SS 172 WK 8 The Ideas of Melting Pot vs The Salad Bow Discussion

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2021/11/12 Topic: Week 8 Discussion - Discussion Group 1  This is a graded discussion: 5 points possible due Nov 18 Week 8 Discussion - Discussion Group 1 From SOC SCI 172AW LEC B: A... Please remember that there are a couple of steps to the discussion. The first step is your response, the next is responding to another student. This allows you to see another student's perspective, which is extremely helpful for considering angles to a topic/discussion that you may have missed. You initial post is due by the end of the day on Thursday, but your response is due by the end of the day on Friday! Part One: Immigration In at least 100 words, respond to the following prompt. First, consider the ideas of the melting pot vs. the salad bowl. What do you think of these approaches to understanding immigration? What do you think the United States is more like and why? Second, discuss how the information covered this week intersects with our conversations on race and ethnicity. Please take lecture, external videos, and relevant readings into account in your answer. Part Two: Transitions and Synthesis You can find the resources for this portion of the discussion in the Week 7 Navigation. Please refer to the PowerPoint slides (https://canvas.eee.uci.edu/courses/40430/files/15647658/download?download_frd=1) on transitions and synthesis. And for quick access, though it is available in the Navigation, here is the video talking about this exercise: https://canvas.eee.uci.edu/groups/136839/discussion_topics/611296?module_item_id=1435335 1/4 2021/11/12 Topic: Week 8 Discussion - Discussion Group 1 Access Denied You don't have access to view this resource. Your job here is to combine different pieces of information. Look for points of agreement and disagreement between sources of information and their discussions. How would you transition between ideas (e.g., quickly link them together with words or sentences)? How would you synthesize information (e.g., draw connections between ideas, rather than summarizing each piece of information one by one)? Here are the examples from the slides (but make sure to watch the video and look through the slides first!): 1) Transition Exercises Video games can serve as a means of relaxation for players (citations). Video games often cause stress for a variety of reasons. Approximately 50% of video game players are women (ESA, 2016). More men play first-person shooter games (Yee, 2017). More women than expected play titles like Assassin’s Creed Syndicate and Dragon Age: Inquisition (Yee, 2017). *Between paragraphs, you need to link broader ideas together. For example… Defining Success [Paragraph that would have a better concluding sentence than this, but this is just an example…] Gender does not influence video game players’ ideas about https://canvas.eee.uci.edu/groups/136839/discussion_topics/611296?module_item_id=1435335 2/4 2021/11/12 Topic: Week 8 Discussion - Discussion Group 1 success. Defining Skill Gender influences the way that players see skill. 2) Synthesis Exercises Example One [Made Up Examples/Quotes]: “The majority of respondents preferred to have a variety of options for breakfast” (Jones, 2010). “For many Americans, income can be a major deciding factor in whether or not they have breakfast” (Rodriguez, 2014). “One possible diet is intermittent fasting, which leads to many people skipping breakfast to lose weight” (Carter, 2017). Example Two [Real information]: Women make up approximately 50% of the gaming audience (Entertainment Software Association [ESA], 2016). People tend to associate computers, technology, and video games with boys and men (Boellstorff, 2008; Kuzenkoff & Rose, 2012; Salter & Blodgett, 2012; Shaw, 2014; Taylor, 2006; Thornham, 2011). Women have been found to spend more time and money on video games (Williams, 2014; Williams et al., 2009; Yee 2008). Women have been found to spend less time on video games, focusing on other obligations instead (Lucas & Sherry, 2004;Taylor, 2006; Winn & Heeter, 2009). Part Three Make sure to respond to another student! Search entries or author Unread   https://canvas.eee.uci.edu/groups/136839/discussion_topics/611296?module_item_id=1435335 3/4 2021/11/12 Topic: Week 8 Discussion - Discussion Group 1  Reply Replies are only visible to those who have posted at least one reply. https://canvas.eee.uci.edu/groups/136839/discussion_topics/611296?module_item_id=1435335 4/4 Cindy Sun 8:54am Part 1 I have a different perspective with the video. I think the American society is a combination of a melting pot and salad bowl. People own cultures are being mixed with the social cultures and retained simultaneously at the same time. In the past and present society, American has been identified as the land of hope, freedom, and human right. The primary immigration decision is to create themselves and their families a better living standard and life qualities. This week's lecture definitely has a connection to race and ethnicity. America is a hodgepodge of immigrants. It presents a vast racial diversities in its population. However, the mainstream culture of society is white racial identity, which emphasizes on the idea of Eurocentrism. This rejects people of color to assimilate into American society by consistently marginalizing and rejecting them in every aspects of society. Ethnic minorities face unequal job opportunities, education resources, and human right. Part 2 1. People commonly believe video games' essential purpose is to provide relaxations for players (citations). However, in reality, video games is the actual cause of stress for various reasons. Besides psychological factors, it is perhaps to use gender as an approach to understand video games. Approximately 50% of video game players are women (ESA, 2016). More men play first-person shooter games (Yee, 2017). More women than expected play titles like Assassin's Creed Syndicate and Dragon Age: Inquisition (Yee, 2017). 2. Since physical wellness has been a trending topic in today' society, people believe their diets and meals exhibit a direct influence in their health. According to this, "the majority of respondents preferred to have a variety of options for breakfast" (Jones, 2010). However, the rich and poor gaps prevent Americans from perusing physical wellness because "for many Americans, income can be a major deciding factor in whether or not they have breakfast" (Rodriguez, 2014). Beside, weightism and lookism make people blindly pursue a perfect body by ignoring physical health in which "One possible diet is intermittent fasting, which leads to many people skipping breakfast to lose weight" (Carter, 2017). 3. Since the classical American figure is white male, masculinity traits have long dominated American society. Due to this, people tend to associate computers, technology, and video games with boys and men (Boellstorff, 2008; Kuzenkoff & Rose, 2012; Salter & Blodgett, 2012; Shaw, 2014; Taylor, 2006; Thornham, 2011). However, in today's society, women make up approximately 50% of the gaming audience (Entertainment Software Association [ESA], 2016). This number has consistently been increasing because women have been found to spend more time and money on video games (Williams, 2014; Williams et al., 2009; Yee 2008). In general, because the social norm attribute female tonon masculinity dominated fields, women have been found to spend less time on video games, focusing on other obligations instead (Lucas & Sherry, 2004;Taylor, 2006; Winn & Heeter, 2009).
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DISCUSSION AND SYNTHESIS EXERCISE

Discussion and synthesis exercise
Name
Institution

1

DISCUSSION AND SYNTHESIS EXERCISE

2

Part one
The ideas of melting pot vs. the salad bow are both important in understanding the
experience of and challenges facing immigrants. Both approaches offer valuable explanation of
how immigrants integrate or assimilate into the mainstream culture and whether the different
groups blend together into a single culture while losing their unique identities (melting pot) or
whether each group retain its unique identit...


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