Identify two key stakeholders for your dissertation or project application, psychology assignment help

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Module 5

DQ 5/1

Identify two key stakeholders for your dissertation or project application. Defend why they are important to the success of this dissertation or project. Consider areas from the stakeholder analysis and selected emerging technologies, as well as the psychological theories, as the basis for developing your defense.

DQ 5/2

Using the two key stakeholders from DQ 1, as well as the stakeholder analysis template you created, provide two statements you might use with them to demonstrate the value of participating in the research or project. Consider sections from the stakeholder analysis, emerging technologies, and psychological theories as the basis for developing these statements.


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Explanation & Answer

The documents shows both parts.

Part one
There are two stakeholders who hold the highest interest in my dissertation. Students and
teachers are the key stakeholders since they are the persons who are directly affected by the use
of technology in schools and for educational purposes. The success of this project largely
depends on the reception of this two stakeholders.
Students.
Students are the subjects who will be directly affected by this project and utilize the technology
brought by this project. Most students who are subject to this technology are youth and have
been exposed to this technology in other filed and environed but have not experienced the effect
of the gaming and virtual reality technology in education. This makes them curious since they
are always fascinated by the technology but they have not been given a chance to use the same
technology in learning or educational purposes. Hence, this will be implemented the students
will have fun in learning and it will make them more keen on their studies as they will be
enjoying the learning.
Social cognition theory is the theory which tries to give the effect of social influence on people
and especially the young people. It tries to explain the effect of the multimedia contents have to
the social learning of individuals mostly children and young people who tend to be more gullible.
Technology is a big influence on the young people and this makes it easy to affect the way
persons behave cultivates a culture that most young people want to have an association with it.
In the context of my project dissertation, it suggests that technology should be adopted to schools
and assist in the learning. In the schools most population have been influenced by the current
technological advancement. When this said technology is introduced in the schools and the

influence will be diverted to educational purposes and students will have fun when using the
technology in schools.
Teachers.
Teachers are the instructors who guide the students and pupils when they are in school. They
spend considerable time and effort when doing explanations and illustrations to students. By
having the proposed project implemented it will see the teaching becoming easier as less time
and effort will be used in teaching. When teachers will be using this virtual technology and
gaming technologies they will be enjoying as they will have enough time to cover the stipulated
syllabus on time and help students in their examinations revision.
The theory of social learning is the theory where people learn since they have observed others
and they have mastered the skills used by other people. The teachers are the immediate members
of society who have been exposed to the persons who are using this gaming and virtual reality
technologies. They are the mothers and fathers of the kids and children who have largely
embraced these technologies. By this physiological theory, they have been observing what the
uses of this technologies are doing and have also lea...


Anonymous
Really useful study material!

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