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The Big Bunny animation
Understanding the background and watching the Big Bunny movie, I would say that all of listed
animations were used in different frames of the movie.
Realtime animation, which represents a motion capture systems which directs a 3D character in
real-time. This kind of animation is usually used as a pre-visualization technique when the move
is being recorded, so that director(s) can have a live preview of animation, based on which they
usually decide on corrections, improvement and next animations to follow (What is Real-Time
Animation, n.d.). In example of Big Bunny, it is hard to determine in which moments directors
used this technique, but I could dare to say that it was used many times while recording the
movie.
This kind of animation in practice looks like on the example image below, where we can see a
director full of different sensors, which will sync director's movement to puppet the 3D character
(What is Real-Time Animation, n.d.):
Procedural animation is used or built in models, so that model or part of the model appears in
different place with each frame. Those changes could include rotation, translation, change in
appearance such as texture for example and for change of viewpoint (Cunningham, 2003). In the
example video that we saw, frames below from 0:58 to 1:00 where character is moving the head
and scratching himself is an example of procedural animation.
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Picture source: https://www.youtube.com/watch?v=XSGBVzeBUbk
If you go back to the move to the point 0:58 you will see how object is moving his head and hand.
Keyframe animation represents the type of animation in which we are changing the appearance
of the object gradually at specified times. To illustrate that on the example, we could use
example below provided by W3Schools. We can see how the square is gradually changing its
color, based on the given frames (CSS Animations.,
n.d.): https://www.w3schools.com/css/tryit.asp?filename=trycss3_animation1
One of the examples from the Big Bunny movie, is the screenshot below which is showing the
the gradual change of the background color.
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Picture source: https://www.youtube.com/watch?v=XSGBVzeBUbk
Interpolation animation is representing mathematical algorithm to determine an animation
based on geometry, viewpoint or by changing x, y or z values (Cunningham, 2003). The example
could be scene from 6:09 to 6:11 where there is a fast change of the viewpoint.
Picture source: https://www.youtube.com/watch?v=XSGBVzeBUbk
References
What is Real-Time Animation? (n.d.). Retrieved October 11, 2020, from
http://motusdigital.com/real-time-animation.htm
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Cunningham, S., Dr. (2003). Computer Graphics: Programming, Problem Solving, and Visual
Communication. Retrieved October 11, 2020, from
https://my.uopeople.edu/pluginfile.php/925139/mod_resource/content/4/ComputerGraphics-
SteveCunningham.pdf
CSS Animations. (n.d.). Retrieved October 11, 2020, from
https://www.w3schools.com/css/tryit.asp?filename=trycss3_animation1

Unformatted Attachment Preview

The Big Bunny animation Understanding the background and watching the Big Bunny movie, I would say that all of listed animations were used in different frames of the movie. Realtime animation, which represents a motion capture systems which directs a 3D character in real-time. This kind of animation is usually used as a pre-visualization technique when the move is being recorded, so that director(s) can have a live preview of animation, based on which they usually decide on corrections, improvement and next animations to follow (What is Real-Time Animation, n.d.). In example of Big Bunny, it is hard to determine in which moments directors used this technique, but I could dare to say that it was used many times while recording the movie. This kind of animation in practice looks like on the example image below, where we can see a director full of different sensors, which will sync director's movement to puppet the 3D character (What is Real-Time Animation, n.d.): Procedural animation is used or built in models, so that model or part of the model appears in different place with each frame. Those changes could include rotation, translation, change in appearance such as texture for example and for change of viewpoint (Cunningham, 2003). In the example video that we saw, frames below from 0:58 to 1:00 where character is moving the head and scratching himself is an example of procedural animation. Picture source: https://www.youtube.com/watch?v=XSGBVzeBUbk If you go back to the move to the point 0:58 you will see how object is moving his head and hand. Keyframe animation represents the type of animation in which we are changing the appearance of the object gradually at specified times. To illustrate that on the example, we could use example below provided by W3Schools. We can see how the square is gradually changing its color, based on the given frames (CSS Animations., n.d.): https://www.w3schools.com/css/tryit.asp?filename=trycss3_animation1 One of the examples from the Big Bunny movie, is the screenshot below which is showing the the gradual change of the background color. Picture source: https://www.youtube.com/watch?v=XSGBVzeBUbk Interpolation animation is representing mathematical algorithm to determine an animation based on geometry, viewpoint or by changing x, y or z values (Cunningham, 2003). The example could be scene from 6:09 to 6:11 where there is a fast change of the viewpoint. Picture source: https://www.youtube.com/watch?v=XSGBVzeBUbk References What is Real-Time Animation? (n.d.). Retrieved October 11, 2020, from http://motusdigital.com/real-time-animation.htm Cunningham, S., Dr. (2003). Computer Graphics: Programming, Problem Solving, and Visual Communication. Retrieved October 11, 2020, from https://my.uopeople.edu/pluginfile.php/925139/mod_resource/content/4/ComputerGraphicsSteveCunningham.pdf CSS Animations. (n.d.). Retrieved October 11, 2020, from https://www.w3schools.com/css/tryit.asp?filename=trycss3_animation1 Name: Description: ...
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