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A load has a waveform with a crest factor of 1.63) What transformer harmonic derating factor (THDF)
should be applied to the transformer supplying this load?
For a system, kW = 2060, KVAR = 1250. What is the fundamental frequency displacement power factor?
Which is the closest approximation of total harmonic current distortion (%THD-i) for a six-pulse rectifier
with an effective source impedance of ?
A non-linear load has fundamental frequency displacement power factor of 0.90 and harmonic current
distortion of 16%. What is the Total Power Factor associated with this load?
What is the effective input impedance for a system consisting of a 2.75MVA transformer, 5.75% and a non-
linear load of 1250kVA?
A three phase, 2000 KVA transformer has a 480 volt secondary and nameplate impedance of 5.12%. What
is the short circuit impedance (Zt), in ohms, for this transformer?
What are the first (lowest) four harmonics expected for a 3-phase, 6, 12 or 18 -pulse rectifier?
What size (copper) grounding electrode conductor would you use if the service phase conductors
La
* Typical input PF of a VFD
A three phase transformer has reactance of 0.01000 ohms (at 60hz). What is its inductive reactance (X) at
Cal
the 5th harmonic (300Hz)?
A three phase transformer has reactance of 0.001100 ohms (at 60hz). 7th harmonic current in each phase
is 50 amps. What is the 7th harmonic voltage (L-L) at the transformer secondary?
Nr
Two loads are supplied by a transformer. One is a linear load drawing 600 amps. The other is a nonlinear
load drawing 100 amps at 43% current distortion. What is the total harmonic current distortion at the
transformer secondary (PCC)?
How do you design a 5th harmonic filter,
A circuit contains an inductance of 0.155mH and capacitance of 1250uF. What is the resonant frequency of
this circuit?
A capacitor rated 100kVAr is connected to a system that is supplied by a transformer rated 1250kVA, 5.75%
impedance. How much will this capacitor boost the voltage (as a percent of system voltage)?
If the available short circuit current is 27kA and the load (demand) is 1087 amps, what is the IEEE-519
recommended limit for harmonic current distortion?
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SNHU Syntax and Conventions Industry Relevant Tools Programming Exercise
CompetenciesIn this project, you will demonstrate your mastery of the following competencies:Write scripts using syntax an ...
SNHU Syntax and Conventions Industry Relevant Tools Programming Exercise
CompetenciesIn this project, you will demonstrate your mastery of the following competencies:Write scripts using syntax and conventions in accordance with industry standard best practicesDevelop a fully functional program using industry-relevant toolsScenarioYou work for a small company that creates text-based games. You recently pitched your design ideas for a text-based adventure game to your team. Your team was impressed by all of your designs, and would like you to develop the game! You will be able to use the map and the pseudocode or flowcharts from your designs to help you develop the code for the game. In your code, you have been asked to include clear naming conventions for functions, variables, and so on, along with in-line comments. Not only will these help you keep track as you develop, but they will help your team read and understand your code. This will make it easier to adapt for other games in the future.Recall that the game requires players to type in a command line prompt to move through the different rooms and get items from each room. The goal of the game is for the player to get all of the items before encountering the room that contains the villain. Each step of the game will require a text output to let the player know where they are in the game, and an option of whether or not to obtain the item in each room.DirectionsIn Project One, you designed pseudocode or flowcharts for the two main actions in the game: moving between rooms and gathering items. In this project, you will write the code for the full game based on your designs. You will also need to include some additional components beyond your original designs to help your game work as intended. You will develop all of your code in one Python (PY) file, titled “TextBasedGame.py.”IMPORTANT: The directions include sample code from the dragon-themed game. Be sure to modify any sample code so that it fits the theme of your game.First, create a new file in the PyCharm integrated development environment (IDE), title it “TextBasedGame.py,” and include a comment at the top with your full name. As you develop your code, remember that you must use industry standard best practices including in-line comments and appropriate naming conventions to enhance the readability and maintainability of the code.In order for a player to navigate your game, you will need to develop a function or functions using Python script. Your function or functions should do the following:Show the player the different commands they can enter (such as “go North”, “go West”, and “get [item Name]”).Show the player’s status by identifying the room they are currently in, showing a list of their inventory of items, and displaying the item in their current room.You could make these separate functions or part of a single function, depending on how you prefer to organize your code.
#Sample function showing the goal of the game and move commands
def show_instructions():
#print a main menu and the commands
print("Dragon Text Adventure Game")
print("Collect 6 items to win the game, or be eaten by the dragon.")
print("Move commands: go South, go North, go East, go West")
print("Add to Inventory: get 'item name'")
#In this solution, the player’s status would be shown in a separate function.
#You may organize your functions differently.
Next, begin developing a main function in your code. The main function will contain the overall gameplay functionality. Review the Project Two Sample Text Game Flowchart, located in the Supporting Materials section, to help you visualize how main() will work.For this step, simply add in a line of code to define your main function, and a line at the end of your code that will run main(). You will develop each of the pieces for main() in Steps #4–7.In main(), create a dictionary linking rooms to one another and linking items to their corresponding rooms. The game needs to store all of the possible moves per room and the item in each room in order to properly validate player commands (input). This will allow the player only to move between rooms that are linked or retrieve the correct item from a room. Use your storyboard and map from Project One to help you create your dictionary.
Here is an example of a dictionary for a few of the rooms from the sample dragon text game.#A dictionary linking a room to other rooms
#and linking one item for each room except the Start room (Great Hall) and the room containing the villain
rooms = {
'Great Hall' : { 'South' : 'Bedroom', 'North': 'Dungeon', 'East' : 'Kitchen', 'West' : 'Library' },
'Bedroom' : { 'North' : 'Great Hall', 'East' : 'Cellar', 'item' : 'Armor' },
'Cellar' : { 'West' : 'Bedroom', 'item' : 'Helmet' },
'Dining Room' : { 'South' : 'Kitchen', 'item' : 'Dragon' } #villain
}
#The same pattern would be used for the remaining rooms on the map.The bulk of the main function should include a loop for the gameplay. In your gameplay loop, develop calls to the function(s) that show the player’s status and possible commands. You developed these in Step #2. When called, the function(s) should display the player’s current room and prompt the player for input (their next command). The player should enter a command to either move between rooms or to get an item, if one exists, from a room.
Here is a sample status from the dragon text game:
You are in the Dungeon
Inventory: []
You see a Sword
----------------------
Enter your move:
As the player collects items and moves between rooms, the status function should update accordingly. Here is another example after a player has collected items from two different rooms: You are in the Gallery
Inventory: [‘Sword’, ‘Shield’]
--------------
Enter your move:
Note: If you completed the Module Six milestone, you have already developed the basic structure of the gameplay loop, though you may not have included functions. Review any feedback from your instructor, copy your code into your “TextBasedGame.py” file, make any necessary adjustments, and finish developing the code for the gameplay loop.Within the gameplay loop, you should include decision branching to handle different commands and control the program flow. This should tell the game what to do for each of the possible commands (inputs) from the player. Use your pseudocode or flowcharts from Project One to help you write this code.What should happen if the player enters a command to move between rooms?What should happen if the player enters a valid command to get an item from the room?Be sure to also include input validation by developing code that tells the program what to do if the player enters an invalid command.Note: If you completed the Module Six milestone, you have already developed a portion of this code by handling “move” commands. Review any feedback from your instructor, copy your code into your “TextBasedGame.py” file, make any necessary adjustments, and finish developing the code.The gameplay loop should continue looping, allowing the player to move to different rooms and acquire items until the player has either won or lost the game. Remember that the player wins the game by retrieving all of the items before encountering the room with the villain. The player loses the game by moving to the room with the villain before collecting all of the items. Be sure to include output to the player for both possible scenarios: winning and losing the game.Hint: What is the number of items the player needs to collect? How could you use this number to signal to the game that the player has won?
Here is a sample from the dragon text game of the output that will result if the player wins the game: Congratulations! You have collected all items and defeated the dragon!
Thanks for playing the game. Hope you enjoyed it. If the player loses the game, they will see the following output: NOM NOM...GAME OVER!
Thanks for playing the game. Hope you enjoyed it.
Note: If you completed the Module Six milestone, the gameplay loop ended through the use of an “exit” room. You will need to remove the “exit” room condition and adjust the code so that the game ends when the player either wins or loses, as described above.As you develop, you should be sure to debug your code to minimize errors and enhance functionality. After you have developed all of your code, be sure to run the code and use the map you designed to navigate through the rooms, testing to make sure that the game is working correctly. Be sure to test different scenarios such as the following:What happens if the player enters a valid direction? Does the game move them to the correct room?When the player gets an item from a room, is the item added to their inventory?What happens if the player enters an invalid direction or item command? Does the game provide the correct output?What happens if the player wins the game? What happens if the player loses the game?What to SubmitTo complete this project, you must submit the following:TextBasedGame.pyDevelop and submit the “TextBasedGame.py” file using PyCharm. Include your full name in a comment at the top of the code. Be sure to submit the code that you have completed, even if you did not finish the full game.Supporting MaterialsThe following resources may help support your work on the project:Video: Sample Dragon Text Game Walkthrough (8:24)This video shows a sample dragon-themed text game. There is a brief description of the game, as well as a video that shows the game running and a player moving through different rooms and gathering items based on the commands. Review this video to help you understand how a text-based adventure game works. A video transcript is available: Transcript for Sample Dragon Text Game Walkthrough.Reading: Project Two Sample Text Game FlowchartThis flowchart outlines a sample design for the whole text-based game. The “Get Item” and “Move Between Rooms” processes are intentionally vague. You designed more detailed flowcharts or pseudocode for these processes as a part of your work on Project One. Use this flowchart as a guide when developing your code.Reading: Sample Dragon Text Game OutputThis document shows the sample inputs and outputs for the dragon-themed text game. Review the sample inputs and outputs to better understand how a text-based adventure game works.Reading: Getting Started With PyCharmThis document walks you through a step-by-step process for downloading PyCharm to get started with your first PyCharm project. You will also need to download Python in order for PyCharm to run, which is detailed in its own section of this tutorial.Video: Pycharm Tutorial #1 - Setup and Basics (12:21)This tutorial will orient you to the integrated development environment (IDE) PyCharm, where you will be writing and testing code for labs and projects. The tutorial will walk you through how to access and navigate PyCharm, how to run code, and how to write code. After watching the tutorial, practice logging in and creating files. If you have any questions, please reach out to your instructor. A video transcript is available: Transcript for Pycharm Tutorial #1 - Setup and Basics.
Wk4 Lab 3.
Week 4 Lab 3:After downloading the Lab 3, open it and enter your answers directly in the documentSee the Evaluation Proced ...
Wk4 Lab 3.
Week 4 Lab 3:After downloading the Lab 3, open it and enter your answers directly in the documentSee the Evaluation Procedures section for additional information on Lab assignmentsFill in your name in the attached document, put your full responses below each item, save the file using file naming following file naming convention“ISSC456_Lab3_LastName_FirstName.doc” where LastName is your last name and FirstName is your first name, then return this document to the Lab 3 section for grading.Lab 3 Details: Hardware/Software Setup RequiredNetStumbler (available at http://www.netstumbler.com)Nmap (available at http://insecure.org)Problem DescriptionIn this lab, you will learn how to detect an access point using a wireless card and NetStumbler. In addition, you will learn how to detect an access point using a wired connection and Nmap.Estimated completion time: 60 minutesOutcomeReport the steps for performing the task above.Validation/EvaluationDetect a wireless access point with NetStumblerDetect a wireless access point with Nmap
5 pages
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Inarguably, the majority of accidents and incidents in the contemporary world are caused either by human factors or techni ...
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Arizona Christian University Pressure Vessel Worksheet MATLAB Lab Report
For EITHER Rosette (1 or 2), Complete the Pressure Vessel Worksheet/PacketSee Pressure Vessel Experiment Video and Pressur ...
Arizona Christian University Pressure Vessel Worksheet MATLAB Lab Report
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BCN 3611 Florida International University Bid Proposal for Construction Discussion
The objective of this project is to prepare a Bid Proposal for constructing a one-story Medical Clinic. Students must appr ...
BCN 3611 Florida International University Bid Proposal for Construction Discussion
The objective of this project is to prepare a Bid Proposal for constructing a one-story Medical Clinic. Students must approach the assignment from the perspective of a construction contractor attending a bid, and prepare a professional price proposal using their knowledge, skills and common sense. This requires proper efforts with regards to:Reading and understanding plans;Recognizing construction work items;Surveying the quantity for various types of work;Using cost databases to acquire cost of construction efforts;Estimating indirect and total cost of construction; andSubmitting and presenting a professional proposal of their cost estimation.General requirements of the proposal are as following:This is an individual assignment and students will not be allowed to work in groups.Use the project plans and other reference material posted on Canvas to identify the scope of work in this project and complete the quantity take-off.Follow the CSI MasterFormat® (2004 Edition) in organizing the cost estimate proposal.Use the R.S. Means Online website (https://www.rsmeansonline.com (Links to an external site.)) to get cost data for all identified work items. It is the students’ responsibility to follow up on the invitation email to setup an account on the R.S. Means Online website and to inform the instructor immediately if they have not received such email (double check your email spam folder).Reorganize the cost summary sheet following ASTM Uniformat II.In case of any missing or incomplete information, students can make reasonable and justifiable assumptions. All assumptions must be clearly listed in the proper sections of the proposal, as described later in this document.MINIMUM SCOPEThis section describes the minimum scope of work required in this project. This includes items from the following 11 CSI MasterFormat® divisions (if applicable):Division 01: General Conditions and RequirementsDivision 03: Concrete (for Slab, Footings, and Foundations) - use separate cost items for each of formwork, rebar, and concreteDivision 04: MasonryDivision 05: MetalsDivision 06: WoodDivision 07: Thermal and Moisture ProtectionDivision 08: OpeningsDivision 09: FinishesDivision 11: EquipmentDivision 31: EarthworkDivision 32: Exterior ImprovementsPROJECT REPORTThe final report must be submitted as a single PDF file organized in the following sections:Cover Sheet: Your information and title of the report.Proposal Summary Sheets: summary table of cost estimates in both CSI MasterFormat and AST Uniformat II. (see spreadsheet templates posted on Canvas).Separate section for each CSI division, consisting of:Summary sheet including cost items identified for the division. The description of each item should be clear and written to describe the work item not the description of the RS Means item used for pricing (see cover table template on Canvas),Estimated cost of items and divisions, included in the above summary table.List of all the assumptions made in order to complete the quantity takeoffs, andTyped takeoff calculations of all quantities included in the estimate or a scanned copy of neatly written and properly-organized handwritten takeoff calculations. You should:Keep calculations neat and clear.Separate calculations of different items using lines and titles.Mention name of methods that you used in calculations (if applicable).Show proper and adequate comments for your calculations.In addition to the PDF file, the Microsoft Excel file used to develop the cost summary sheets mentioned above should also be submitted.
Harvard University Building's Energy Consumption Analysis Energy Star Memorandum
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SNHU Syntax and Conventions Industry Relevant Tools Programming Exercise
CompetenciesIn this project, you will demonstrate your mastery of the following competencies:Write scripts using syntax an ...
SNHU Syntax and Conventions Industry Relevant Tools Programming Exercise
CompetenciesIn this project, you will demonstrate your mastery of the following competencies:Write scripts using syntax and conventions in accordance with industry standard best practicesDevelop a fully functional program using industry-relevant toolsScenarioYou work for a small company that creates text-based games. You recently pitched your design ideas for a text-based adventure game to your team. Your team was impressed by all of your designs, and would like you to develop the game! You will be able to use the map and the pseudocode or flowcharts from your designs to help you develop the code for the game. In your code, you have been asked to include clear naming conventions for functions, variables, and so on, along with in-line comments. Not only will these help you keep track as you develop, but they will help your team read and understand your code. This will make it easier to adapt for other games in the future.Recall that the game requires players to type in a command line prompt to move through the different rooms and get items from each room. The goal of the game is for the player to get all of the items before encountering the room that contains the villain. Each step of the game will require a text output to let the player know where they are in the game, and an option of whether or not to obtain the item in each room.DirectionsIn Project One, you designed pseudocode or flowcharts for the two main actions in the game: moving between rooms and gathering items. In this project, you will write the code for the full game based on your designs. You will also need to include some additional components beyond your original designs to help your game work as intended. You will develop all of your code in one Python (PY) file, titled “TextBasedGame.py.”IMPORTANT: The directions include sample code from the dragon-themed game. Be sure to modify any sample code so that it fits the theme of your game.First, create a new file in the PyCharm integrated development environment (IDE), title it “TextBasedGame.py,” and include a comment at the top with your full name. As you develop your code, remember that you must use industry standard best practices including in-line comments and appropriate naming conventions to enhance the readability and maintainability of the code.In order for a player to navigate your game, you will need to develop a function or functions using Python script. Your function or functions should do the following:Show the player the different commands they can enter (such as “go North”, “go West”, and “get [item Name]”).Show the player’s status by identifying the room they are currently in, showing a list of their inventory of items, and displaying the item in their current room.You could make these separate functions or part of a single function, depending on how you prefer to organize your code.
#Sample function showing the goal of the game and move commands
def show_instructions():
#print a main menu and the commands
print("Dragon Text Adventure Game")
print("Collect 6 items to win the game, or be eaten by the dragon.")
print("Move commands: go South, go North, go East, go West")
print("Add to Inventory: get 'item name'")
#In this solution, the player’s status would be shown in a separate function.
#You may organize your functions differently.
Next, begin developing a main function in your code. The main function will contain the overall gameplay functionality. Review the Project Two Sample Text Game Flowchart, located in the Supporting Materials section, to help you visualize how main() will work.For this step, simply add in a line of code to define your main function, and a line at the end of your code that will run main(). You will develop each of the pieces for main() in Steps #4–7.In main(), create a dictionary linking rooms to one another and linking items to their corresponding rooms. The game needs to store all of the possible moves per room and the item in each room in order to properly validate player commands (input). This will allow the player only to move between rooms that are linked or retrieve the correct item from a room. Use your storyboard and map from Project One to help you create your dictionary.
Here is an example of a dictionary for a few of the rooms from the sample dragon text game.#A dictionary linking a room to other rooms
#and linking one item for each room except the Start room (Great Hall) and the room containing the villain
rooms = {
'Great Hall' : { 'South' : 'Bedroom', 'North': 'Dungeon', 'East' : 'Kitchen', 'West' : 'Library' },
'Bedroom' : { 'North' : 'Great Hall', 'East' : 'Cellar', 'item' : 'Armor' },
'Cellar' : { 'West' : 'Bedroom', 'item' : 'Helmet' },
'Dining Room' : { 'South' : 'Kitchen', 'item' : 'Dragon' } #villain
}
#The same pattern would be used for the remaining rooms on the map.The bulk of the main function should include a loop for the gameplay. In your gameplay loop, develop calls to the function(s) that show the player’s status and possible commands. You developed these in Step #2. When called, the function(s) should display the player’s current room and prompt the player for input (their next command). The player should enter a command to either move between rooms or to get an item, if one exists, from a room.
Here is a sample status from the dragon text game:
You are in the Dungeon
Inventory: []
You see a Sword
----------------------
Enter your move:
As the player collects items and moves between rooms, the status function should update accordingly. Here is another example after a player has collected items from two different rooms: You are in the Gallery
Inventory: [‘Sword’, ‘Shield’]
--------------
Enter your move:
Note: If you completed the Module Six milestone, you have already developed the basic structure of the gameplay loop, though you may not have included functions. Review any feedback from your instructor, copy your code into your “TextBasedGame.py” file, make any necessary adjustments, and finish developing the code for the gameplay loop.Within the gameplay loop, you should include decision branching to handle different commands and control the program flow. This should tell the game what to do for each of the possible commands (inputs) from the player. Use your pseudocode or flowcharts from Project One to help you write this code.What should happen if the player enters a command to move between rooms?What should happen if the player enters a valid command to get an item from the room?Be sure to also include input validation by developing code that tells the program what to do if the player enters an invalid command.Note: If you completed the Module Six milestone, you have already developed a portion of this code by handling “move” commands. Review any feedback from your instructor, copy your code into your “TextBasedGame.py” file, make any necessary adjustments, and finish developing the code.The gameplay loop should continue looping, allowing the player to move to different rooms and acquire items until the player has either won or lost the game. Remember that the player wins the game by retrieving all of the items before encountering the room with the villain. The player loses the game by moving to the room with the villain before collecting all of the items. Be sure to include output to the player for both possible scenarios: winning and losing the game.Hint: What is the number of items the player needs to collect? How could you use this number to signal to the game that the player has won?
Here is a sample from the dragon text game of the output that will result if the player wins the game: Congratulations! You have collected all items and defeated the dragon!
Thanks for playing the game. Hope you enjoyed it. If the player loses the game, they will see the following output: NOM NOM...GAME OVER!
Thanks for playing the game. Hope you enjoyed it.
Note: If you completed the Module Six milestone, the gameplay loop ended through the use of an “exit” room. You will need to remove the “exit” room condition and adjust the code so that the game ends when the player either wins or loses, as described above.As you develop, you should be sure to debug your code to minimize errors and enhance functionality. After you have developed all of your code, be sure to run the code and use the map you designed to navigate through the rooms, testing to make sure that the game is working correctly. Be sure to test different scenarios such as the following:What happens if the player enters a valid direction? Does the game move them to the correct room?When the player gets an item from a room, is the item added to their inventory?What happens if the player enters an invalid direction or item command? Does the game provide the correct output?What happens if the player wins the game? What happens if the player loses the game?What to SubmitTo complete this project, you must submit the following:TextBasedGame.pyDevelop and submit the “TextBasedGame.py” file using PyCharm. Include your full name in a comment at the top of the code. Be sure to submit the code that you have completed, even if you did not finish the full game.Supporting MaterialsThe following resources may help support your work on the project:Video: Sample Dragon Text Game Walkthrough (8:24)This video shows a sample dragon-themed text game. There is a brief description of the game, as well as a video that shows the game running and a player moving through different rooms and gathering items based on the commands. Review this video to help you understand how a text-based adventure game works. A video transcript is available: Transcript for Sample Dragon Text Game Walkthrough.Reading: Project Two Sample Text Game FlowchartThis flowchart outlines a sample design for the whole text-based game. The “Get Item” and “Move Between Rooms” processes are intentionally vague. You designed more detailed flowcharts or pseudocode for these processes as a part of your work on Project One. Use this flowchart as a guide when developing your code.Reading: Sample Dragon Text Game OutputThis document shows the sample inputs and outputs for the dragon-themed text game. Review the sample inputs and outputs to better understand how a text-based adventure game works.Reading: Getting Started With PyCharmThis document walks you through a step-by-step process for downloading PyCharm to get started with your first PyCharm project. You will also need to download Python in order for PyCharm to run, which is detailed in its own section of this tutorial.Video: Pycharm Tutorial #1 - Setup and Basics (12:21)This tutorial will orient you to the integrated development environment (IDE) PyCharm, where you will be writing and testing code for labs and projects. The tutorial will walk you through how to access and navigate PyCharm, how to run code, and how to write code. After watching the tutorial, practice logging in and creating files. If you have any questions, please reach out to your instructor. A video transcript is available: Transcript for Pycharm Tutorial #1 - Setup and Basics.
Wk4 Lab 3.
Week 4 Lab 3:After downloading the Lab 3, open it and enter your answers directly in the documentSee the Evaluation Proced ...
Wk4 Lab 3.
Week 4 Lab 3:After downloading the Lab 3, open it and enter your answers directly in the documentSee the Evaluation Procedures section for additional information on Lab assignmentsFill in your name in the attached document, put your full responses below each item, save the file using file naming following file naming convention“ISSC456_Lab3_LastName_FirstName.doc” where LastName is your last name and FirstName is your first name, then return this document to the Lab 3 section for grading.Lab 3 Details: Hardware/Software Setup RequiredNetStumbler (available at http://www.netstumbler.com)Nmap (available at http://insecure.org)Problem DescriptionIn this lab, you will learn how to detect an access point using a wireless card and NetStumbler. In addition, you will learn how to detect an access point using a wired connection and Nmap.Estimated completion time: 60 minutesOutcomeReport the steps for performing the task above.Validation/EvaluationDetect a wireless access point with NetStumblerDetect a wireless access point with Nmap
5 pages
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Inarguably, the majority of accidents and incidents in the contemporary world are caused either by human factors or techni ...
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For EITHER Rosette (1 or 2), Complete the Pressure Vessel Worksheet/PacketSee Pressure Vessel Experiment Video and Pressure Vessel Data Table to see/review Pressure Vessel Experiment and Data valuesSubmit your Pressure Vessel Packet WITH Calculations here-Try to Submit as 1 file, but multiple okay-PDF-Matlab or Hand Calculations are okay (Scan in Hand Calculations with Scanner or Scanning App like CamScanner. Here's a tutorial for CamScanner)
BCN 3611 Florida International University Bid Proposal for Construction Discussion
The objective of this project is to prepare a Bid Proposal for constructing a one-story Medical Clinic. Students must appr ...
BCN 3611 Florida International University Bid Proposal for Construction Discussion
The objective of this project is to prepare a Bid Proposal for constructing a one-story Medical Clinic. Students must approach the assignment from the perspective of a construction contractor attending a bid, and prepare a professional price proposal using their knowledge, skills and common sense. This requires proper efforts with regards to:Reading and understanding plans;Recognizing construction work items;Surveying the quantity for various types of work;Using cost databases to acquire cost of construction efforts;Estimating indirect and total cost of construction; andSubmitting and presenting a professional proposal of their cost estimation.General requirements of the proposal are as following:This is an individual assignment and students will not be allowed to work in groups.Use the project plans and other reference material posted on Canvas to identify the scope of work in this project and complete the quantity take-off.Follow the CSI MasterFormat® (2004 Edition) in organizing the cost estimate proposal.Use the R.S. Means Online website (https://www.rsmeansonline.com (Links to an external site.)) to get cost data for all identified work items. It is the students’ responsibility to follow up on the invitation email to setup an account on the R.S. Means Online website and to inform the instructor immediately if they have not received such email (double check your email spam folder).Reorganize the cost summary sheet following ASTM Uniformat II.In case of any missing or incomplete information, students can make reasonable and justifiable assumptions. All assumptions must be clearly listed in the proper sections of the proposal, as described later in this document.MINIMUM SCOPEThis section describes the minimum scope of work required in this project. This includes items from the following 11 CSI MasterFormat® divisions (if applicable):Division 01: General Conditions and RequirementsDivision 03: Concrete (for Slab, Footings, and Foundations) - use separate cost items for each of formwork, rebar, and concreteDivision 04: MasonryDivision 05: MetalsDivision 06: WoodDivision 07: Thermal and Moisture ProtectionDivision 08: OpeningsDivision 09: FinishesDivision 11: EquipmentDivision 31: EarthworkDivision 32: Exterior ImprovementsPROJECT REPORTThe final report must be submitted as a single PDF file organized in the following sections:Cover Sheet: Your information and title of the report.Proposal Summary Sheets: summary table of cost estimates in both CSI MasterFormat and AST Uniformat II. (see spreadsheet templates posted on Canvas).Separate section for each CSI division, consisting of:Summary sheet including cost items identified for the division. The description of each item should be clear and written to describe the work item not the description of the RS Means item used for pricing (see cover table template on Canvas),Estimated cost of items and divisions, included in the above summary table.List of all the assumptions made in order to complete the quantity takeoffs, andTyped takeoff calculations of all quantities included in the estimate or a scanned copy of neatly written and properly-organized handwritten takeoff calculations. You should:Keep calculations neat and clear.Separate calculations of different items using lines and titles.Mention name of methods that you used in calculations (if applicable).Show proper and adequate comments for your calculations.In addition to the PDF file, the Microsoft Excel file used to develop the cost summary sheets mentioned above should also be submitted.
Harvard University Building's Energy Consumption Analysis Energy Star Memorandum
energy star analysis, need some basic knowledge on Finance, such as NOI and CAP rate.
Harvard University Building's Energy Consumption Analysis Energy Star Memorandum
energy star analysis, need some basic knowledge on Finance, such as NOI and CAP rate.
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