know - Marc Andreessen on role of lean
startup - https://youtu.be/GGui1AB66k8?t=2416 (from 40:16 to end)
The University of Sydney
Page 82
INFO5992 Understanding IT
Innovations
Week 7: Commercialisation II
Innovation Management, Value Proposition Canvas
& Business Model Canvas
Ivan Chua
Semester 1, 2020
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you by or on behalf of the University of Sydney
pursuant to Part VB of the Copyright Act 1968 (the
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The material in this communication may be subject
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Do not remove this notice.
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Innovation Management
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20,000 Feet View
•
•
•
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Business Model Canvas
Value Proposition Canvas
Value Proposition Pyramid
Lean Startup Methodology;
•
Customer Development Process
•
Agile Development
• Organisational Culture & Structures
Supporting Innovation
Page 5
Value Proposition Canvas
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Part of the Business Model Canvas
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Value Proposition Canvas
The Value Proposition Canvas helps you to design and
test great value propositions in an iterative search for
what customers want. Value proposition design is a neverending process in which you need to evolve your value
proposition(s) constantly to keep it relevant to customers.
The Value Proposition Canvas has two sides. With the
Customer Profile, you clarify your customer
understanding. With the Value Map, you describe how
you intend to create value for that customer. You achieve
Fit between the two when one meets the other.
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Customer Profile
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Customer Profile
The Customer Profile describes a specific customer segment in your business model. It
analyses what the customer does (customer jobs), and in doing so, the gains that the
customer wants, as well as the pains that it experiences.
There are three components:
1. Customer Jobs: Describe what customers are trying to get done in their work and in
their lives, as expressed in their own words.
2. Gains: Describes the outcomes customers want to achieve or the concrete benefits they
are seeking
3. Pains: Describes bad outcomes, risks and obstacles related to the customer jobs.
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Customer Jobs
Jobs describe the things your customers are trying to get done in their work or in their life. A customer job could be the tasks they
are trying to perform and complete, the problems they are trying to solve, or the needs they are trying to satisfy. Make sure you
take the customer’s perspective when investigating jobs. What you think of as important from your perspective might not be a job
customers are actually trying to get done
Functional Jobs
When your customers try to perform or complete a specific task or solve a specific problem, for example,
write a software, write a report, help clients as a professional.
Social Jobs
When your customers want to look good or gain power or status. These jobs describe how customers want
to be perceived by others. For example, perceived as competent as a professional or look trendy.
Personal &
Emotional Jobs
When your customers seek a specific emotional state, such as feeling good or secure. For example,
seeking peace of mind regarding one’s investments as a consumer or achieving the feeling of job security
at the workplace.
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Customer Pains
Pains describe anything that annoys your customers before, during and after trying to get a job done or simply prevents them
from getting a job done. Pains also describe risks, that is, potential bad outcomes, related to getting a job done badly or not at
all.
Undesired
outcomes, problems
and characteristics
Pains are functional (e.g. a solution doesn’t work or doesn’t work well, or has negative side effects), social
(“I look bad doing this”), emotional (“I feel bad every time I do this”), or ancillary (“it’s annoying to do
it”). This may involve undesired characteristics customers do not like (e.g. the user interface is ugly).
Obstacles
These are things that prevent customers from even getting started with a job or that slow them down (e.g.
“I lack the time to get this done accurately” or “I cannot afford any of the existing solutions”).
Risks (undesired
potential outcomes)
What could go wrong and have important negative consequences (e.g. “I might lose credibility when
using this type of solution” or “A security breach would be disastrous for us”).
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Customer Gains
Gains describe the outcomes and benefits your customers want. Some gains are required, expected or desired by customers, and
some would surprise them. Gains include functional utility, social gains, positive emotions and cost savings.
Required Gains
These are gains without which a solution wouldn’t work. For example, the most basic expectation that we
have from a smartphone is that we can make a call with it.
Expected Gains
These are relatively basic gains that we expect from a solution, even if it could work without them. For
example, since Apple launched the iPhone, we expect phones to be well-designed and look good.
Desired Gains
These are gains that go beyond what we expect from a solution but would love to have if we could.
These are usually gains customers would come up with if you asked them. For example, we desire
smartphones to be seamlessly integrated with our other devices.
Unexpected Gains
These are gains that go beyond customer expectations and desires. They wouldn’t even come up with
them if you asked them. Before Apple brought touch screens and the App Store to the mainstream,
nobody really thought of them as part of a phone.
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Value Map
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Part 2: Value Map
The Value Map describes how you create value for your Customer Segment. It is a
combination of gain creators and pain relievers which addresses the pains and gains of
your customer.
There are three components:
1. Product offering: It is the product offering and its associated features.
2. Gain Creators: Describes how your product offering and its associated features create
customer gains.
3. Pain Relievers: Describe how your product offering and associated features alleviate
customer pains.
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Product Offering
This is simply your product offering, including the list of features.
Types of Product Offering:
Digital
Products such as software as-a-service (SaaS), marketplace platforms, music streaming etc.
Physical/ tangible
Goods, such as manufactured products.
Intangible
Products such as copyrights or services such as after-sales assistance.
Financial
Products such as investment funds and insurances or services such as the financing of a purchase.
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Pain Relievers
Pain Relievers describe how exactly your product offering alleviate specific customer pains. They
explicitly outline how you intend to eliminate or reduce some of the things that annoy your customers
before, during or after they are trying to complete a job or that prevent them from doing so.
Great value propositions focus on pains that matter to customers, in particular extreme pains. You don’t
need to come up with a pain reliever for every pain you’ve identified in the customer profile – no value
proposition can do this. Great value propositions often focus only on few pains that they alleviate
extremely well.
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Gain Creators
Gain creators describe how your product offerings create customer gains. They explicitly outline how you intend
to product outcomes and benefits that your customer expects, desires, or would be surprised by, including
functional utility, social gains, positive emotions, and cost savings. As with pain relievers, gain creators don’t need
to address every gain identified in the customer profile. Focus on those that are relevant to customers and where
your product offering can make a difference.
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Fit
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Fit
You achieve fit when customers get excited about your value proposition, which happens when you
address important jobs, alleviate extreme pains, and create essential gains that customers care
about.
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Business Model Canvas
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Block 1
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Block 8
Block 2
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Block 3
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Block 9
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Business Model Canvas: Introduction
•
•
•
•
•
A business model describes how an organisation creates, delivers and captures value. A business model is built around an
innovation – a clear business model is required for successful commercialisation
The Business Model Canvas provides us with a framework to analyse and develop business models
There are 9 building blocks in the Business Model Canvas:
1)
Customer Segments
2)
Value Proposition
3)
Channels
4)
Customer Relationships
5)
Revenue Streams
6)
Key Activities
7)
Key Resources
8)
Key Partnerships
9)
Cost Structure
The combination of the building blocks make up the business model. The individual building blocks, as well as the relationships
between the building blocks are important to ensure that there is alignment within the business model
To understand the business model canvas for the first time, it may be intuitive to think about it in the sequence provided above
(1 to 9)
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Overview of the 9 Building Blocks
Customer
Segments
Block 1
… are the groups of people and/or organisations a company or organisation aims to reach and create value
for with a dedicated value proposition.
Value
Propositions
Block 2
… are the value created and delivered to a Customer Segment in the form of Pain Relievers or Gain Creators.
Channels
Block 3
… describe how a value proposition is communicated and delivered to a customer segment through
communication, distribution, and sales channels.
Customer
Relationships
Block 4
… outline what type of relationship is established and maintained with each customer segment, and they
explain how customers are acquired and retained.
Revenue Streams
Block 5
… result from a value proposition successfully offered to a customer segment. It is how an organisation captures
value with a price that customers are willing to pay.
Key Activities
Block 6
… are the most important activities an organisation need to do to deliver Value Propositions to a Customer
Segment and generate revenue in the process.
Key Resources
Block 7
…. are the most important assets required to offer and deliver the previously described elements.
Key Partnerships
Block 8
… shows the network of suppliers and partners that bring in external Activities and Resources.
Cost Structure
Block 9
… outlines all major costs incurred to operate the business model
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Customer Segments
Block 1
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Block 1: Customer Segments
The Customer Segment building block defines the different groups of customers (e.g. people or organisations) the company
aims to reach and serve with its products.
Customers comprise the heart of any business model. Without profitable customers, no company can survive for long. In order to better
satisfy customers, a company may group them into distinct segments with common needs, common behaviours or other attributes. A
business model may define one or several large or small Customer Segments. An organisation must make a conscious decision about
which segments to serve and which segments to ignore. Once this decision is made, a business model can be carefully designed around
a strong understanding of specific customer needs.
Customers represent separate segments if:
•
•
•
•
•
Their needs require and justify a distinct offer
They are reached through different distribution channels
They require different types of relationships
They have substantially different profitability
They are willing to pay for different aspects of the offer
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5 Types of Customer Segments
Mass Market
Business models focussed on mass markets don’t distinguished between different customer segments. The Value
Propositions, Distribution Channels, and Customer Relationships all focus on one large group of customers with broadly
similar needs and problems. This type of business model is often found in the consumer electronics and automotive sector.
Niche Market
Business models targeting niche markets cater to specific, specialised Customer Segments. The Value Propositions,
Distribution Channels, and Customer Relationships are all tailored to the specific requirements of a new niche market.
Such business models are often found in supplier-buyer relationships, where the supplier depend heavily on purchases
from the buyer. Examples include Qualcomm which depend heavily on purchases from smartphone makers for its systemon-chips (Snapdragon).
Segmented
Some business models distinguish between market segments with slightly different needs and problems. For example,
Apple distinguish between users that want computers with varying mobility, performance and size requirements – all of
whom had similar but varying needs. As such, Apple offers each segment with slightly different Value Propositions with its
MacBook Air, MacBook Pro and iMac/ iMac Pro.
Diversified
An organisation with a diversified customer business model serves two unrelated Customer Segments with very different
needs and problems. For example, in 2006, Amazon.com decided to diversify its retail business by selling “cloud
computing” services: online storage space and on-demand server usage. Thus, it started catering to a totally different
Customer Segment (i.e. organisations requiring cloud computing). The strategic rationale behind this diversification can be
found in Amazon.com’s powerful IT infrastructure.
Multi-sided platforms
(or multi-sided
markets
Some organisations serve two or more interdependent Customer Segments. An data annotation platform needs a large
base of AI companies that require labelling services, and a base of annotators that can label data. Both segments are
required to make the business model work.
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Case Studies
Mass Market
Strategy
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Niche Market
Strategy
Segmented
Strategy
Diversified
Strategy
Multi-Sided Platform
Strategy
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Value Propositions
Block 2
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Block 2: Value Propositions
The Value Propositions Building Block describes the bundle of products and services that create value for a specific Customer
Segment
The Value Proposition is the reason why customers turn to one company over another. It solves a customer problem or satisfies a
customer need. Each Value Proposition consists of an offering that caters to the requirements of a specific Customer Segment.
•
•
•
What is the organisation’s offering?
What are the Gain Creators and Pain Relievers? (Refer to the Value Proposition Canvas)
What Value Propositions are offered to the Customer Segment (as a result of the Gain Creators and Pain Relievers)?
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Value Proposition Canvas
The Value Proposition Canvas helps you to
design and test great value propositions in an
iterative search for what customers want. Value
proposition design is a never-ending process in
which you need to evolve your value
proposition(s) constantly to keep it relevant to
customers.
You achieve Fit when your value map meets your customer profile – when your
product offering produce pain relievers and gain creators that match one or
more of the jobs, pains, and gains that are important to your customer.
Value Proposition Map
• Product & Services represent your offering
• Gain Creators describe how your products and services create customer
gains
• Pain Relievers describes how your products and services alleviate customer
pains
Customer Profile
• Customer Jobs describe what your customers are trying to get done in their
work and in their lives, as expressed in their own words.
• Gains describe the outcomes customers want to achieve or the concrete
benefits they are seeking.
• Pains describe bad outcomes, risks, and obstacles related to customer jobs.
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Value Proposition Pyramid
Product offering deliver fundamental elements of value that
address four kinds of needs:
• Functional
• Emotional
• Life Changing
• Social Impact
In general, the more elements provided, the greater
customers’ loyalty and the higher the company’s sustained
revenue growth.
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Case Studies
Self-Trancendence
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Affiliation
& Belonging
Design
& Aesthetics
Provides
Access
Simplifies
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Channels
Block 3
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Block 3: Channels
The Channels Building Block describes how a company communicates with and reaches it Customer Segments to deliver a
Value Proposition.
Communication, distribution and sales Channels comprise a company’s interface with customers. Channels are customer touch points that
play an important role in the customer experience. A few questions to be considered here are, “through which Channels do our
Customer Segments want to be reached? How are we reaching them now? Which ones work best?”
Channels serve several functions, including:
• Raising awareness among customers about a company’s product offerings
• Helping customers evaluate a company’s Value Proposition
• Allowing customers to purchase specific products and services
• Delivering a Value Proposition to customers
• Providing post-purchase customer support
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Channel Types & Phases
Channel Types
There are online and offline channels. Online channels include:
• Web: This include self-service sign-ups, logins and documentation; and live chats with a real person or AI (chatbot).
• Phone calls: With a real person or chatbot.
• Emails: Replied by a real person, or via pre-determined logic pathways
• Advertisements: Social media and search
• Payments
And more
Channel Phases
Phase 1- Awareness
Phase 2 - Evaluation
Phase 3 - Purchase
Phase 4 - Delivery
Phase 5 – After Sales
How do we raise
awareness about our
company’s product
offering?
How do we help
customers to purchase
specific products and
services?
How do we allow
customers to purchase
specific product
offerings?
How do we deliver a
Value Proposition to
customers?
How do we provide
post-purchase customer
support?
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Case Studies
Web
+
Phase II, V
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Email
+
Phase I, II, III
Advertisement
+
Phase I
Payments
+
Phase III
Web
+
Phase I, II, III, IV, V
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Customer Relationships
Block 4
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Block 4: Customer Relationships
The Customer Relationships Building Block describes the types of relationships a company establishes with specific Customer
Segments
A company should clarify the type of relationship it wants to establish with each Customer Segment. Relationships can range from
personal to automated. Customer Relationships may be driven by the following motivation:
•
•
•
Customer acquisition (Onboarding new customers);
Customer retention (Retaining repeat customers);
Upselling and cross-selling (Selling higher priced product offerings, or selling other complementary products)
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Types of Customer Relationships
Personal
Assistance
This relationship is based on human interaction. The customer can communicate with a real customer representative to get help during the sales process
or after the purchase is complete. This may happen on-site at the point of sale, through call centres, by email or through other means.
Dedicated
Personal
Assistance
This relationship involves dedicating a customer representative specifically to an individual client. It represents the deepest and most intimate type of
relationship and normally develops over a long period of time. In private banking services, for example, dedicated bankers serve high net worth
individuals. Similar relationships can be found in other businesses in the form of key account managers who maintain personal relationships with
important customers.
Self-Service
In this type of relationship, a company maintains no direct relationship with customers. It provides all the necessary means for customers to help
themselves.
Automated
Services
This type of relationship mixes a more sophisticated form of customer self-service with automated processes. For example, personal online profiles give
customers access to customised services. Automated services can recognise individual customers and their characteristics, and offer information related
to orders or transactions. At their best, automated services can simulate a personal relationship (e.g. offering book or movie recommendations).
Communities
Increasingly, companies are utilising user communities to become more involved with customers/prospects and to facilitate connections between
community members. Many companies maintain online communities that allow users to exchange knowledge and solve each other’s problems.
Communities can also help companies better understand their customers.
Co-Creation
More companies are going beyond the traditional customer-vendor relationship to co-create value with customers. Amazon.com invites customers to
write reviews and thus create value for other book lovers. Others, such as YouTube, rely on their content producers to develop and maintain relationships
with their followers and supporters.
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Case Studies
Personal
Assistance
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Dedicated
Personal Assistance
Self-Service
Automated Services
(e.g. Recommendations)
Communities
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Revenue Streams
Block 5
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Block 5: Revenue Streams
The Revenue Streams Building Block represents the cash a company generates from each Customer Segment (i.e. how the
company earns money from its Customer Segment)
If customers comprise the heart of a business model, Revenue Streams are its arteries. A company must ask itself, how can it quantify
the financial value of the Value Proposition which it delivers to its Customer Segment? How much of that financial value can the
company capture? What methods can it capture that financial value?
For example, a certain product offering saves a Customer Segment 5,000 hours per year which is estimated to be equivalent to $1
million in financial value per year. Out of the $1 million, the company expects to be able to capture $200,000 per year via an annual
subscription model.
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Types of Revenue Streams
Asset Sale
The most widely understood Revenue Stream derives from selling ownership rights to a physical product. Amazom.com sells books, music, consumer
electronics, and more online. Fiat sells automobiles which buyers are free to drive, resell or even destroy.
Usage Fee
This Revenue Stream is generated by the use of a particular service. The more a service is used, the more the customer pays. A cloud computing
platform may charge customers based on the number of minutes which a virtual machine is being run. A scooter ridesharing startup like Lime may
charge customers based on a combination of the number of kilometres travelled on the scooter (it can also be argued that Lime is ).
Subscription Fee
This Revenue Stream is generated by selling continuous access to a service. A SaaS platform like Asana sells its members monthly or yearly subscriptions
in exchange for access and usage of its project management tool.
Lending, Renting
or Leasing
This Revenue Stream is created by temporarily granting someone the exclusive right to use a particular asset for a fixed period in return for a fee. For
the lender, this provides the advantage of recurring revenues. Renters or lessees, on the other hand, enjoy the benefits of incurring expenses for only a
limited time rather than bearing the full costs of ownership. Zipcar.com allows customers to rent cars by the hour
Licensing
This Revenue Stream is generated by giving customers permission to use protected intellectual property in exchange for licensing fees. Licensing allows
rights-holders to generate revenues from their property without having to commercialise an invention. In the technology sector, patentholders grant other
companies the right to use a patented technology in return for a license fee.
Transaction or
Brokerage Fees
This Revenue Stream derives from intermediation services performed between or on behalf of two or more parties. Tripe, for example, generate
revenue by taking a percentage of the value of the transaction executed between the merchant and the buyer.
Advertising
This Revenue Stream results from fees for advertising a particular product. For example, Google Adwords has a “pay-per-click” model and may charge
their advertising customer $1.50 for every click of their advertisement displayed in the search results on Google.
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Case Studies
Asset Sale
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Usage Fee
Subscription Fee
Lending, Renting
or Leasing
Transaction
or Brokerage Fee
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Key Activities
Block 6
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Block 6: Key Activities
The Key Activities Building Block describes the most important things a company must do to make its business model work
Every business model calls for a number of Key Activities. These are the most important actions a company must take to operate
successfully. Key Activities enable other building blocks (Value Propositions, Channels… etc). Key Activities differ depending on the
business model of the organisation. For example, the key activities for Microsoft would be software development, whereas for Dell (PC
manufacturer), it would be supply chain management.
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Key Resources
Block 7
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Block 7: Key Resources
The Key Resources Building Block describes the most important assets required to make the business model work
Every business model requires Key Resources. These resources allow an enterprise to create and offer a Value Proposition, reach
markets, maintain relationships with Customer Segments, and earn revenues. Different Key Resources are needed depending on the
type of business model. An self-driving car startup requires large volumes of training data to develop their computer vision model,
whereas Wikipedia requires the underlying open-source software (Media Wiki).
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Types of Key Resources
Technology
This may include proprietary or open-sourced software. Various libraries and frameworks are often used in the development of proprietary
technologies.
Data
Data is particularly important for AI companies as training data is required for the development of AI models. Either open data or proprietary data
may be accessed and used.
Human
Every enterprise requires human resources, but people are particularly prominent in certain business models. For example, human resources are crucial
in knowledge-intensive and creative industries. A pharmaceutical company such as Novartis, for example, relies heavily on human resources: its business
model is predicated on an army of experienced scientists and a large and skilled salesforce.
Intellectual
Intellectual resources such as proprietary knowledge, patents and copyrights, insights of technical and business problems, are increasing important in a
modern business model. Intellectual resources are difficult to develop but when successfully created may offer substantial value. Smartphone maker
Huawei has the most patents on 5G in the world, which has enabled the organisation to achieve its dominant position in 5G globally today.
Physical
This category includes physical assets such as manufacturing facilities, buildings, vehicles, machines, systems, point-of-sales systems and distribution
networks. eCommerce platforms like Amazon rely heavily on physical resources for its logistics and fulfillment functions.
Financial
Some business models call for financial resources, such as cash, debt or stock options for hiring key employees.
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Key Partnerships
Block 8
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Block 8: Key Partnerships
The Key Partnerships Building Block describes the network of suppliers and partners that make the business model work.
Companies forgo partnerships for many reasons, and partnerships are becoming a cornerstone of many business models. Companies
create alliances to optimise their business models, reduce risk, or acquire resources.
We can distinguish between four different types of partnerships:
• Strategic alliances between non-competitors
• Cooperation: Strategic partnerships between competitors
• Joint ventures to develop new businesses
• Buyer-supplier relationships to assure reliable supplies
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Cost Structure
Block 9
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Block 9: Cost Structure
The Cost Structure describes all costs incurred to operate a business model
This building block describes the most important costs incurred while operating under a particular business model. Creating and
delivering value, maintaining Customer Relationships, and generating revenue all incur costs. Such costs can be calculated relatively
easily after defining Key Resources, Key Activities, and Key Partnerships. Business models enabled by technology are more cost
efficient than others.
Fixed Costs
Costs that remain the same despite the volume of goods or services produced. Examples include salaries, rent, and physical manufacturing facilities.
Some businesses, such as manufacturing companies are characterised by a high proportion of fixed costs.
Variable Costs
Costs that vary proportionally with the volume of goods or services produced. Some businesses such as SaaS companies, are characterised by a high
proportion of variable costs.
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