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Violent Behavior Study

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Running head: AGGRESSIVE BEHAVIOR Aggressive Behaviour Student Name Institution Affiliation 1 AGGRESSIVE BEHAVIOR 2 The study investigates the effect of frequent use of violent depicting games and its impact on aggressive behaviour throughout one year on the most vulnerable groups of adolescents of in a Dutch school. A gap exists in research as the effect on peers has not been studied. The study, therefore, seeks to realize not only the impact on the actor but also the partners or friends. The sample size was 705 students with a mean age of 14.07. 66.5% were male while 33.5% were female. The sample was chosen based on the likelihood to be peer influenced and were adolescents who are most impacted by violent video games. The aggressive behaviour on subjects was dependent while the adolescents’ use of violence portraying games was the independent variable (Verheijen, Burk, Stoltz, ...
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