Description
This is due April 5, Tuesday at 6:00p.m. I will do pre-lab
Unformatted Attachment Preview
Purchase answer to see full attachment

Explanation & Answer

View attached explanation and answer. Let me know if you have any questions.The draft answer, don't submit if you have time. Need to add some explanations
Physics Lab (Online Simulation)
Light
Reflection & Refraction
Critical Angle, Spectrum
Electricity and Light
TA name:
Due Date:
Student Name:
Student ID:
This lab uses the Remote lab platform from PhET Interactive Simulations at University of Colorado
Boulder, under the CC-BY 4.0 license.
Type all your answers in BLUE
This pre-lab is worth 5 points.
1) What does each term in equation [1] represent?
2) What does the term Normal mean in the context of dealing with an optical surface?
3) Describe how light behaves in relation to the Normal when travelling between two interfaces in
the following cases:
From a less dense to a denser medium
Physics Lab (Online Simulation)
From a denser to a less dense medium
4) A convex lens is also known as a (converging, diverging ) lens and a concave lens is known as a
(converging, diverging) lens.
5) Describe where the focal point for a convex and a concave lens located?
Objectives:
Upon successful completion of the laboratory exercise you will
1. Verify law of refraction
2. Find index of refraction of an unknown material
3. Create spectrum of light using prism
4. Find criticle angle required for total internal reflection
Theory:
Whenever a wave traveling in some medium encounters an interface or boundary with
another medium either (or both) of the processes of (1) reflection and (2) refraction may
occur if the speed of the wave is different in the two media.
If the wave being considered is light, the speed of light in any medium is characterized by
the index of refraction for the medium, n, where
n c/v
[1]
where c is the speed of light in a vacuum, and v is the speed of light in the medium. (Note
that for a vacuum or air n=1.00.)
Physics Lab (Online Simulation)
Reflection
In reflection, a ray of light traveling in a straight line in medium 1 encounters an interface
with medium 2 and the incident ray is reflected (or bounced) backed into medium 1 at
the interface of the two media as depicted in Figure 1.
R
I
medium 2
medium 1
Normal
Figure 1
The Normal is a reference line that is always perpendicular to the surface at the “point of
impact” where the light is incident onto the surface. If the ray incident on the interface
makes an angle I with the normal to the surface at the “point of impact” on the interface,
the reflected ray will make an angle R with the normal from the “point of impact” equal
to the incident angle I. The relationship between the angles I and R for all reflections
...
