english 1302 compostion and rhetoric II

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kkfhhho212

Humanities

Description

Purpose: to pick a topic that could be used for a future argumentative paper and then complete an annotated bibliography for this topic with at least 6 credible sources that could be used for this topic. An annotated bibliography consists of:

  • a proper MLA citation for each source that has the required hanging indent and is double-spaced only (watch the extra spacing).
  • With each source, you are to include about 150 words that explain the following:
    • what type of source it is and where it was originally published.
    • a summary of the sources' key points and findings.
    • an evaluation of how relevant and useful this source would be.
  • Make sure that you use MLA format for the heading and if you want to include page numbers. Center the title Annotated Bibliography above the text and make sure your entries are in alphabetical order.

To help with this assignment, there will be an instructional video also in this week and I will attach example annotated bibliographies. If you have any questions, let me know.

Tone/Audience: keep the tone academic and analytical. Your stance on the topic should not appear here. The only evaluation you're doing here is how relevant the source is. Your audience is fellow researchers of your topic. Standard English rules apply.

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Explanation & Answer

Attached.

Surname 1
Name:
Institution:
Instructor:
Date:

The Dangers of Video Game Violence
Cunningham, Scott, Benjamin Engelstätter, and Michael R. Ward. "Violent video games
and violent crime." Southern Economic Journal 82.4 (2016): 1247-1265.
This is a journal article of the 82nd volume of the 4th issue of the Southern Economic Journal
by Scott Cunningham Benjamin Engelstätter and Michael R. Ward published in February 2016 in
Tennessee USA. Cunningham et al. make a consideration of the allegations by many scholars and
authors concerning the association of violent video games which are gaining best seller to violence
and aggressive tendencies. They conduct quasi experiments to find out that the video games have
an extent of influence towards the violent and aggressive tendencies as per evidence from
experiments.
The source is a connection and clarification of what the result of playing violent video
games can be to the player children, teenagers or adults. It provides statistics of the clarity of the
relationship between violent tendencies and playing such violent games. However, they find no
evidence of any association of such violence and aggression in connection with any crimes. In fact,
such game play according to their findings can be associated with decrease in crime.

Surname 2
Carnagey, Nicholas L., Craig A. Anderson, and Brad J. Bushman. "The effect of video game
violence on physiological dese...


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