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League Vs. Hon

Question Description

I’m studying for my class and don’t understand how to answer this. Can you help me study?

Why is League of Legends better than Heroes of Newerth?

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Final Answer

1. League of Legends (LoL)

It is a creation of Riot Games inspired by the classic Warcraft III mod Defense of the Ancients. This free MMO game mixes strategy and RPG elements in a perfect way to offer exciting and always different matches. Game play is not only accessible but also extremely replayable, with the player having to hone his skills and tactics for each battle. The fantasy universe is appealing and features great visuals in a unique genre bending experience. The developers are constantly updating the game with new champions, features, maps and many more, with a lot of suggestions from the community being taken into account. In League of Legends the player is a Summoner, a spell caster that brings forth a champion to fight in the Valoran’s Fields of Justice. The Summoner controls the champion and influences the result of the match through his/her skills, such as spells, runes and others. The Influence Points and Riot points earned at the end of the match will be used to help the champions in the next battles. While you can earn the former just by playing, the latter may be bought with real money. League of Legends is a free MMO that offers an incredible amount of strategies and combinations, making the game extremely appealing and competitive for those looking for the best in the genre.

2. Heroes of Newerth (HoN)

It is a free to play Team based arena style action RPG that is very similar to DotA (Defense of the Ancients – a Warcraft 3 Mod). In Heroes of Newerth two teams of up to five players each take on the role of special Hero units. With the assistance of AI-controlled armies, each team sets out with the sole objective of destroying the other team’s base. As a match progresses, players can earn experience and gold which can be used to upgrade skills or purchase items to make their character more powerful. The team-oriented design of HoN coupled with unprecedented in-game Voice-Over-IP controls and Clan Support allow for an incredibly deep, tactical team-based experience.

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New York University

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