ACT 425 California State University Accounting Software Quickbook Practice

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Business Finance

ACT 425

California State University

ACT

Description

Option #2: Quickbooks

In The LinkedIn Learning QuickBooks Pro 2018 Essential Training video course (Links to an external site.), go to the table of contents and view the videos in the following sections:

6.  Add Employees

7.  Manage Day-to-Day Operations

8.  Handle Special Cases

9.  Administer Payroll

10. Run Reports

  1. Create a new employee with your name, made up address, phone, employee ID, pay frequency is biweekly, and hire date. Create a Purchase Order: Select Staples as the vendor, choose an item from the list and select CSU Global as the customer.
  2. Enter Vendor Bill- Choose Staples, Yes to match to the previous purchase order.
  3. Create Invoice- CSU Global customer, add three products with quantities and State sales tax. Note the total amount.
  4. Receive payments- Check, CSU Global, the payment amount from the invoice.
  5. Create sales receipt- Choose Jess Stratton as the customer, check payment, choose items purchased. State sales tax rate
  6. Void an invoice- choose an open invoice and void.
  7. Pay Employee- Scheduled payroll, ignore the dates, choose all eligible employees and pay them for 40 hours.
  8. Submit screen prints for the QuickBooks activities.
  9. Write a 3-5-page paper including a summary of what you learned about QuickBooks, and how you could use it to develop and evaluate risks and controls for purchasing and sales.

 

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Explanation & Answer

View attached explanation and answer. Let me know if you have any questions.

Running head: MANAGEMENT CASE STUDY

Management Case Study.

Student Name
Institution Affiliation
Management Case Study
Instructors Name
Due Date

1

MANAGEMENT CASE STUDY 2
Management Case Study.
Question One.
Before Microsoft entered the gaming console industry, two domineering firms in the industry
as of 2008. This included Nintendo and Sony. The two brands are globally renowned due to their
unique and exceptional features. Additionally, they are able to suit the customers’ needs through their
continuous development and upgrade. For instance, PlayStation 2 is the reason for Sony's fame
towards the end of the year 2006. For the Xbox console which was made by Microsoft, the use of the
Trojan Horse Strategy elevated the attractiveness of the gaming console industry. On the other hand,
the marketability of Nintendo grew when the GameCube was launched in late 2006. The three firms
discussed above are significant players in the consoles market. However, they are still fighting to
capture more and more of the virgin market share still not explored by them all. Nintendo, Microsoft,
and Sony are in the race to become industry leaders in the gaming consoles industry (Hall et al.,
2001). The three firms' operations proved that the gaming industry had no chance for new entrants
because the three firms had already shared the industry, and it looked like it was already saturated.
Besides, the industry demands that the companies who are willing to enter should possess enough
venture capital.
Furthermore, the booming industry for gaming consoles provides the attractiveness for
Microsoft to venture into the business. It is also clear that the consoles market and the video gaming
industry grew uncertain before Microsoft officially explored it with its Xbox console. The market was
going through ups and downs with upheaval growth rates and downfalls to the firms which don’t
consider strategizing. The significant period of distress and recess in the consoles market happened in
1983. It incorporated an approximate eighty percent loss by the companies in total annual sales for
three years. Later, in the year 2008, it is revealed from the case study that the gaming consoles market
grew, and it was beneficial to the firms. Therefore, it is true that the video games consoles industry
before Microsoft made an entry into it with the Xbox console was mildly attractive for diversification.
This state later grew into a viable situation that allowed both three companies to profit from gaming
consoles' sales.
Question Two.
The gaming consoles industry's good performance is attributed to its reliance on the cartridges
that endured the ballooning production costs. The N64 helped players have the experience of enjoying
games on slightly affordable and huge-size memories on Compact Disks and Read Only Memory
structures. The Xbox was subject to varied forms of competition from different angles due to its
features. At the beginning of the 21st century, Sony and Nintendo dominated the game consoles
market. The competition emanated from the software developed and used to create the game consoles
for users. The software development determined the level of competition for the game consoles as it
accounted...


Anonymous
Really helpful material, saved me a great deal of time.

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