Hai i want Discussion board REPLAYS I want one replay for each discussion board with reference
and please use intext and paragraphical citations.
DISCUSSION BOARD QUESTION
After watching the video, Supply Chain Management: The Beer Game, create your own thread
discussing at least three concepts presented in or that you learned from the video
DISCUSSION BOARD 1
The Beer Game Even though the benefit of dealing with every section of the inventory network so
as to augment client management and benefits is clear, the benefit of adopting a coordinated
strategy to dealing with the whole store network is not all that self-evident.
The Beer Game is a pretending reproduction created at MIT in the 1960's to clear up the upsides of
adopting a coordinated strategy to dealing with the production network; it especially shows the
benefit of sharing data over the different inventory network segments. Initially, David Simchi-Levi
and Phil Kaminsky built up a modernized Windows TM variant of the amusement. In view of their
work, we have built up The Web Based Beer Game which permits different clients to play a solitary
diversion in the meantime.
There are two essential necessities for The Web Based Beer Game. To begin with, you have to
utilize the Microsoft Internet Explorer; the Beer Game won't keep running on Netscape Web
Browsers. Second, you likewise need JavaTM Runtime Environment, Standard Edition v 1.4 on
your PC. On the off chance that the Java Plug-in is not as of now introduced on your machine, the
Beer Game will consequently download it for you. We prescribe that you download the JavaTM
Runtime Environment before you play the diversion since the Java Plug-in is expansive and it might
take the length of 20 minutes relying upon your system association with download it.
Consider a streamlined larger inventory network, comprising of a solitary retailer, a solitary
distributor which supplies the retailer, a solitary merchant which supplies the distributor, and a
solitary manufacturing plant with boundless crude materials which makes (mixes) the brew and
supplies the wholesaler. Every segment in the inventory network has a boundless capacity limit, and
there is a settled supply lead time and request postpones time between every segment.
Every portion of the production network tries to take care of the demand of the downstream
segment. Any requests which can't be met are recorded as delay purchases and are met as quickly as
time permits. No requests will be overlooked, and all requests should, in the long run, be met. At
every period, every part in the inventory network is charged a $1.00 deficiency cost for every put in
a raincheck for the thing. Additionally, at every period, every area is charged $.50 stock holding
cost per stock thing that it possesses. Every segment claims the stock at that office. Furthermore, the
distributor claims stock in travel to the retailer; the merchant possesses stock in travel to the
distributor; the plant claims both things being produced and things in travel to the wholesaler.
Overall, each production network part arranges some sum from its upstream provider. It takes one
week for this request to be in contact at the provider. Once the request arrives, the provider
endeavors to fill it with accessible stock, and there is an extra two-week transportation delay before
the material being dispatched by the provider touches base at the client who submitted the request.
The objective of the retailer, distributor, merchant, and industrial facility, is to limit add up to cost,
either exclusively, or for the framework.
DISCUSSION BOARD 2
The beer supply game is an experimental educative business that demonstrates a number of key
principles in the chain management of supply. The game consists of four stages which include the
retailer, wholesaler, distributor, and factory; each of these stages is played by one or two or three
persons. The task of each supply chain is to ensure that the beer reaches the last customer at the end
of the supply chain stream. The retailer receives the customer demands and places order with the
wholesaler and the wholesaler sends her orders to the distributor who the orders from the factory in
which the factory finally produces the beer and makes deliveries down the stream of the supply
In the supply chain management, we realize that there is the sense of dependency as the retailers
will depend on the consumers to place their orders in order to place orders with the wholesalers.
This will happen in the several stages up to the stream to the factory where the production takes
place. This is as well practiced down the stream as distributors depend on the factory to make their
supplies so that they can also supply to wholesalers (Shen, 2017).
To ensure efficient and timely supply, proper and timely communication is essential throughout the
chain. Once there is a delay in an incoming delivery it will result in a delay in an outgoing delivery
and this brings about a disorder within the supply chain. In most cases, as much as you feel in
control of the process within your position, you end up been controlled as you will depend on the
consumer's order so as to make an order and on the factory’s delivery so as to supply.
During sometimes desperation is also experienced, mostly when there is a delayed delivery at a
certain point on the supply which in turn results in delayed supply. This is mostly brought about by
poor communication or delayed placing of orders (Lau, 2015).
Lau, A. K. (2015). Teaching supply chain management using a modified beer game: an action
learning approach. International Journal of Logistics Research and Applications, 18(1), 62-81.
Shen, B. (2017). Playing an apparel distribution game in the fashion supply chain management
class: An active learning process. International Journal of Fashion Design, Technology and
Education, 10(1), 2-7.
Purchase answer to see full