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CPT 200 Ashford University Week 5 Employee Management System Worksheet
interactive assignment 1:or this interactive assignment, you will create an application that grades the written portion of ...
CPT 200 Ashford University Week 5 Employee Management System Worksheet
interactive assignment 1:or this interactive assignment, you will create an application that grades the written portion of the driver’s license exam. The exam has 20 multiple-choice questions. Here are the correct answers:B 2. D 3. A 4. A 5. B 6. A 7. B 8. A 9. C 10. D B 12. C 13. D 14. A 15. D 16. C 17. C 18. B 19. D 20. AYour program should store these correct answers in a list. The program should read the student’s answers for each of the 20 questions from a text file and store the answers in another list. (Create your own answer text file to test the application.) After the student’s answers have been read from the text file, the program should display a message indicating whether the student passed or failed the exam. (A student must correctly answer 15 of the 20 questions to pass the exam.) It should then display the total number of correctly answered questions, the total number of incorrectly answered questions, and a list showing the question numbers.Once you have completed the program, take a screen shot of the completed functionality (including the input and the output) and save it in a word document, along with the script.In your initial post,Attach your Word document.Describe your process in developing the program.Interactive Assignment 2:For this interactive assignment, you will apply all the concepts you learned in previous weeks and apply the use of sequential input and output operations to add two new functionalities to your Employee Management System.Export employees’ information to text file: This functionality will allow the user to save the employee information saved in the list to the file system. Each list entry should be saved into a new line. You may notice by now that closing the script will cost your Employee Management System to lose all entered employees’ information. Exporting the current system data into a file system will help you to save this information permanently on the hard disk and be able to use it at later time.Import employees’ information from text file: This functionality will help you to import preexisting employee information from a text file saved on the file system. Each line in the text should be saved as a new list entry. When you run your Employee Management System for the first time you should be able to populate the system with preexisting employee information, if there are any, instead of adding this information manually to the system. Once you have completed the functionalities, provide the following in your initial post:One screen shot of each completed functionality.An explanation of how you applied the use of sequential input and output operations to add the two new functionalities to the Employee Management System.A brief description the purpose of this functionality.The script for each functionality.The attached zip folder that contains the running source code. Your instructor will run your source code to ensure that the functionality runs correctly.
ITS3101 South University Savannah Types of Operating Systems Discussion
research different types of OSs.
Based on your research, complete the following tasks:
Describe each of the following diff ...
ITS3101 South University Savannah Types of Operating Systems Discussion
research different types of OSs.
Based on your research, complete the following tasks:
Describe each of the following different types of OSs used in the past and present and give an example for each:
Simple batch system
Spooled batch system
Time-sharing system
Distributed system
Real-time system
Client/server system
Choose any three types from the above list and compare the basic components of the OS design and its implementation.
Discuss contemporary trends in the design of OSs; for example, distributed OSs, GUI, and Windows. Which of the types in the list are unsuitable for modern hardware and architecture needs?
ENTD321 Assignment 3 Use Cases
Assignment 3 – Use Case ModelsPurposeThe purpose of this assignment is for you to learn how to create use case diagrams, ...
ENTD321 Assignment 3 Use Cases
Assignment 3 – Use Case ModelsPurposeThe purpose of this assignment is for you to learn how to create use case diagrams, a detailed use case, use case mockups, and an activity diagram for the detailed use case using the ITOT Case Study.In this assignment you will create a use case diagram with use cases and actors, a detailed use case for Manage Shopping Cart use case using the table version of the Use Case Template, a use case mockup (sketch or design) with dialog (see p. 226 in your textbook for a "mockup" for an ATM interface), and an activity diagram for the detailed steps of the use case. The Use Case Template describes the contents of the template in part A and provides a form for the detailed use case in part B. The detailed use case table template is already in your Analysis Specification. You will complete this assignment and add it to your Assignment 2 submission from last week. You will submit an updated analysis specification. See the Quick Resources at the end of this assignment for relevant links.For each of your diagrams, include your name and course number directly in the diagram.You will complete the following sections in your Analysis Specification:Sections 2, 2.1, 2.2, 2.3, 2.4, 3, 3.1, 3.1.1, 3.1.2, 3.1.3, and 3.1.4You will need the following documents:1.IT Online Training Project Requirements 2018R22.Use Case Template (Section A explains the sections in the template. Section B. Use Case Detailed Template has a copy of the template but note that it has already been place in the analysis specification.)3.Your Assignment 2 renamed as ENTD321Assignment3_FirstNameLastNameDirections1. In addition to your textbook and lessons, review and read the examples and guidelines in the Quick Resources at the end of this assignment. The Quick Resources are also part of your readings in the lessons but are listed here to make it more convenient.2. Identify, list, define, and describe all actors and all use cases for the IT Online Training application.2.1 Section 2.3. Identify and define each actor (a role a person or group will play in interacting with the system) who will use the application. Use the definition template for your actors: "A nameOfActor is a ...." and complete the sentence. For example an actor for the case study would be Customer, Schedule Administrator, etc. Try to identify who will actually use this system. Place your actors in a a table format as illustrated in Section 2.3 of your analysis specification. Insert your table in Section 2.3.2.2 Section 2.4. Create a list of use cases for the application. See the Week 3 Lessons for how to identify use cases. Use cases are named as verb + object. Do not use nouns. Use cases are action oriented and need to be named accordingly like giving a command. For example a use cases might be Manage Course, Manage Shopping Cart, Maintain Customer, etc. In addition, you will need a description of each use case. The description needs to clearly identify what the use case accomplishes and any data required to complete the use case. The better description you have, the easier it will be. Place your use cases and descriptions in a table form as illustrated in Section 2.4 of your analysis specification. Insert your table in Section 2.4. 3. Sections 2.2, and 2.2. Create a UML use case diagram with your CASE tool or other tool. It must be in UML format. A use case diagram includes symbols for actors and use cases. A line is used to connect your actors to the use case they use. Insert your use case diagram in Section 2.1 of your analysis specification. Create a description of your use case diagram and insert it in Section 2.2.4. Section 2. Complete Section 2. System Use Case Diagram (an introduction to the contents of the section) in your analysis specification.5. Sections 3, 3.1.1. , 3.1.2. For the use case Manage Shopping Cart, complete the detailed use case table in your specification. Read the discussion about the Shopping Cart in the requirements document. This use case includes several other use cases which you should have included in your use case diagram already. The the detailed use case description provides the details for your use case. Make certain that you complete the entire template for your one use case. Also make certain that you number your use case steps sequentially. The actor starts with step #1, then the System responds with step #2, etc. Continue this alternating pattern between actor and system. You are essentially defining a procedure so the steps must be numbered. Make certain that your detailed steps are complete. Start your detailed steps with the phrase "This use case begins when...." and complete the sentence. This essentially defines a trigger for the use case. Remember to state where the includes use cases are to be performed. See the Lessons for a discussion and link to an example. Also include "Login" only as a precondition for your use case. This means that your use case starts after the actor has logged in. This is a good practice since login would be a prerequisite for almost any activity on the web site. You also do not want or need to deal with login in each use case. See the Medical Calculator SRS Excerpts for an example of a detailed use case and mockups of the screens for this mobile application example. Complete your Manage Shopping Cart detailed use case in Section 3.1.2 of your analysis specification. Also change the <Use Case 1 Name> lines in Section 3 in your analysis specification to include the name of your use case. This occurs in Section 3.1, 3.1.1, 3.1.2, 3.1.3, and 3.1.4. Insert your description of your use case above into Section 3.1.1. Complete Section 3.6. Section 3.1.3. For your detailed use case Manage Shopping Cart, create mockups (sketches or designs) of forms/screens required for your use case and a dialog. Assume that you have to present your use case to your sponsors and must use a presentation that has the form mockups. The dialog is just text you would use to explain each form. It must follow your detailed steps of your use case. This will serve to validate your use case and you may make changes to your detailed use case steps as you develop the dialog. The mockup serves as a guide in developing your use case steps. You can use any software for this like draw.io or even PowerPoint or Word. Our CASE tool does not support mockup diagrams. A mockup is just a prototype of a form like p. 226 in your textbook Insert your mockup and dialog in Section 3.1.3 in your analysis specification.7. Section 3.1.4. For your detailed use case Manage Shopping Cart, create an activity diagram and add it and a discussion to Section 3.1.4.Submission Instructions1. Submit your updated Analysis Specification as a Word file.2. When you submit your Word file, use your name as part of the file name, e.g., ENTD321Assignment3_FirstNameLastName and make certain that your name and course number are at the top of the file. Quick ResourcesUse Case Diagrams1. Ambler, Scott (n.d.). System Use Cases: An Agile Introduction. Retrieved from http://agilemodeling.com/artifacts/systemUseCase.htm2. See Scott Ambler’s article Reuse in Use-Case Models: <<extend>>, <<include>>, and Inheritance retrieved from http://agilemodeling.com/essays/useCaseReuse.htm3. See http://www.agilemodeling.com/artifacts/useCaseDiagram.htm for other examples of use case diagrams.4. See Larman, Chapter 6Using a CASE Tool for Use Case Diagrams1. Visual Paradigm. (2016 March 4). Drawing use case diagrams. Retrieved from https://www.visual-paradigm.com/support/documents/vpuserguide/94/2575/6362_drawinguseca.htmlActivity Diagrams1. Please see http://www.agilemodeling.com/style/activityDiagram.htm for an example of an activity diagram. 2. Ambler, Scott (n.d.). UML2 Activity Diagrams: An Agile Introduction. Retrieved from http://www.agilemodeling.com/artifacts/activityDiagram.htm 3. Ambler, Scott (n.d.). UML2 Activity Diagramming Guidelines. Retrieved from http://agilemodeling.com/style/activityDiagram.htm . This style guide includes general guidelines, activities, decision points, guards, parallel activities, Swimlanes, and action objects.Using a CASE Tool for Activity Diagrams1. Rmb1905. (2009 March 10). 9.01_Activity Diagrams Basic Symbols. [Video file]. Retrieved from https://www.youtube.com/watch?v=paWIY7EPWpE2. Visual Paradigm. (2016 March 4). Drawing activity diagrams. Retrieved from https://www.visual-paradigm.com/support/documents/vpuserguide/94/2580/6713_drawingactiv.html3. Visual Paradigm. (2016 March 4). Splitting control flow in activity diagram. Retrieved from https://www.visual-paradigm.com/support/documents/vpuserguide/94/2580/85419_splittingcon.html Use Cases, Detailed Use Cases, and Mockups1. See Maintain Instructor Use Case Example for a use case diagram, detailed use case, and mockups with dialog for the ITOT Case Study.Please use APA formatting and in text cititation Please No Plagiarism
Programming I Discussion
Suppose you are building a Java application for storing the names and ages of children in a family. Describe the strategy ...
Programming I Discussion
Suppose you are building a Java application for storing the names and ages of children in a family. Describe the strategy that you would use in order to determine the data types you would need for your application. Provide three data elements and the corresponding data types that you would use in your application. Provide a rationale for your response and provide constructive feedback on strategies and rationales posted by your peers.
CSCI 1103 Columbus State College Hi & Low Guessing Game Python Lab 7
Assignment: Lab Exercise 7Python: Hi/Low Guessing GamePython AssignmentThe objectives of this lab assignment are as follow ...
CSCI 1103 Columbus State College Hi & Low Guessing Game Python Lab 7
Assignment: Lab Exercise 7Python: Hi/Low Guessing GamePython AssignmentThe objectives of this lab assignment are as follows:Declare variablesUse commentsReceive input from the userOutput data to the consoleApply conditional logicConvert string value to intUse the Random libraryUse while loopsAssignment User StoryAs a user I want an application that will allow a user to play the hi/low guessing game where the computer picks a number from 1 to a maximum inputted value and your task as a user to guess the number the computer generates.Assignment RequirementsIn this application you will first randomly generate a number unknown to the user, and the user will guess what that number is and will continue to guess until their guess matches the randomly generated number.This assignment combines operations of prompting and receiving input from the user with conditional logic to perform a specific function based on those inputs. This assignment outputs information back to the user, and finally, loops through these operations until the user ends the application.Program flowYou must receive the maximum number that the application will use in choosing its random number. Your application will then generate a random number from 1 to the maximum value the user keyed in (inclusive of that value).The remaining sequence will be contained within a loop where the user will be asked to guess the randomly generated number. If what the user enters is a match, then the user will be congratulated on guessing the correct number. Otherwise, the user will be informed whether their guess is higher or lower than the actual value.Once the user guesses the randomly generated value they will be asked if they wish to play another game. If they answer in the affirmative the game will begin anew, otherwise the application will end.This application contains two loops: one within the other—an inner loop and an outer loop. The outer loop control's subsequent game play in that the user is prompted if they wish to play the game again. The inner loop causes the user to be prompted to guess the randomly generated number. The inner loop continues until the user's guess matches the computers number. The outer loop continues until the user no longer wishes to play the game.Important:When complete, your output should appear as pictured below:Notice that if users affirm they wish to play again, the game starts over from the beginning:Technical/Grading RequirementsYou must ensure that the application you submit meets all the technical/grading requirements. Your grade will be based on how well your application follows these requirements:The name of your application will be HiLoGame.pyYou must have a set of comments at the top of the program that identifies the programmer, date, and name of the program file. Furthermore, you must provide a description of what this program is and what it does. Each of these comments must be on individual lines.Your program must contain two loops: an outer and an inner. Hence, you will be working with the concept of "nested" loops. The outer loop controls the next game play, while the inner loop controls the current game play.You must randomly generate a number from 1 to the maximum value the user enters at the start of the game.OptionalCan you validate that numeric entries made by the user are indeed numeric? This is to say that the program should not end with an exception error due to the user inputting invalid data. Hint: this is accomplished through use of while loops that continue to prompt the user until their entry is valid.This is optional for this assignment but will be a requirement of your next application. As such, this would be a great opportunity to begin exploring this concept.In the screen capture below, you can see that I have protected the application against invalid numeric entry:
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CPT 200 Ashford University Week 5 Employee Management System Worksheet
interactive assignment 1:or this interactive assignment, you will create an application that grades the written portion of ...
CPT 200 Ashford University Week 5 Employee Management System Worksheet
interactive assignment 1:or this interactive assignment, you will create an application that grades the written portion of the driver’s license exam. The exam has 20 multiple-choice questions. Here are the correct answers:B 2. D 3. A 4. A 5. B 6. A 7. B 8. A 9. C 10. D B 12. C 13. D 14. A 15. D 16. C 17. C 18. B 19. D 20. AYour program should store these correct answers in a list. The program should read the student’s answers for each of the 20 questions from a text file and store the answers in another list. (Create your own answer text file to test the application.) After the student’s answers have been read from the text file, the program should display a message indicating whether the student passed or failed the exam. (A student must correctly answer 15 of the 20 questions to pass the exam.) It should then display the total number of correctly answered questions, the total number of incorrectly answered questions, and a list showing the question numbers.Once you have completed the program, take a screen shot of the completed functionality (including the input and the output) and save it in a word document, along with the script.In your initial post,Attach your Word document.Describe your process in developing the program.Interactive Assignment 2:For this interactive assignment, you will apply all the concepts you learned in previous weeks and apply the use of sequential input and output operations to add two new functionalities to your Employee Management System.Export employees’ information to text file: This functionality will allow the user to save the employee information saved in the list to the file system. Each list entry should be saved into a new line. You may notice by now that closing the script will cost your Employee Management System to lose all entered employees’ information. Exporting the current system data into a file system will help you to save this information permanently on the hard disk and be able to use it at later time.Import employees’ information from text file: This functionality will help you to import preexisting employee information from a text file saved on the file system. Each line in the text should be saved as a new list entry. When you run your Employee Management System for the first time you should be able to populate the system with preexisting employee information, if there are any, instead of adding this information manually to the system. Once you have completed the functionalities, provide the following in your initial post:One screen shot of each completed functionality.An explanation of how you applied the use of sequential input and output operations to add the two new functionalities to the Employee Management System.A brief description the purpose of this functionality.The script for each functionality.The attached zip folder that contains the running source code. Your instructor will run your source code to ensure that the functionality runs correctly.
ITS3101 South University Savannah Types of Operating Systems Discussion
research different types of OSs.
Based on your research, complete the following tasks:
Describe each of the following diff ...
ITS3101 South University Savannah Types of Operating Systems Discussion
research different types of OSs.
Based on your research, complete the following tasks:
Describe each of the following different types of OSs used in the past and present and give an example for each:
Simple batch system
Spooled batch system
Time-sharing system
Distributed system
Real-time system
Client/server system
Choose any three types from the above list and compare the basic components of the OS design and its implementation.
Discuss contemporary trends in the design of OSs; for example, distributed OSs, GUI, and Windows. Which of the types in the list are unsuitable for modern hardware and architecture needs?
ENTD321 Assignment 3 Use Cases
Assignment 3 – Use Case ModelsPurposeThe purpose of this assignment is for you to learn how to create use case diagrams, ...
ENTD321 Assignment 3 Use Cases
Assignment 3 – Use Case ModelsPurposeThe purpose of this assignment is for you to learn how to create use case diagrams, a detailed use case, use case mockups, and an activity diagram for the detailed use case using the ITOT Case Study.In this assignment you will create a use case diagram with use cases and actors, a detailed use case for Manage Shopping Cart use case using the table version of the Use Case Template, a use case mockup (sketch or design) with dialog (see p. 226 in your textbook for a "mockup" for an ATM interface), and an activity diagram for the detailed steps of the use case. The Use Case Template describes the contents of the template in part A and provides a form for the detailed use case in part B. The detailed use case table template is already in your Analysis Specification. You will complete this assignment and add it to your Assignment 2 submission from last week. You will submit an updated analysis specification. See the Quick Resources at the end of this assignment for relevant links.For each of your diagrams, include your name and course number directly in the diagram.You will complete the following sections in your Analysis Specification:Sections 2, 2.1, 2.2, 2.3, 2.4, 3, 3.1, 3.1.1, 3.1.2, 3.1.3, and 3.1.4You will need the following documents:1.IT Online Training Project Requirements 2018R22.Use Case Template (Section A explains the sections in the template. Section B. Use Case Detailed Template has a copy of the template but note that it has already been place in the analysis specification.)3.Your Assignment 2 renamed as ENTD321Assignment3_FirstNameLastNameDirections1. In addition to your textbook and lessons, review and read the examples and guidelines in the Quick Resources at the end of this assignment. The Quick Resources are also part of your readings in the lessons but are listed here to make it more convenient.2. Identify, list, define, and describe all actors and all use cases for the IT Online Training application.2.1 Section 2.3. Identify and define each actor (a role a person or group will play in interacting with the system) who will use the application. Use the definition template for your actors: "A nameOfActor is a ...." and complete the sentence. For example an actor for the case study would be Customer, Schedule Administrator, etc. Try to identify who will actually use this system. Place your actors in a a table format as illustrated in Section 2.3 of your analysis specification. Insert your table in Section 2.3.2.2 Section 2.4. Create a list of use cases for the application. See the Week 3 Lessons for how to identify use cases. Use cases are named as verb + object. Do not use nouns. Use cases are action oriented and need to be named accordingly like giving a command. For example a use cases might be Manage Course, Manage Shopping Cart, Maintain Customer, etc. In addition, you will need a description of each use case. The description needs to clearly identify what the use case accomplishes and any data required to complete the use case. The better description you have, the easier it will be. Place your use cases and descriptions in a table form as illustrated in Section 2.4 of your analysis specification. Insert your table in Section 2.4. 3. Sections 2.2, and 2.2. Create a UML use case diagram with your CASE tool or other tool. It must be in UML format. A use case diagram includes symbols for actors and use cases. A line is used to connect your actors to the use case they use. Insert your use case diagram in Section 2.1 of your analysis specification. Create a description of your use case diagram and insert it in Section 2.2.4. Section 2. Complete Section 2. System Use Case Diagram (an introduction to the contents of the section) in your analysis specification.5. Sections 3, 3.1.1. , 3.1.2. For the use case Manage Shopping Cart, complete the detailed use case table in your specification. Read the discussion about the Shopping Cart in the requirements document. This use case includes several other use cases which you should have included in your use case diagram already. The the detailed use case description provides the details for your use case. Make certain that you complete the entire template for your one use case. Also make certain that you number your use case steps sequentially. The actor starts with step #1, then the System responds with step #2, etc. Continue this alternating pattern between actor and system. You are essentially defining a procedure so the steps must be numbered. Make certain that your detailed steps are complete. Start your detailed steps with the phrase "This use case begins when...." and complete the sentence. This essentially defines a trigger for the use case. Remember to state where the includes use cases are to be performed. See the Lessons for a discussion and link to an example. Also include "Login" only as a precondition for your use case. This means that your use case starts after the actor has logged in. This is a good practice since login would be a prerequisite for almost any activity on the web site. You also do not want or need to deal with login in each use case. See the Medical Calculator SRS Excerpts for an example of a detailed use case and mockups of the screens for this mobile application example. Complete your Manage Shopping Cart detailed use case in Section 3.1.2 of your analysis specification. Also change the <Use Case 1 Name> lines in Section 3 in your analysis specification to include the name of your use case. This occurs in Section 3.1, 3.1.1, 3.1.2, 3.1.3, and 3.1.4. Insert your description of your use case above into Section 3.1.1. Complete Section 3.6. Section 3.1.3. For your detailed use case Manage Shopping Cart, create mockups (sketches or designs) of forms/screens required for your use case and a dialog. Assume that you have to present your use case to your sponsors and must use a presentation that has the form mockups. The dialog is just text you would use to explain each form. It must follow your detailed steps of your use case. This will serve to validate your use case and you may make changes to your detailed use case steps as you develop the dialog. The mockup serves as a guide in developing your use case steps. You can use any software for this like draw.io or even PowerPoint or Word. Our CASE tool does not support mockup diagrams. A mockup is just a prototype of a form like p. 226 in your textbook Insert your mockup and dialog in Section 3.1.3 in your analysis specification.7. Section 3.1.4. For your detailed use case Manage Shopping Cart, create an activity diagram and add it and a discussion to Section 3.1.4.Submission Instructions1. Submit your updated Analysis Specification as a Word file.2. When you submit your Word file, use your name as part of the file name, e.g., ENTD321Assignment3_FirstNameLastName and make certain that your name and course number are at the top of the file. Quick ResourcesUse Case Diagrams1. Ambler, Scott (n.d.). System Use Cases: An Agile Introduction. Retrieved from http://agilemodeling.com/artifacts/systemUseCase.htm2. See Scott Ambler’s article Reuse in Use-Case Models: <<extend>>, <<include>>, and Inheritance retrieved from http://agilemodeling.com/essays/useCaseReuse.htm3. See http://www.agilemodeling.com/artifacts/useCaseDiagram.htm for other examples of use case diagrams.4. See Larman, Chapter 6Using a CASE Tool for Use Case Diagrams1. Visual Paradigm. (2016 March 4). Drawing use case diagrams. Retrieved from https://www.visual-paradigm.com/support/documents/vpuserguide/94/2575/6362_drawinguseca.htmlActivity Diagrams1. Please see http://www.agilemodeling.com/style/activityDiagram.htm for an example of an activity diagram. 2. Ambler, Scott (n.d.). UML2 Activity Diagrams: An Agile Introduction. Retrieved from http://www.agilemodeling.com/artifacts/activityDiagram.htm 3. Ambler, Scott (n.d.). UML2 Activity Diagramming Guidelines. Retrieved from http://agilemodeling.com/style/activityDiagram.htm . This style guide includes general guidelines, activities, decision points, guards, parallel activities, Swimlanes, and action objects.Using a CASE Tool for Activity Diagrams1. Rmb1905. (2009 March 10). 9.01_Activity Diagrams Basic Symbols. [Video file]. Retrieved from https://www.youtube.com/watch?v=paWIY7EPWpE2. Visual Paradigm. (2016 March 4). Drawing activity diagrams. Retrieved from https://www.visual-paradigm.com/support/documents/vpuserguide/94/2580/6713_drawingactiv.html3. Visual Paradigm. (2016 March 4). Splitting control flow in activity diagram. Retrieved from https://www.visual-paradigm.com/support/documents/vpuserguide/94/2580/85419_splittingcon.html Use Cases, Detailed Use Cases, and Mockups1. See Maintain Instructor Use Case Example for a use case diagram, detailed use case, and mockups with dialog for the ITOT Case Study.Please use APA formatting and in text cititation Please No Plagiarism
Programming I Discussion
Suppose you are building a Java application for storing the names and ages of children in a family. Describe the strategy ...
Programming I Discussion
Suppose you are building a Java application for storing the names and ages of children in a family. Describe the strategy that you would use in order to determine the data types you would need for your application. Provide three data elements and the corresponding data types that you would use in your application. Provide a rationale for your response and provide constructive feedback on strategies and rationales posted by your peers.
CSCI 1103 Columbus State College Hi & Low Guessing Game Python Lab 7
Assignment: Lab Exercise 7Python: Hi/Low Guessing GamePython AssignmentThe objectives of this lab assignment are as follow ...
CSCI 1103 Columbus State College Hi & Low Guessing Game Python Lab 7
Assignment: Lab Exercise 7Python: Hi/Low Guessing GamePython AssignmentThe objectives of this lab assignment are as follows:Declare variablesUse commentsReceive input from the userOutput data to the consoleApply conditional logicConvert string value to intUse the Random libraryUse while loopsAssignment User StoryAs a user I want an application that will allow a user to play the hi/low guessing game where the computer picks a number from 1 to a maximum inputted value and your task as a user to guess the number the computer generates.Assignment RequirementsIn this application you will first randomly generate a number unknown to the user, and the user will guess what that number is and will continue to guess until their guess matches the randomly generated number.This assignment combines operations of prompting and receiving input from the user with conditional logic to perform a specific function based on those inputs. This assignment outputs information back to the user, and finally, loops through these operations until the user ends the application.Program flowYou must receive the maximum number that the application will use in choosing its random number. Your application will then generate a random number from 1 to the maximum value the user keyed in (inclusive of that value).The remaining sequence will be contained within a loop where the user will be asked to guess the randomly generated number. If what the user enters is a match, then the user will be congratulated on guessing the correct number. Otherwise, the user will be informed whether their guess is higher or lower than the actual value.Once the user guesses the randomly generated value they will be asked if they wish to play another game. If they answer in the affirmative the game will begin anew, otherwise the application will end.This application contains two loops: one within the other—an inner loop and an outer loop. The outer loop control's subsequent game play in that the user is prompted if they wish to play the game again. The inner loop causes the user to be prompted to guess the randomly generated number. The inner loop continues until the user's guess matches the computers number. The outer loop continues until the user no longer wishes to play the game.Important:When complete, your output should appear as pictured below:Notice that if users affirm they wish to play again, the game starts over from the beginning:Technical/Grading RequirementsYou must ensure that the application you submit meets all the technical/grading requirements. Your grade will be based on how well your application follows these requirements:The name of your application will be HiLoGame.pyYou must have a set of comments at the top of the program that identifies the programmer, date, and name of the program file. Furthermore, you must provide a description of what this program is and what it does. Each of these comments must be on individual lines.Your program must contain two loops: an outer and an inner. Hence, you will be working with the concept of "nested" loops. The outer loop controls the next game play, while the inner loop controls the current game play.You must randomly generate a number from 1 to the maximum value the user enters at the start of the game.OptionalCan you validate that numeric entries made by the user are indeed numeric? This is to say that the program should not end with an exception error due to the user inputting invalid data. Hint: this is accomplished through use of while loops that continue to prompt the user until their entry is valid.This is optional for this assignment but will be a requirement of your next application. As such, this would be a great opportunity to begin exploring this concept.In the screen capture below, you can see that I have protected the application against invalid numeric entry:
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