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Anthem College - Phoenix

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I need 1000 words.Real time rendering in computer Graphics has been advancing rapidly during the last decades...

I need 1000 words.Real time rendering in computer Graphics has been advancing rapidly during the last decades....

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Part A Real-time rendering in Computer Graphics has been advancing rapidly during the last decades, with developments in algorithmic methods, software tools and hardware implementations. In particular, the use of programmable shaders, and the evolution of the corresponding standards and APIs, has allowed programmers to obtain better control of the rendering process and made development far more efficient. Some of the most notable APls for real-time rendering include: OpenGL [1], Direct3D [2], WebGL [3], Vulkan [4], Metal [5] and WebGPU [6]. For this part of the assignment, you are required to research and select one of the above [1]–[6], then write an essay of about 1,000 words, answering, in your own words, the following questions: i. ii. Why do we need shading languages for real-time rendering? What are the main characteristics of the language you chose? How does it compare with the OpenGL ES API, used by Processing and the subject guide? Why is it good? Can you identify any drawbacks? What is its interplay with hardware and software implementations? iii. iv. Make sure that your essay starts with an introduction, tackles the points above and ends with your conclusions. You can illustrate your points with figures, diagrams and code samples. Finally, do not forget to cite and reference your sources correctly. [25 marks]
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