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False Memory What methods did we employ in this experiment? A list of words was shown one at a time, with each word presented for one and a half seconds. Then, the response buttons were labeled with words from the list as well as with distractor words that were not on the list. You were asked to click on the buttons to identify which words were on the list. The independent variable in this experiment was the type of word presented at test: (1) on list, (2) unrelated distractor, and (3) related distractor. The dependent variable was the percentage of each type of item recalled. What do we predict participants will do? Why? People should recall the related distractors very often. The idea is that many of the words presented are related to the distractor, and most likely you thought about the distractor item as the words were being shown. At test, you have a memory of thinking about the word, but thought this was because it was presented rather than realizing you had just thought about the word. How robust is this effect? Are there limits to this effect? The effect is quite robust and perhaps most surprisingly, it works well even when subjects know what the experiment is about. Results for emmanuella Alcide on March 19, 2014 10:03:21 PM EDT Data summary for experiment False Memory. The table below lists the percentage of times each type of word was reported as recalled. A false memory is recall of a normal distractor or special distractor. The expectation is that the special distractor will often be recalled, even though it was not shown in the list. Data summary Type of selected items Percentage of recalls In original list 80.95238 Normal distractor (not in list) 4.1666665 Special distractor (not in list) 100.0 Trial-by-trial data Each trial has possible recalls of: 7 words 'In list', 8 words 'Not in list' and 1 word as the 'Special distracter'. Trial Special distractor Recalled in list Recalled normal distractor Recalled special distractor 1 sweet 5.0 0.0 1.0 2 rough 5.0 0.0 1.0 3 mountain 6.0 1.0 1.0 4 needle 4.0 1.0 1.0 5 chair 7.0 0.0 1.0 6 sleep 7.0 0.0 1.0
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