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Marketing
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Running head: THE EFFECTS OF CONSUMER INNOVATIVENESS ON SPORT TEAM
APPLICATIONS ACCEPTANCE AND USAGE 1
The Effects of Consumer Innovativeness on Sports Team Applications Acceptance and Usage
Name
Institution

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THE EFFECTS OF CONSUMER INNOVATIVENESS ON SPORT TEAM APPLICATIONS
ACCEPTANCE AND USAGE 2
The Effects of Consumer Innovativeness on Sports Team Applications Acceptance and
Usage
Yongjae, Soojin & Rogol (2017), look at the effects of consumer innovativeness on sport
team applications acceptance and usage, and the main aim is to look at the behavior of the people
when it comes to the adoption of the different applications. The combination of the technology
models and innovation helps in understanding the behavior of the consumers and their beliefs on
the use of the application. The use of correlation is to assist in the determination of the effects of
the applications in helping to intensify the practicality of the use of the devices. The integration
of the applications is to help in the management of the usability of the users and the behavior that
the consumers exhibit in the process. The hypothesis of the study is that consumer
innovativeness will positively influence perceived ease of use of the sport team applications.
With the use of correlation, there is the determination of the behaviors of the people and the
usefulness of the attitudes of the people towards the management of the association in sports.
The independent variable is the effects of consumer innovativeness, and the dependent
variable is sport team applications acceptance and usage. The use of correlation analysis is
essential in helping to establish practical and the impractical methods in the research process.
There is the establishment of the areas that the sports applications help in the improvement of the
behavior of the consumers. The test shows that there is growth in the interest of the use of the
application and this helps in showing the relation in the acceptance of the usage. There is the
establishment of the relationship that leads to the acceptance of the use of the application.

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Running head: THE EFFECTS OF CONSUMER INNOVATIVENESS ON SPORT TEAM APPLICATIONS ACCEPTANCE AND USAGE The Effects of Consumer Innovativeness on Sports Team Applications Acceptance and Usage Name Institution 1 THE EFFECTS OF CONSUMER INNOVATIVENESS ON SPORT TEAM APPLICATIONS ACCEPTANCE AND USAGE 2 The Effects of Consumer Innovativeness on Sports Team Applications Acceptance and Usage Yongjae, Soojin & Rogol (2017), look at the effects of consumer innovativeness on sport team applications acceptance and usage, and the main aim is to look at the behavior of the people when it comes to the adoption of the different applications. The combination of the technology models and innovation helps in understanding the behavior of the consumers and their beliefs on the use of the application. The use of correlation is to assist in the determination of the effects of the applications in helping to ...
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