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Topic: Flash Fill
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View attached explanation and answer. Let me know if you have any questions.https://www.canva.com/design/DAE97E4_PFE/ez4YpPsFm...
FLASH FILL
introduction
Flash fill is a feature found among others in Microsoft office excel.
It is used with names, numbers and job titles. one drawb...
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}
}For your setTimeouts, you will want to assign it to a variable. That way you can clear it (stop it) in the last project. If you do not assign it to a variable, you will not have a way to stop it. Thus will cause it to run dynamically after the game is over.clock <span class="token operator">=</span> <span class="token function">setTimeout</span><span class="token punctuation">(</span><span class="token string">"decrementSeconds()"</span><span class="token punctuation">,</span> <span class="token number">1000</span><span class="token punctuation">)</span><span class="token punctuation">;</span>Your gamespace is a little too small compared to the size of bubble. I would make the gamespace around 600px width and height of 350px.Not sure about using a soccerball for the cursor. It does not fit the overall theme. Maybe a cursor that looks like a target. https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcR61leTxKEg7AzYlOyl2NvsjItDePz6ChDWwg&usqp=CAUProject 5 questions 2-82. In the last project, you created an addImage() function which added the image to
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#gamespace. Change your use of .html() in addImage() to .append(). If already using
.append(), no need to make a change.
3. Now we will try to make the images appear randomly around the gamespace. To do so,
you will need to utilize the position style. For more info on position, check out:
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In this "style" attribute, you will need to add a "left" and "top" property. The values for
each property will be your random numbers. Most students will have issues placing the
quotation marks. To help you, a website to help better understand this:
https://www.digitalocean.com/community/tutorials/h...
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#gamespace.
Hint: The actual value would be stored within a variable. You will call the function to
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methods that will allow you to do so in jQuery, and jQuery UI.
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function to turn off the click. Once the game has started, you do not want the gamer to
be able to click on the start button again.
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2000 (2 seconds). The interval should vary between 0 and 2000 at random. You may
create a new random function like your random x and y functions, if you like. Images
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ITAS 365 AIU MD5 and SHA Hashing Algorithms & Its Results Discussion
Assignment DetailsAssignment DescriptionIn your own words, answer this unit's discussion questions in a main post (recomme ...
ITAS 365 AIU MD5 and SHA Hashing Algorithms & Its Results Discussion
Assignment DetailsAssignment DescriptionIn your own words, answer this unit's discussion questions in a main post (recommended minimum 300 words), and respond to at least 2 peers’ postings (recommended minimum 75 words).After you have reviewed the Assignment Details below, click the Discussion Board link under the My Work heading above to open the Discussion Board and make your post.Assignment DetailsTo gain a better understanding of hashing algorithms, download the DOS-based MD5 hashing utility from this Web site. A zip file will be downloaded, and you will need to unzip the files.If you prefer, you can download a Windows-based utility—the MD5 & SHA-1 Checksum Utility—from this Web site.Complete the following four steps:Create a file with some text in it, run the MD5 (or the MD5 & SHA) utility, and record your results.Edit the file, change something in the file, run the MD5 (or the MD5 & SHA) utility, and record your results.Edit the file again, and change the file back to its original contents. Run the MD5 (or the MD5 & SHA) utility, and record your results.Create a copy of the file, run the utility on both files, and record your results.On the Discussion Board, in 2–3 paragraphs, describe a hashing algorithm, how they work to ensure data integrity, and the differences between the MD5 and SHA utilities.Also, in 1–2 paragraphs, share the results of the exercise. Describe the changes, if any, to the hash values and under what circumstances the hash value changed.Be sure to document your references using APA format.
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The following Website may be used for reference to complete this assignment. The Website represents an electronic document ...
Justify the need of the IEEE 802 standard used in networking, assignment help
The following Website may be used for reference to complete this assignment. The Website represents an electronic document titled “Standards Organizations” written by William Stallings (2009), located at http://www.box.net/shared/9dtnzvwys8/1/15730219/164146343/1.Write a three to four (3-4) page paper in which you:Select one (1) of the working groups in the IETF or IEEE and briefly summarize what this group is working on.Justify the need of the IEEE 802 standard used in networking.Evaluate the three (3) standard organizations including IEEE, ISO, and ANSI to determine the most important for communication technology.Take a position on the need for a federal regulating body of standards such as NIST. Include supporting evidence to justify your opinion.Use at least three (4) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.Your assignment must follow these formatting requirements:Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.The specific course learning outcomes associated with this assignment are:Describe the needs of communication networks in a business environment.Use technology and information resources to research issues in communication networks.Write clearly and concisely about communication networks using proper writing mechanics and technical style conventionsattached is document titled “Standards Organizations
Grossmont College Website Programming Project
Ive attached a pdf with all the instructions. my teacher has asked us to create a webpage with pretty detailed step by ste ...
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Hello I need help with fixing my project for JavaScript and Jquery and I also need help with questions 2-8 for project 5 ...
CSCI 2447 Columbus State College JavaScript & Jquery Project 5 Report
Hello I need help with fixing my project for JavaScript and Jquery and I also need help with questions 2-8 for project 5 as well.This is what I need to correct for the project here was the issueas soon as I click start, the timer starts at 29 seconds, not 30 seconds. This is where you will need to adjust your counter in the timer function, and place it after the script that updates the phrase on your page.function decrementSeconds() {
if(remaining_seconds < 0){
clearTimeout(clock);
clearTimeout(t);
alert("Game is over");
}
else{
$('#spTimeLeft').text(remaining_seconds);
remaining_seconds -= 1;
clock = setTimeout("updateTimer()", 1000);
}
}For your setTimeouts, you will want to assign it to a variable. That way you can clear it (stop it) in the last project. If you do not assign it to a variable, you will not have a way to stop it. Thus will cause it to run dynamically after the game is over.clock <span class="token operator">=</span> <span class="token function">setTimeout</span><span class="token punctuation">(</span><span class="token string">"decrementSeconds()"</span><span class="token punctuation">,</span> <span class="token number">1000</span><span class="token punctuation">)</span><span class="token punctuation">;</span>Your gamespace is a little too small compared to the size of bubble. I would make the gamespace around 600px width and height of 350px.Not sure about using a soccerball for the cursor. It does not fit the overall theme. Maybe a cursor that looks like a target. https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcR61leTxKEg7AzYlOyl2NvsjItDePz6ChDWwg&usqp=CAUProject 5 questions 2-82. In the last project, you created an addImage() function which added the image to
#gamespace. This worked well but each time it is called, it replaced the image which
was already in there with a new one. We want to preserve the images already in the
#gamespace. Change your use of .html() in addImage() to .append(). If already using
.append(), no need to make a change.
3. Now we will try to make the images appear randomly around the gamespace. To do so,
you will need to utilize the position style. For more info on position, check out:
https://www.w3schools.com/css/css_positioning.asp First, add the following code to
your game.css file. This will allow us to use the "top" and "left" CSS styles on the IMG
tag.
div#gamespace img { position: absolute; }
And add the following property to div#gamespace:
div#gamespace { position: relative; }
4. To randomly move each image, you will need to call your random number functions!
Call each function once in the addImage() function and save the returned value to a
variable (eg. xPos and yPos). Now that you have two random values, you will need to
add a "style" attribute to the IMG tag. For example:
In this "style" attribute, you will need to add a "left" and "top" property. The values for
each property will be your random numbers. Most students will have issues placing the
quotation marks. To help you, a website to help better understand this:
https://www.digitalocean.com/community/tutorials/h...
Tweak the values of your random function to make the images stay within the
#gamespace.
Hint: The actual value would be stored within a variable. You will call the function to
run, and have the value stored within a variable. You will place the variable within the
line of code where the value is to be added.
5. When the image is clicked, it should disappear. To do this, add a line of code to your
.on() function that makes image disappear when clicked. Note: There are a variety of
methods that will allow you to do so in jQuery, and jQuery UI.
6. Turn off the click of the start button once it has been clicked. You can use the .off()
function to turn off the click. Once the game has started, you do not want the gamer to
be able to click on the start button again.
7. Randomize the time interval in which new images appear. Currently, it is set to a static
2000 (2 seconds). The interval should vary between 0 and 2000 at random. You may
create a new random function like your random x and y functions, if you like. Images
should now appear at random intervals!
8. Incorporate at least one widget, or effects from jQueryUI. Make sure to document which
area by adding a comment within the script. Example: You might create a tab widget.
One tab will have the game and the other tab will have the instructions.Then when it comes to project 5 it should do the following after it is completedBy then end of this project, the game should do the following:An image should disappear when clicked.Multiple images should appear at a timed interval randomly around #gamespace.The timing of the images appearing should be randomized now. Interval varies between 0 and 2000 milliseconds.The start button click is turned off once the game is started.A jQueryUI widget or effect has been added to the page.I would need it to be completed by Friday before midnight.
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