Mathematics
Rasmussen College Constructing and Analyzing Game Trees Assignment

Rasmussen College

Question Description

Competency

This competency will allow you to demonstrate your ability and skill in constructing and analyzing game trees from payoff matrices.

Instructions

An athlete has hired G & B Consulting for some advice, and you have been assigned to the project. The reason why this athlete is in need of a consulting firm is that he knows that he is going to test positive for performance-enhancing drugs on a recent random screening. Inevitably, the league is going to issue a press release as it is standard policy. The athlete is wondering if there is any overall advantage to him to make a press release of his own before the league does in the hopes that it may help his image and future prospects as well as give him a little bit more influence over the incident will play out in the media.

A coworker of yours who is also working on the project creates this payoff matrix:

League

No Press Release

Press Release

Athlete

No press release

(1, 2)

(1, 2)

Press Release

(2, 1)

(0, 0)

Part 1: You recognize that this is not a simultaneous game, and the payoff matrix is not the best form of analysis. Construct a game tree to model this scenario. Compose an email to your coworker to explain why a game tree should be used instead of this payoff matrix, and make a note of any cells that should be excluded.

Part 2: Perform backward induction on the game tree to find the optimum strategy. Show all steps and describe your process for inclusion in the final report to the client.

Part 3: Create a report to present to the candidate with your results. Clearly state your recommended strategy in simple terms, then also include all relevant technical information.

Final Answer

I want to send the modified work

Part 1:
A game tree model to this scenario can be constructed as follow:

Email:
The game tree should be used instead of this payoff matrix because the Athlete and the League
will play a one-round synchronous redirection against their sidekick tomorrow. The Athlete's
and the League's partner has been thinking on their turn, connects on a decision what move to
play, and forms it on a touch of paper so as not to disregard it. The Athlete and the League get a
look at this paper without your sidekick seeing it. The amusement, in this way, changes from
synchronous to back to back with glorifying information. The move the Athlete and the League
play under these conditions is known as the best resp...

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UT Austin

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