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CPT 307 Ashford University Week 1 Weekly Salary Calculator Discussion
Prior to beginning work on this assignment, review Chapter 1 in Data Structures Essentials and the 4 Major Principles of O ...
CPT 307 Ashford University Week 1 Weekly Salary Calculator Discussion
Prior to beginning work on this assignment, review Chapter 1 in Data Structures Essentials and the 4 Major Principles of Object-Oriented Programming (Links to an external site.) article. Then access the required websites for Java syntax, the Lesson: Object-Oriented Programming Concepts (Links to an external site.) tutorial, and Java OOPs Concepts (Links to an external site.) from the JavaTpoint website.Students: Be sure to download and save a PDF version of your textbook for future reference. It will be used in later courses within your program, including the final, capstone course. Zybooks limits online access to your course textbooks to a 12-month period. (Zybook Download Instructions)For this assignment, you will take on the role of software developer as part of a team of developers for a retail company. The payroll manager of the company has tasked you with developing a Java program to quickly calculate an employee’s weekly gross and net pay. The program must prompt the user to enter the employee’s name, rate of pay, and hours worked. The output will display the information entered into the program along with the calculations for gross pay, total amount of deductions, and net pay.In this coding assignment, you will utilize the Java syntax and techniques you learned while reviewing the required resources for Week 1. You may select appropriate variable names as long as proper Java syntax is used. You will also submit your source code.Input:In the input section, utilize Java syntax and techniques to input the employee’s name, rate of pay, and hours worked. The input should be completed either via keyboard or via file. As a last resort, the data can be hard-coded into the program.The input for this calculation is in the Pay Calculation table.Processing:In the processing section, the following calculations will need to be performed in the processing section:Gross Pay:Gross pay if hours worked are 40 hours or less = hours worked * rate of payGross pay if hours worked are greater than 40 hours = ((hours worked – 40) * (rate of pay * 1.5)) + (40 * rate of pay)Example – Employee worked 55 hours. The employee’s rate of pay is $10.00.((55 – 40) * (10 * 1.5)) + (40 * 10) = 625The gross pay is $625.Deductions:Deductions are calculated based upon the following rates:Federal Tax = 15%State Tax = 3.07%Medicare = 1.45%Social Security = 6.2%Unemployment Insurance = .07%The following calculations are used to calculate each deduction:Federal tax amount = federal tax rate* gross payState Tax amount = state tax rate * gross payMedicare amount = Medicare rate * gross paySocial Security amount = social security rate * gross payUnemployment Insurance amount = unemployment insurance amount * gross payTotal deductions = Federal Tax amount + State Tax amount + Medicare amount + Social Security amount + Unemployment Insurance amountNet Pay:The net pay amount is calculated as follows:Net pay = gross pay amount – total deductionsOutput:The Java program should display the following information:Employee NameRate of PayHours WorkedOvertime WorkedGross PayTotal amount of deductionsNet PayYour code must include the following as comments:Name of programAuthor/student’s nameCourse name and numberInstructor’s nameDate submittedTake a screen shot of the results page and save the image. When you are finished with your Java program, zip the file(s). Next, submit the zip folder that contains the running source code to the Week 1 Zip File Submission page. If you need more guidance, review the Zip File Quick Start Guide. Be sure that you are sharing the zip folder with your instructor only. Your instructor will run your source code to ensure that the functionality runs correctly.In a Word document, describe the object-oriented features of your Java program in a minimum of 200 words. Paste the image of your results. Submit your Word document to Waypoint for grading.
22 pages
Report On Database Administration Sql
In Order to establish the client/server connectivity, I would use the following steps which The first step to do is know t ...
Report On Database Administration Sql
In Order to establish the client/server connectivity, I would use the following steps which The first step to do is know the IP address of the server ...
CS 330 - Interactivity in a 3D Scene
I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Pyramid object that can allow controls ...
CS 330 - Interactivity in a 3D Scene
I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Pyramid object that can allow controls for basic camera movement, applying control movement for the mouse cursor to look up and down and scroll up and down for the speed of movement. Please Help and please provide me an explanation and answer to this project. Also, I will provide what I have done in a OpenGL C++ programming language code which I only have 3D object of a Cube (Cube.cpp pdf) that will be attached here. Must advise you about my OpenGL libraries that I got in Visual Studios imported which are GLEW, OPENGL, GLFW, and GLM and prior to the course content I can ONLY use these LIBRARIES and NO OTHER LIBRARIES PLEASE. Therefore, the interactivity 3D scene is about a house built on a foundation which I will provide the picture in a PDF file below. Now, Below are the instructions to complete and to be successful in the Interactivity in a 3D scene OpenGL project:1. Create a 3D plane to situate a 3D scene. This will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk, the ground, a table, or something else entirely. It will be important to work on this first so you will understand the scope of the world your camera will be traversing. A plane is also a relatively simple shape so it will be a good place to start when managing the placement of different objects in your scene. Remember, you will need to take into account where the plane is located in relation to the 3D object you developed during a previous milestone (which used multiple 3D shapes).2. Apply horizontal, vertical, and depth camera navigation around a 3D scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:WASD keys: These keys should be used to control the forward, backward, left, and right motion.QE keys: These keys should be used to control the upward and downward movement.Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.Mouse scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.3. Create perspective and orthographic displays of a 3D scene. Use the tap of a keyboard key to allow a user to change the view of the scene between orthographic (2D) and perspective (3D) views at will. (Hint: check the glViewport and the glOrtho functions.) For consistency, please use the letter “P” keyboard key. To accomplish this work, you will be switching the function call to retrieve either the perspective or orthographic projection matrix. Note that you will be keeping the camera in the same orientation that you already developed.4. Create code that follows a logical flow without syntax errors. The code you create has to be executable and all the code that is included needs to be reached by the execution. Note that not everything should be written in a single function and your work should be well-modularized.5. Additional Requirements for Texture: (Please: Use Brick Texture on Pyramid and Cube 3D Objects and for the 3D Plane object use Green Color Landscape only)Apply texture to create a detailed appearance for a 3D object. Select the complex object in your scene (the one that uses two or more shapes to create a single object) and determine what image files you should use to render it in 3D. You may wish to approach this realistically or take some artistic license to create something more creative. Refer to the Sourcing Textures Tutorial, linked in this week’s Resources section, to ensure the textures you select are free and open source. As you work, manipulate your texture to ensure it is not too stretched or too small to match the object. Pay particular attention to the resolution of the image you choose to use so that it does not appear too pixelated for the object. However, you will also not want the image to be too large so that it will take a long time to render. Continue to check your work by running the code and viewing how the texture has been applied to the object.Apply a complex texturing technique to a 3D shape. Depending on what makes the most sense for your scene, either tile a texture or overlap two images on top of one another for one of the shapes in your complex object. The selected technique should be used to add detail to your scene in a particularly unique or interesting way.Create a cohesive object using different textures on individual 3D shapes. Because your 3D object is made of two or more 3D shapes arranged in relation to one another, you will need to orient the textures in relation to one another. Think about what different image files you may want to use in order to emphasize the different components of the object overall.All of the steps above must be done in requirement to the House project to be completed. God Bless and Thank you in advance!
Johnson & Wales University Leadership Traits in Teams Analysis Paper
QUESTION 1: The purpose of each Leader in Action assignment is to have students reflect upon a relevant leadership questio ...
Johnson & Wales University Leadership Traits in Teams Analysis Paper
QUESTION 1: The purpose of each Leader in Action assignment is to have students reflect upon a relevant leadership question and to have students take away valuable lessons that might help them in their own interpersonal relationships and career growth..
Follow the five paragraph format, please double space your response, and submit the word document by cllicking on the title above. See the document attached which reviews the "Five Paragraph Format and Grading Rubric for Formal Writing Assignments."
Your response must be submitted by Sunday at 11:59 p.m., EST. Late assignments will incur a 5 point deduction.
Leader in Action #1 Question:
Do you believe that men and women demonstrate different styles when leading others? If so, in what ways? Be clear and specific in your response.
12 pages
Python Project 20000.edited
Python programming language is applied to develop websites, Artificial intelligence (AI) machines, video games, and mobile ...
Python Project 20000.edited
Python programming language is applied to develop websites, Artificial intelligence (AI) machines, video games, and mobile applications. Its capacity ...
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CPT 307 Ashford University Week 1 Weekly Salary Calculator Discussion
Prior to beginning work on this assignment, review Chapter 1 in Data Structures Essentials and the 4 Major Principles of O ...
CPT 307 Ashford University Week 1 Weekly Salary Calculator Discussion
Prior to beginning work on this assignment, review Chapter 1 in Data Structures Essentials and the 4 Major Principles of Object-Oriented Programming (Links to an external site.) article. Then access the required websites for Java syntax, the Lesson: Object-Oriented Programming Concepts (Links to an external site.) tutorial, and Java OOPs Concepts (Links to an external site.) from the JavaTpoint website.Students: Be sure to download and save a PDF version of your textbook for future reference. It will be used in later courses within your program, including the final, capstone course. Zybooks limits online access to your course textbooks to a 12-month period. (Zybook Download Instructions)For this assignment, you will take on the role of software developer as part of a team of developers for a retail company. The payroll manager of the company has tasked you with developing a Java program to quickly calculate an employee’s weekly gross and net pay. The program must prompt the user to enter the employee’s name, rate of pay, and hours worked. The output will display the information entered into the program along with the calculations for gross pay, total amount of deductions, and net pay.In this coding assignment, you will utilize the Java syntax and techniques you learned while reviewing the required resources for Week 1. You may select appropriate variable names as long as proper Java syntax is used. You will also submit your source code.Input:In the input section, utilize Java syntax and techniques to input the employee’s name, rate of pay, and hours worked. The input should be completed either via keyboard or via file. As a last resort, the data can be hard-coded into the program.The input for this calculation is in the Pay Calculation table.Processing:In the processing section, the following calculations will need to be performed in the processing section:Gross Pay:Gross pay if hours worked are 40 hours or less = hours worked * rate of payGross pay if hours worked are greater than 40 hours = ((hours worked – 40) * (rate of pay * 1.5)) + (40 * rate of pay)Example – Employee worked 55 hours. The employee’s rate of pay is $10.00.((55 – 40) * (10 * 1.5)) + (40 * 10) = 625The gross pay is $625.Deductions:Deductions are calculated based upon the following rates:Federal Tax = 15%State Tax = 3.07%Medicare = 1.45%Social Security = 6.2%Unemployment Insurance = .07%The following calculations are used to calculate each deduction:Federal tax amount = federal tax rate* gross payState Tax amount = state tax rate * gross payMedicare amount = Medicare rate * gross paySocial Security amount = social security rate * gross payUnemployment Insurance amount = unemployment insurance amount * gross payTotal deductions = Federal Tax amount + State Tax amount + Medicare amount + Social Security amount + Unemployment Insurance amountNet Pay:The net pay amount is calculated as follows:Net pay = gross pay amount – total deductionsOutput:The Java program should display the following information:Employee NameRate of PayHours WorkedOvertime WorkedGross PayTotal amount of deductionsNet PayYour code must include the following as comments:Name of programAuthor/student’s nameCourse name and numberInstructor’s nameDate submittedTake a screen shot of the results page and save the image. When you are finished with your Java program, zip the file(s). Next, submit the zip folder that contains the running source code to the Week 1 Zip File Submission page. If you need more guidance, review the Zip File Quick Start Guide. Be sure that you are sharing the zip folder with your instructor only. Your instructor will run your source code to ensure that the functionality runs correctly.In a Word document, describe the object-oriented features of your Java program in a minimum of 200 words. Paste the image of your results. Submit your Word document to Waypoint for grading.
22 pages
Report On Database Administration Sql
In Order to establish the client/server connectivity, I would use the following steps which The first step to do is know t ...
Report On Database Administration Sql
In Order to establish the client/server connectivity, I would use the following steps which The first step to do is know the IP address of the server ...
CS 330 - Interactivity in a 3D Scene
I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Pyramid object that can allow controls ...
CS 330 - Interactivity in a 3D Scene
I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Pyramid object that can allow controls for basic camera movement, applying control movement for the mouse cursor to look up and down and scroll up and down for the speed of movement. Please Help and please provide me an explanation and answer to this project. Also, I will provide what I have done in a OpenGL C++ programming language code which I only have 3D object of a Cube (Cube.cpp pdf) that will be attached here. Must advise you about my OpenGL libraries that I got in Visual Studios imported which are GLEW, OPENGL, GLFW, and GLM and prior to the course content I can ONLY use these LIBRARIES and NO OTHER LIBRARIES PLEASE. Therefore, the interactivity 3D scene is about a house built on a foundation which I will provide the picture in a PDF file below. Now, Below are the instructions to complete and to be successful in the Interactivity in a 3D scene OpenGL project:1. Create a 3D plane to situate a 3D scene. This will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk, the ground, a table, or something else entirely. It will be important to work on this first so you will understand the scope of the world your camera will be traversing. A plane is also a relatively simple shape so it will be a good place to start when managing the placement of different objects in your scene. Remember, you will need to take into account where the plane is located in relation to the 3D object you developed during a previous milestone (which used multiple 3D shapes).2. Apply horizontal, vertical, and depth camera navigation around a 3D scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:WASD keys: These keys should be used to control the forward, backward, left, and right motion.QE keys: These keys should be used to control the upward and downward movement.Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.Mouse scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.3. Create perspective and orthographic displays of a 3D scene. Use the tap of a keyboard key to allow a user to change the view of the scene between orthographic (2D) and perspective (3D) views at will. (Hint: check the glViewport and the glOrtho functions.) For consistency, please use the letter “P” keyboard key. To accomplish this work, you will be switching the function call to retrieve either the perspective or orthographic projection matrix. Note that you will be keeping the camera in the same orientation that you already developed.4. Create code that follows a logical flow without syntax errors. The code you create has to be executable and all the code that is included needs to be reached by the execution. Note that not everything should be written in a single function and your work should be well-modularized.5. Additional Requirements for Texture: (Please: Use Brick Texture on Pyramid and Cube 3D Objects and for the 3D Plane object use Green Color Landscape only)Apply texture to create a detailed appearance for a 3D object. Select the complex object in your scene (the one that uses two or more shapes to create a single object) and determine what image files you should use to render it in 3D. You may wish to approach this realistically or take some artistic license to create something more creative. Refer to the Sourcing Textures Tutorial, linked in this week’s Resources section, to ensure the textures you select are free and open source. As you work, manipulate your texture to ensure it is not too stretched or too small to match the object. Pay particular attention to the resolution of the image you choose to use so that it does not appear too pixelated for the object. However, you will also not want the image to be too large so that it will take a long time to render. Continue to check your work by running the code and viewing how the texture has been applied to the object.Apply a complex texturing technique to a 3D shape. Depending on what makes the most sense for your scene, either tile a texture or overlap two images on top of one another for one of the shapes in your complex object. The selected technique should be used to add detail to your scene in a particularly unique or interesting way.Create a cohesive object using different textures on individual 3D shapes. Because your 3D object is made of two or more 3D shapes arranged in relation to one another, you will need to orient the textures in relation to one another. Think about what different image files you may want to use in order to emphasize the different components of the object overall.All of the steps above must be done in requirement to the House project to be completed. God Bless and Thank you in advance!
Johnson & Wales University Leadership Traits in Teams Analysis Paper
QUESTION 1: The purpose of each Leader in Action assignment is to have students reflect upon a relevant leadership questio ...
Johnson & Wales University Leadership Traits in Teams Analysis Paper
QUESTION 1: The purpose of each Leader in Action assignment is to have students reflect upon a relevant leadership question and to have students take away valuable lessons that might help them in their own interpersonal relationships and career growth..
Follow the five paragraph format, please double space your response, and submit the word document by cllicking on the title above. See the document attached which reviews the "Five Paragraph Format and Grading Rubric for Formal Writing Assignments."
Your response must be submitted by Sunday at 11:59 p.m., EST. Late assignments will incur a 5 point deduction.
Leader in Action #1 Question:
Do you believe that men and women demonstrate different styles when leading others? If so, in what ways? Be clear and specific in your response.
12 pages
Python Project 20000.edited
Python programming language is applied to develop websites, Artificial intelligence (AI) machines, video games, and mobile ...
Python Project 20000.edited
Python programming language is applied to develop websites, Artificial intelligence (AI) machines, video games, and mobile applications. Its capacity ...
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