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CSS 220 NLU Python Program Predicted & Observed Programming Analysis Worksheet
For all the problems show your work. Giving only the correct answer is insufficient for getting the full credit
CSS 220 NLU Python Program Predicted & Observed Programming Analysis Worksheet
For all the problems show your work. Giving only the correct answer is insufficient for getting the full credit
CS 360 SNHU Develop And Launch A Fully Functional Mobile Application Research Paper
CompetencyIn this project, you will demonstrate your mastery of the following competency:Develop and launch a fully functi ...
CS 360 SNHU Develop And Launch A Fully Functional Mobile Application Research Paper
CompetencyIn this project, you will demonstrate your mastery of the following competency:Develop and launch a fully functional mobile applicationScenarioYour app UI design has been received positively by the client, which means you are now ready to proceed to the final stages of the development process. The client is eager to see the completed product ready for launch. To make this happen, you know that most of your time will need to be spent creating functional, error-free code that will run the app.However, you also know there are further steps that must be completed after the coding in order for the app to be made widely available. To support your client with this part of the process, you will need to create a recommended launch plan that details how to successfully reach the client’s intended users.DirectionsBegin by reviewing any feedback you received on your previous Project One and Project Two work. Next, open the Android Studio project where you developed the UI for your app in Project Two. Before you begin coding, be sure you have incorporated necessary changes to your UI design as this will help enable your success moving forward. You will be using the Android Studio Editor Window to view and write your Java code.App Code DesignDevelop code that allows a user to log in. As you develop your code, use the Android Emulator feature of Android Studio to test your code. Your app should work for users that both do and do not have accounts. This means you should focus on the following functionality:The app should check the username and password against the database when the user attempts to log in.If the user has never logged into the application before, the user should be able to create a new login and password. The application needs to save these to a table in the database.Develop code to create a database shell and display that database’s information on a user’s screen using a grid. The SQLLite database you create will depend on the option you selected in Project One and will store either inventory items, event details, or daily weight. Any information needed for your application to function correctly should be held in the database, but remember you are only creating the shell for the database so its contents can later be populated by a user. Note that you will need tables in the database to store user information when it is not being displayed in the grid. This database will be persistent so no user information is lost when the app is closed. Be sure to test your code often with the Android Emulator. Your completed database should allow a user to accomplish the following:Create: The user should be able to add items to a database.Delete: The user should be able to remove items from a database.Update: The user should be able to change the value associated with individual database items (e.g. the number of a specific item in an inventory or the date of an event).Read: The user should be able to view all of the database items displayed as a grid.Develop code that prompts users for permission to send SMS messaging notifications and makes the app function based on the individual user's response. Keep in mind that the user of your application might deny access to the permissions needed for sending text messages via SMS. If they do, your application should still continue to function, just without this feature. Test both possible options for user response by using the Android Emulator. When you do, you will be looking for the following outcomes:If the user grants permissions, the application should send alerts to the user as SMS messages. The alerts correspond to the specific notification trigger of the application you chose (low inventory, an upcoming event, or reaching a goal weight).If the user denies permission, then the rest of the application should still continue to function without the SMS messaging notification feature.Employ industry standard best practices such as in-line comments and appropriate naming conventions to enhance readability of code. This should be evident throughout all of the code you create for this project and will be assessed comprehensively. Some things to ask yourself as you code are:Have I kept my classes concise?Is my style consistent throughout the code?Would my naming conventions make sense to anyone else who looked at my code?Do my in-line comments contain enough useful information?App Launch PlanDetermine a plan for launch of the application that outlines all necessary components to support your app. Once you have completed the code for your app, there are a few more steps required to bring your app to the market. In this project you will not actually have to launch your app in the app store but you will need to outline a comprehensive plan for launch that will prepare you to bring your app to market. Later in this course you will have the opportunity to officially launch your app, if you choose, since it will be an excellent accomplishment to share as you progress along your professional pathway. For now, address the following questions as you write your plan:What will be included in your app’s description and what kind of icon will best represent your app once it is made available in the app store?Which version(s) of Android will your app successfully run on? Have you included the most current version? Note that with each version of Android, new components are introduced that add considerations and challenges in the development.What permissions will your app ask for? Be sure these are only permissions that are necessary for your app to run. For example, does your manifest ask for permission to record phone audio when your app does not use it?What is your plan for monetization of the app? Consider whether your app will include ads, require a one-time payment, both, or neither.What to SubmitTo complete this project, you must submit the following:App Code DesignSubmit a ZIP file of the completed Android Studio project folder for your fully functional, error-free application. Your professor will grade your work in the ZIP file but you may also compile and submit an APK file. This would be useful to you because if there are any issues with the code, Android Studio will not generate the APK file. Therefore you can use the APK file to check your work and demonstrate overall functionality to your instructor.App Launch PlanSubmit your completed launch plan as a Microsoft Word document of 2-3 pages in length. Use double spacing, 12-point Times New Roman font, and one-inch margins. The file name should include your name and the app option you have been using for the projects.
14 pages
Python1 1
A. Design your own Python program to carry out the following tasks: a. Read in "ship.csv" as pandas DataFrame called "ship ...
Python1 1
A. Design your own Python program to carry out the following tasks: a. Read in "ship.csv" as pandas DataFrame called "ship". Since there are 6 ...
Embedded operating systems
Review an article about the subject of embedded operating systems or embedded systems that appeared in a recent computing ...
Embedded operating systems
Review an article about the subject of embedded operating systems or embedded systems that appeared in a recent computing magazine or academic journal (older than 2 years is not acceptable) and include the following: Give a summary of the article, including the primary topic, your own summary of the information presented, and the author’s conclusion.Note : The work has to be original and NO Plagiarism- we will run plagiarism software check. Always cite your source using APA guidelines. At least 400 words.
Java: draw something pretty using ASCII art, subject to a few constraints nested loops
It is three drawing first one from your choose, the other two it is given. iI attach the unit lecture and the HW. Your pro ...
Java: draw something pretty using ASCII art, subject to a few constraints nested loops
It is three drawing first one from your choose, the other two it is given. iI attach the unit lecture and the HW. Your program must use class constants (e.g.,
static final int SIZE=10) in place
of any numeric constants (except for 0 and 1), and in place of
any character constants.Your program must use at least 3 nested loops.At least one of these loops must be a doubly-nested loop
(a for loop inside a for loop inside a for loop).Finally, your program should have one class constant
called SIZE such that if the we change the value of this
constant, the entire size of your drawing will change
proportionately. For instance, if your program produces a
drawing of 100 characters wide and 200 long when SIZE = 10,
then if we change SIZE to 5 (and makes NO other changes),
it should produce something 50 characters wide and 100
characters long. If we change the SIZE to 20, it should
produce something 200 characters wide and 400 characters long,
and so on. You may include a comment that specifies what
ranges of values constitute valid values for this SIZE
constant, but it should be a nontrivial range (that is, don't
say that it only works for SIZE = 6, or something like
that).Extra Credit: The Linc (parking lot and stadium)
For a maximum 10
points of extra credit, you may try to reproduce the ASCII Art shown
below of Lincoln Stadium, home of the Philadelphia Eagles. You should
still include a constant for the SIZE; in Dr. Yates'
implementation, the SIZE value that produces the picture below is 4,
and works for any size >= 2. You must include loops and nested loops
to make this work correctly; you CANNOT simply include a separate
println statement for each line of the drawing. You will get the full
extra credit points only if you duplicate the drawing
EXACTLY. (Note: this is a fairly tricky figure to do right.) The parking lot alone is worth a maximum of 2 points.
lab python
OverviewCreate a program with a class to keep track of baseball batting stats.Computer Scientist love baseball because it ...
lab python
OverviewCreate a program with a class to keep track of baseball batting stats.Computer Scientist love baseball because it has stats. I might have made that up.This will be more practice on object oriented programming. To DoYou are to write a program to keep track of a baseball players on base percentage, and batting average. Also by default the program should be able to give the total at bats and the official at bats that the player has recorded. Plus the output of each stat should include the players name.How it worksWe will be keeping track of on base percentage (OB%) and batting average, these are different. Batting averages are lower than OB% normally. Batting average is based on a successful base hits.Where OB% is based on getting on base, whether it's a successful hit, a free pass by base on balls, or arriving on a defensive error.If you don't know baseball here is the scenerio: A baseball player will walk to homeplate to face the other team's pitcher. When this happens several things can happen to change the batters stats. Even though the player is facing pitches from the opposing pitcher the result might not be a an official at bat according to the results that occur. I am going to simplify it here a bit, but when a player is at bat they have four possible outcomes, each has a different result to the players stats.The easiest one is the player gets out. In this scenerio the amount of at bats increases, but nothing else changes....if you're a batter this is not good.The next result will be when the player hits the ball and the defense messes up the play and the batter gets on base because of the defensive players oops. This is called an error. In this scenerio the batter gets credit for being on base, but they do not get credit for getting a hit. It helps their OB%, but hurts their batting average. As far as batting average goes if the official scorer thinks the only reason the batter got on base was because the defense made a mistake it counts as an out toward the batting average.The next result is the pitcher on the other team throws four pitches out of the "strike zone", this allows the batter to get a free pass on base. This does not count as an official at bat, so it doesn't count in batting average, but does count in OB%.The fourth result is the batter gets a base hit of any kind. This increases the OB% and the batting average.ExampleChipper Jones comes to bat and gets a hit. Chipper Jones comes to bat and gets out.Chipper Jones comes to bat and gets out.Chipper Jones come to bat and gets four balls for a free pass.Chipper Jones come to bat and gets on base by a defensive error.Chipper Jones batting average would be 1 for 4 or .250Chipper Jones OB% would be 3 for 5 or .600Work NeededCreate a class that keeps track of a baseball player. Write methods to keep track of an at bat. Write methods to calculate OB% and batting average.Questions you need to handleWhat instance fields do you need?How many methods do you need?How do you handle a single at bat, one method? Multiple methods? Do you have a method call other methods?Think about another programmer using this class, how would they want to use your class.How do you handle outputting the data? Do you have a method that calculates and prints? Do you have methods that calculates and returns?These are just some examples of questions. There are many ways to handle this problem, but some are definitely better than others. Maximize usability for outsiders using this class without having redundant code. Test your classWrite a driver that creates two or three batters, give them names. Record results for five to eight at bats. Output the results of OB% and batting average for each player.
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CSS 220 NLU Python Program Predicted & Observed Programming Analysis Worksheet
For all the problems show your work. Giving only the correct answer is insufficient for getting the full credit
CSS 220 NLU Python Program Predicted & Observed Programming Analysis Worksheet
For all the problems show your work. Giving only the correct answer is insufficient for getting the full credit
CS 360 SNHU Develop And Launch A Fully Functional Mobile Application Research Paper
CompetencyIn this project, you will demonstrate your mastery of the following competency:Develop and launch a fully functi ...
CS 360 SNHU Develop And Launch A Fully Functional Mobile Application Research Paper
CompetencyIn this project, you will demonstrate your mastery of the following competency:Develop and launch a fully functional mobile applicationScenarioYour app UI design has been received positively by the client, which means you are now ready to proceed to the final stages of the development process. The client is eager to see the completed product ready for launch. To make this happen, you know that most of your time will need to be spent creating functional, error-free code that will run the app.However, you also know there are further steps that must be completed after the coding in order for the app to be made widely available. To support your client with this part of the process, you will need to create a recommended launch plan that details how to successfully reach the client’s intended users.DirectionsBegin by reviewing any feedback you received on your previous Project One and Project Two work. Next, open the Android Studio project where you developed the UI for your app in Project Two. Before you begin coding, be sure you have incorporated necessary changes to your UI design as this will help enable your success moving forward. You will be using the Android Studio Editor Window to view and write your Java code.App Code DesignDevelop code that allows a user to log in. As you develop your code, use the Android Emulator feature of Android Studio to test your code. Your app should work for users that both do and do not have accounts. This means you should focus on the following functionality:The app should check the username and password against the database when the user attempts to log in.If the user has never logged into the application before, the user should be able to create a new login and password. The application needs to save these to a table in the database.Develop code to create a database shell and display that database’s information on a user’s screen using a grid. The SQLLite database you create will depend on the option you selected in Project One and will store either inventory items, event details, or daily weight. Any information needed for your application to function correctly should be held in the database, but remember you are only creating the shell for the database so its contents can later be populated by a user. Note that you will need tables in the database to store user information when it is not being displayed in the grid. This database will be persistent so no user information is lost when the app is closed. Be sure to test your code often with the Android Emulator. Your completed database should allow a user to accomplish the following:Create: The user should be able to add items to a database.Delete: The user should be able to remove items from a database.Update: The user should be able to change the value associated with individual database items (e.g. the number of a specific item in an inventory or the date of an event).Read: The user should be able to view all of the database items displayed as a grid.Develop code that prompts users for permission to send SMS messaging notifications and makes the app function based on the individual user's response. Keep in mind that the user of your application might deny access to the permissions needed for sending text messages via SMS. If they do, your application should still continue to function, just without this feature. Test both possible options for user response by using the Android Emulator. When you do, you will be looking for the following outcomes:If the user grants permissions, the application should send alerts to the user as SMS messages. The alerts correspond to the specific notification trigger of the application you chose (low inventory, an upcoming event, or reaching a goal weight).If the user denies permission, then the rest of the application should still continue to function without the SMS messaging notification feature.Employ industry standard best practices such as in-line comments and appropriate naming conventions to enhance readability of code. This should be evident throughout all of the code you create for this project and will be assessed comprehensively. Some things to ask yourself as you code are:Have I kept my classes concise?Is my style consistent throughout the code?Would my naming conventions make sense to anyone else who looked at my code?Do my in-line comments contain enough useful information?App Launch PlanDetermine a plan for launch of the application that outlines all necessary components to support your app. Once you have completed the code for your app, there are a few more steps required to bring your app to the market. In this project you will not actually have to launch your app in the app store but you will need to outline a comprehensive plan for launch that will prepare you to bring your app to market. Later in this course you will have the opportunity to officially launch your app, if you choose, since it will be an excellent accomplishment to share as you progress along your professional pathway. For now, address the following questions as you write your plan:What will be included in your app’s description and what kind of icon will best represent your app once it is made available in the app store?Which version(s) of Android will your app successfully run on? Have you included the most current version? Note that with each version of Android, new components are introduced that add considerations and challenges in the development.What permissions will your app ask for? Be sure these are only permissions that are necessary for your app to run. For example, does your manifest ask for permission to record phone audio when your app does not use it?What is your plan for monetization of the app? Consider whether your app will include ads, require a one-time payment, both, or neither.What to SubmitTo complete this project, you must submit the following:App Code DesignSubmit a ZIP file of the completed Android Studio project folder for your fully functional, error-free application. Your professor will grade your work in the ZIP file but you may also compile and submit an APK file. This would be useful to you because if there are any issues with the code, Android Studio will not generate the APK file. Therefore you can use the APK file to check your work and demonstrate overall functionality to your instructor.App Launch PlanSubmit your completed launch plan as a Microsoft Word document of 2-3 pages in length. Use double spacing, 12-point Times New Roman font, and one-inch margins. The file name should include your name and the app option you have been using for the projects.
14 pages
Python1 1
A. Design your own Python program to carry out the following tasks: a. Read in "ship.csv" as pandas DataFrame called "ship ...
Python1 1
A. Design your own Python program to carry out the following tasks: a. Read in "ship.csv" as pandas DataFrame called "ship". Since there are 6 ...
Embedded operating systems
Review an article about the subject of embedded operating systems or embedded systems that appeared in a recent computing ...
Embedded operating systems
Review an article about the subject of embedded operating systems or embedded systems that appeared in a recent computing magazine or academic journal (older than 2 years is not acceptable) and include the following: Give a summary of the article, including the primary topic, your own summary of the information presented, and the author’s conclusion.Note : The work has to be original and NO Plagiarism- we will run plagiarism software check. Always cite your source using APA guidelines. At least 400 words.
Java: draw something pretty using ASCII art, subject to a few constraints nested loops
It is three drawing first one from your choose, the other two it is given. iI attach the unit lecture and the HW. Your pro ...
Java: draw something pretty using ASCII art, subject to a few constraints nested loops
It is three drawing first one from your choose, the other two it is given. iI attach the unit lecture and the HW. Your program must use class constants (e.g.,
static final int SIZE=10) in place
of any numeric constants (except for 0 and 1), and in place of
any character constants.Your program must use at least 3 nested loops.At least one of these loops must be a doubly-nested loop
(a for loop inside a for loop inside a for loop).Finally, your program should have one class constant
called SIZE such that if the we change the value of this
constant, the entire size of your drawing will change
proportionately. For instance, if your program produces a
drawing of 100 characters wide and 200 long when SIZE = 10,
then if we change SIZE to 5 (and makes NO other changes),
it should produce something 50 characters wide and 100
characters long. If we change the SIZE to 20, it should
produce something 200 characters wide and 400 characters long,
and so on. You may include a comment that specifies what
ranges of values constitute valid values for this SIZE
constant, but it should be a nontrivial range (that is, don't
say that it only works for SIZE = 6, or something like
that).Extra Credit: The Linc (parking lot and stadium)
For a maximum 10
points of extra credit, you may try to reproduce the ASCII Art shown
below of Lincoln Stadium, home of the Philadelphia Eagles. You should
still include a constant for the SIZE; in Dr. Yates'
implementation, the SIZE value that produces the picture below is 4,
and works for any size >= 2. You must include loops and nested loops
to make this work correctly; you CANNOT simply include a separate
println statement for each line of the drawing. You will get the full
extra credit points only if you duplicate the drawing
EXACTLY. (Note: this is a fairly tricky figure to do right.) The parking lot alone is worth a maximum of 2 points.
lab python
OverviewCreate a program with a class to keep track of baseball batting stats.Computer Scientist love baseball because it ...
lab python
OverviewCreate a program with a class to keep track of baseball batting stats.Computer Scientist love baseball because it has stats. I might have made that up.This will be more practice on object oriented programming. To DoYou are to write a program to keep track of a baseball players on base percentage, and batting average. Also by default the program should be able to give the total at bats and the official at bats that the player has recorded. Plus the output of each stat should include the players name.How it worksWe will be keeping track of on base percentage (OB%) and batting average, these are different. Batting averages are lower than OB% normally. Batting average is based on a successful base hits.Where OB% is based on getting on base, whether it's a successful hit, a free pass by base on balls, or arriving on a defensive error.If you don't know baseball here is the scenerio: A baseball player will walk to homeplate to face the other team's pitcher. When this happens several things can happen to change the batters stats. Even though the player is facing pitches from the opposing pitcher the result might not be a an official at bat according to the results that occur. I am going to simplify it here a bit, but when a player is at bat they have four possible outcomes, each has a different result to the players stats.The easiest one is the player gets out. In this scenerio the amount of at bats increases, but nothing else changes....if you're a batter this is not good.The next result will be when the player hits the ball and the defense messes up the play and the batter gets on base because of the defensive players oops. This is called an error. In this scenerio the batter gets credit for being on base, but they do not get credit for getting a hit. It helps their OB%, but hurts their batting average. As far as batting average goes if the official scorer thinks the only reason the batter got on base was because the defense made a mistake it counts as an out toward the batting average.The next result is the pitcher on the other team throws four pitches out of the "strike zone", this allows the batter to get a free pass on base. This does not count as an official at bat, so it doesn't count in batting average, but does count in OB%.The fourth result is the batter gets a base hit of any kind. This increases the OB% and the batting average.ExampleChipper Jones comes to bat and gets a hit. Chipper Jones comes to bat and gets out.Chipper Jones comes to bat and gets out.Chipper Jones come to bat and gets four balls for a free pass.Chipper Jones come to bat and gets on base by a defensive error.Chipper Jones batting average would be 1 for 4 or .250Chipper Jones OB% would be 3 for 5 or .600Work NeededCreate a class that keeps track of a baseball player. Write methods to keep track of an at bat. Write methods to calculate OB% and batting average.Questions you need to handleWhat instance fields do you need?How many methods do you need?How do you handle a single at bat, one method? Multiple methods? Do you have a method call other methods?Think about another programmer using this class, how would they want to use your class.How do you handle outputting the data? Do you have a method that calculates and prints? Do you have methods that calculates and returns?These are just some examples of questions. There are many ways to handle this problem, but some are definitely better than others. Maximize usability for outsiders using this class without having redundant code. Test your classWrite a driver that creates two or three batters, give them names. Record results for five to eight at bats. Output the results of OB% and batting average for each player.
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