Description
Easy job!Essay need grammar and tense examination.
This is a video game script. There are five rooms. Each room has a character from the game.You must include a reference in each room (I have completed all references).The last page is reflection.
1.The professor asked for the MLA format.Please help me check if my reference is MLA format.
2.grammar and tense examination.What tense should I use for my story?The present tense?
3.Welcome to add something to my story.For example, a description of the surroundings of each room.I'm not very good at this.
=============Professor's requirements================
Writea dungeon of videogame history! Must include citations from 5 authors
we have read and can include historical game characters. Must include at
least 5 rooms, with scripts of what the characters in the room say or
ask the player when they enter the room. You can have a maximum of 250
words per room, roughly one full page of double spaced text. To
accomplish this, write a simple room description on the first page, with
options of where the player/reader can go by page number. Your project
must be 1250 words maximum, plus a roughly 250 word reflection paper.You
must also include a one page reflection on the process of making your
dungeon, what your main argument is, and what you learned.
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Hi check on the attached
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Student’s Name
Professor’s Name
Course
Date
First Challenge
Tomorrow is the final exam. You’ve done most of your homework, and there's only one
essay left. You need to write a paper on game history, which is a challenging subject.
You’ve been thinking about it for days, but you still don't know how to write it. You
curse the professor in your heart. It’s midnight, and you haven't eaten all day. You feel
hungry and tired, and then you fall asleep at your desk.
Suddenly a cold wind blows through, and you wake up with a shiver. When you open
your eyes, you find yourself in room Thiemann Three. This is the classroom of game
history. You are shocked to stand up and look around. No one is in the classroom. At
this time the classroom lights were off. Professor Micha walks into the classroom. She
is dressed like a witch and with a witch hat. “I heard that you cursed me," she said. "For
that reason, I'm going to give you five questions which you will have to answer all
correctly to get out of here. Otherwise, you will get stuck here forever!” (Professor
Micha then disappears with the strange laughter). You can't believe what is happening
in front of you. You hit yourself with a slap, but the pain notifies you that it isn’t a
dream. And gets notice of the only thing to work on is simply as according to the
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professors said words. You see something on the table on the classroom front, and
quickly rush to the table. There are five items on the table: watch, mushroom, compass,
sword, and a game controller. Which one would you choose to pick up?
Watch-go to page 3.
Mushroom-go to page 4.
Compass-go to page 5.
Sword-go to page 6.
Game controller-go to page 7.
If you finish all the rooms-go to page 8.
After picking off the watch, there is a strong glowing formed, and on an open of the
eyes, you find yourself standing in the ruins of a city.
The area looks deserted as most of the buildings are collapsed, even with no doors or
windows. Everything looks messed up in the area.
“Is anyone here? “You yield a shout.
“Hi? I have been eagerly waiting for you, nice to meet you!” the sound comes from the
watch. A yellow-haired boy appears on the watch screen. Immediate recognition of
the Boy is visualized; his name is pip-boy who comes from the game Fallout.
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“I will help you, but on a condition that you will have to answer my questions. What is
the first Avatar? And why are game characters indispensable? PIP-boy asks.
“Here are the answers; the first Avatar is an eyeball in Maze War. In Katherine's article
'Character' she comprehends that, 'Characters ground players is what to expect and how
to feel, providing them with challenge and emotional engagement that is frequently
mapped to deeply engrained patterns in the human psyche.'(Katherine, 73) This
strongly explains of why the characters are important in the game." You answer.
Pip-boy smiled and said, "Well, you have passed my test, you may go back!"
Back to the page 2.
The area is composed of mushrooms in few intervals. Everything is clear in the area,
and the sky is well seen.
On touching a mushroom, it gets bigger and becomes a huge monster. Suddenly, there
appears a man falling from the sky. The man steps on the mushroom and the Mushroom
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monster disappears. The man is Mario. Mario looks at you and asks, "Are you all
right?"You shook your head.(Implying of a No)
He continues and asks "Is it the professor Micha who sent you here? You should know
that I will ask you a question and you can only leave when you answer it correctly, ok?”
You nod.
“In Malanie's article ' Classic Gaming ', the author said ' classic video games is
determined by some factors-age, aesthetics, nostalgia.it ' s important to appreciate
video games for the unique character-the balance they strike between the technology
and the conText they were created in. '(Malanie, 80) So what do you think a classic
game should have? "
Without a deep thought, you answer," I think a classic game should have its merits, it
should be innovative, and many of the games after it can learn a lot from it.”
Mario smiled and said: "Very good, I will send you back." ”
Back to page 2.
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The area composition is of a classroom with books on the back and desks too. No one is
present in the room, and it is all slight.
On picking up a compass, the whole classroom begins to shake. And on the lifting of
the head, you find yourself in a cave.
"Can you give me my compass back?" "A woman's voice is heard on your back. On
turning around, you realize that Laura is standing behind you. Laura suddenly grabs the
compass and carefully checks it, "I have no time, I have to go to the next city. As long as
you answer my question, I will send you back. Listen carefully, my question is, what
kind of adventure game do you think is successful.?”
According to Nick he explains that ‘The most successful adventure games are not the
ones which almost eliminate puzzles but ones where The activity of solving is made not
only challenging but also enjoyable and meaningful.’(Nick, 41) ‘Adventure' It is to my
thought that a good adventure game should be immersive, just like you're really taking
a risk!"
"Good answer. Would you like to take a risk with me? “Laura asked.
"No, I have an assignment due tomorrow," you replied.
"As long as you pass the test; you can go back to the classroom! I have to go now! See
you! “Laura runs away.
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Go back to page 2.
On picking of the sword, the ground begins to crack, and you fall into a frozen lake.
When you crawl out from the lake, everything around was froze...
