Mobile Devices and Self-Service e-Commerce, computer science homework help

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Computer Science

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Assignment 4: Mobile Devices and Self-Service e-Commerce
Due Week 10 and worth 260 points

Imagine that you have been hired by the startup e-Commerce company Sports R US to provide a convenient self-service solution for customers accessing sports products. The Web application would need to be available on mobile devices (e.g., smartphones, tablets, laptops, notebooks). The application also needs to work on multiple Web browsers (i.e.., Chrome, Internet Explorer, Firefox, Safari and others to support self-service tasks. Sports- R-US has asked you to provide a Human-Computer Interaction (HCI) guide for design and implementation of this service.

Note: You may create and / or make all necessary assumptions needed for the completion of this assignment.

This assignment must address the following topics:

  • Information Gathering
  • Design Strategy
  • Prototyping
  • Implementation

Write a six to eight (6-8) page paper in which you:

1. Describe the following:

  1. Purpose and goals of a mobile self-service.
  2. Target segment (audience).
  3. Audience needs and wants.
  4. Resources necessary to achieve the desired outcome.
  5. Design of the Website for mobile devices
  6. Interfaces applicable to mobile devices.

2. Design each of the following using Microsoft Visio or any open source wire framing or mockup tool. Note: The graphically depicted solution is not included in the required page length.

  1. The Sports R US home page for a mobile device.
  2. The self-service Web page to review products and checkout using mobile devices.

3. Recommend one (1) prototype that could be created.
4. Determine the type of evaluation method to use in a Web design for the best user experience.
5. Provide key details of how the mobile self-service will be implemented on various mobile devices.
6. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.
7. Format your assignment according to the following formatting requirements:

  1. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
  2. Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required page length.
  3. Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.

The specific course learning outcomes associated with this assignment are:

  • Describe the differences in developing user interfaces for different application environments.
  • Compare and contrast the different types of interactive environments.
  • Use technology and information resources to research issues in human-computer interaction.
  • Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

Grading for this assignment will be based on answer quality, logic / organization of the paper, and language and writing skills, using this rubric.

User generated content is uploaded by users for the purposes of learning and should be used following Studypool's honor code & terms of service.

Explanation & Answer

Attached.

Running head: MOBILE DEVICES AND SELF-SERVICE E-COMMERCE

Mobile Devices and Self-Service e-Commerce
Student’s Name
Institution

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MOBILE DEVICES AND SELF-SERVICE E-COMMERCE

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Mobile Devices and Self-Service e-Commerce
The e-Commerce start-up organization Sports R US is to give an advantageous selfadministration answer for clients getting to games products. The Web application should be
accessible on cell phones. The application moreover requirements to chip away at numerous
Web programs (i.e. Chrome, Firefox, Web Explorer, Safari and others to bolster selfadministration assignments. Sports-R-US has requested that you give a “Human-Computer
Interaction” (HCI) attendant for the plan and implementation of service.


Information Gathering
The information gathering is a process of collecting the data about a particular
topic. There are different approaches to assembling input, and the techniques you
utilize will rely on upon what results you are searching. When you unmistakably
characterize the data you require, plan a method and inquiries that will help you
recover that data. The information gathering procedures make it less demanding to
decide why individuals purchase your items. The more information you have, the
more you build your odds on making your product a win (ournonprofitalliance).



Design Strategy
There truly is nobody meaning of design strategy, yet the objective is to union
business and imaginative targets seriously that moves outline past only a tasteful
activity. It could portray as developing the dialect to express your customer's business
technique unmistakably. It is a dimensional, multifaceted arrangement that permits
going down various paths are a dimensional, multidimensional method that allows
going down different ways. It’s the means by which we prescribe drawing closer the
task; creative brief edges what ask for by the customer and is a fundamental piece of
correspondence amongst customer and designer.

MOBILE DEVICES AND SELF-SERVICE E-COMMERCE



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Prototyping
Prototyping is the way toward building a model of a framework. As far as a
data framework, models are utilized to help framework fashioners fabricate a data
network that natural and straightforward to control for end clients. Prototyping is an
iterative procedure that is a piece of the examination period of the frameworks
advancement life cycle. The customer input picked up from building up a physical
framework that the clients can touch and see encourages an evaluative reaction that
the expert can utilize to alter existing prerequisites and also growing new ones (umsl).



Implementation
Implementation is the completing, execution, or routine of an arrangement,
technique, or any configuration, t...


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