This individual paper must not be written as an actual stakeholder analysis, com
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Prepare a 3- to 4-page paper that defines and describes the philosophy, methodology, and overall purpose of performing a stakeholder analysis, determining a communication management plan, and applying a quality management plan.
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Quality Control Inspections Discussion
INSTRUCTIONS: Read the paragraph below, then answer the questions following the paragraph. Janice is a production manager ...
Quality Control Inspections Discussion
INSTRUCTIONS: Read the paragraph below, then answer the questions following the paragraph. Janice is a production manager for a company that designs and produces hydraulic valves that are used in aircraft systems. The company is concerned that the number of valves not meeting the strict measurement parameters has increased over the past several months. She implements a quality control program that includes random inspections. Employees are notified that these inspections will help the company to reduce expenses from poor product quality. Janice runs the program for 9 months and performs a different number of inspections each month. The table below shows the number of inspections and the number of faulty hydraulic valves produced each month.InspectionsNumber of faulty valves6541196477985313766Run the analysis and answer the following questions: 1. Does the number of inspections result in fewer faulty valves? (Run the analysis and report the results) 2. What decision should Janice make regarding the quality control inspections?
CS-330 Comp Graphic and Visualization
4-5 Milestone: Interactivity in a 3D SceneOverviewThis week you will be continuing to work on the 3D scene you already beg ...
CS-330 Comp Graphic and Visualization
4-5 Milestone: Interactivity in a 3D SceneOverviewThis week you will be continuing to work on the 3D scene you already began to build, based on a 2D image you selected. Now it is time to incorporate input devices and camera movement so you will be able to traverse your scene more easily.PromptYou will complete your work in Visual Studio, being sure to work from the project file you already created in a previous milestone. This file already has the libraries set up correctly and contains the 3D object you built, which will be necessary for you to add to this week.Specifically, you must address the following rubric criteria:Create a 3D plane to situate a 3D scene. This will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk, the ground, a table, or something else entirely. It will be important to work on this first so you will understand the scope of the world your camera will be traversing. A plane is also a relatively simple shape so it will be a good place to start when managing the placement of different objects in your scene. Remember, you will need to take into account where the plane is located in relation to the 3D object you developed during a previous milestone (which used multiple 3D shapes).Apply horizontal, vertical, and depth camera navigation around a 3D scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:WASD keys: These keys should be used to control the forward, backward, left, and right motion.QE keys: These keys should be used to control the upward and downward movement.Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.Mouse scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.Create perspective and orthographic displays of a 3D scene. Use the tap of a keyboard key to allow a user to change the view of the scene between orthographic (2D) and perspective (3D) views at will. (Hint: check the glViewport and the glOrtho functions.) For consistency, please use the letter “P” keyboard key. To accomplish this work, you will be switching the function call to retrieve either the perspective or orthographic projection matrix. Note that you will be keeping the camera in the same orientation that you already developed.Create code that follows a logical flow without syntax errors. The code you create has to be executable and all the code that is included needs to be reached by the execution. Note that not everything should be written in a single function and your work should be well-modularized.Apply coding best practices in your creations. Pay particular attention to the way you format and comment your code. Program code should be easy to read and follow industry standard code formatting practices, such as indentation and spacing. Commenting best practices should be in place to ensure the source code is briefly and clearly explained using descriptive comments.Guidelines for SubmissionSubmit a completed ZIP folder with all of your code, which may include one or multiple CPP files along with Visual Studio project files. Also make sure the ZIP folder includes an EXE file, because without this your code will not be able to run. Checking for the EXE can be used as a quick reference on the functionality of your code before you submit.Module Four Milestone RubricCriteriaExemplary (100%)Proficient (85%)Needs Improvement (55%)Not Evident (0%)Value3D PlaneExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating a plane with a particularly successful interaction with the 3D scene, as applicable to the 2D reference imageCreates a 3D plane to situate a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include creating a plane that is relevant for the 2D image or that successfully encompasses the sceneDoes not attempt criterion20Camera Navigation: KeyboardExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating navigation that is particularly clear or intuitive for the userApplies horizontal, vertical, and depth camera navigation around a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include applying camera movement in all identified directionsDoes not attempt criterion20Camera Navigation: MouseExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating a speed of translation that is appropriate or adjustable at runtimeApplies nuanced camera controls to a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include appropriately controlling the speed of the navigationDoes not attempt criterion20Perspective and Orthographic DisplaysExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include the ability to dynamically change between the two types of projection while the simulation is runningCreates perspective and orthographic displays of a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include creating both perspective and orthographic displays that can be easily switched betweenDoes not attempt criterion20LogicExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating code that is particularly well-modularized and logicalCreates code that follows a logical flow without syntax errorsShows progress toward proficiency, but with errors or omissions; areas for improvement may include ensuring there are no errors once code is compiled, ensuring the code is executable, or ensuring the flow of the execution reaches all of the codeDoes not attempt criterion10Best PracticesExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating code that shows a strong attention to best practices in both formatting and commentsApplies coding best practices in creationsShows progress toward proficiency, but with errors or omissions; areas for improvement may include creating code that is easy to follow and is commented appropriatelyDoes not attempt criterion10Total:100%
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Most Popular Content
Quality Control Inspections Discussion
INSTRUCTIONS: Read the paragraph below, then answer the questions following the paragraph. Janice is a production manager ...
Quality Control Inspections Discussion
INSTRUCTIONS: Read the paragraph below, then answer the questions following the paragraph. Janice is a production manager for a company that designs and produces hydraulic valves that are used in aircraft systems. The company is concerned that the number of valves not meeting the strict measurement parameters has increased over the past several months. She implements a quality control program that includes random inspections. Employees are notified that these inspections will help the company to reduce expenses from poor product quality. Janice runs the program for 9 months and performs a different number of inspections each month. The table below shows the number of inspections and the number of faulty hydraulic valves produced each month.InspectionsNumber of faulty valves6541196477985313766Run the analysis and answer the following questions: 1. Does the number of inspections result in fewer faulty valves? (Run the analysis and report the results) 2. What decision should Janice make regarding the quality control inspections?
CS-330 Comp Graphic and Visualization
4-5 Milestone: Interactivity in a 3D SceneOverviewThis week you will be continuing to work on the 3D scene you already beg ...
CS-330 Comp Graphic and Visualization
4-5 Milestone: Interactivity in a 3D SceneOverviewThis week you will be continuing to work on the 3D scene you already began to build, based on a 2D image you selected. Now it is time to incorporate input devices and camera movement so you will be able to traverse your scene more easily.PromptYou will complete your work in Visual Studio, being sure to work from the project file you already created in a previous milestone. This file already has the libraries set up correctly and contains the 3D object you built, which will be necessary for you to add to this week.Specifically, you must address the following rubric criteria:Create a 3D plane to situate a 3D scene. This will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk, the ground, a table, or something else entirely. It will be important to work on this first so you will understand the scope of the world your camera will be traversing. A plane is also a relatively simple shape so it will be a good place to start when managing the placement of different objects in your scene. Remember, you will need to take into account where the plane is located in relation to the 3D object you developed during a previous milestone (which used multiple 3D shapes).Apply horizontal, vertical, and depth camera navigation around a 3D scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:WASD keys: These keys should be used to control the forward, backward, left, and right motion.QE keys: These keys should be used to control the upward and downward movement.Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.Mouse scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.Create perspective and orthographic displays of a 3D scene. Use the tap of a keyboard key to allow a user to change the view of the scene between orthographic (2D) and perspective (3D) views at will. (Hint: check the glViewport and the glOrtho functions.) For consistency, please use the letter “P” keyboard key. To accomplish this work, you will be switching the function call to retrieve either the perspective or orthographic projection matrix. Note that you will be keeping the camera in the same orientation that you already developed.Create code that follows a logical flow without syntax errors. The code you create has to be executable and all the code that is included needs to be reached by the execution. Note that not everything should be written in a single function and your work should be well-modularized.Apply coding best practices in your creations. Pay particular attention to the way you format and comment your code. Program code should be easy to read and follow industry standard code formatting practices, such as indentation and spacing. Commenting best practices should be in place to ensure the source code is briefly and clearly explained using descriptive comments.Guidelines for SubmissionSubmit a completed ZIP folder with all of your code, which may include one or multiple CPP files along with Visual Studio project files. Also make sure the ZIP folder includes an EXE file, because without this your code will not be able to run. Checking for the EXE can be used as a quick reference on the functionality of your code before you submit.Module Four Milestone RubricCriteriaExemplary (100%)Proficient (85%)Needs Improvement (55%)Not Evident (0%)Value3D PlaneExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating a plane with a particularly successful interaction with the 3D scene, as applicable to the 2D reference imageCreates a 3D plane to situate a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include creating a plane that is relevant for the 2D image or that successfully encompasses the sceneDoes not attempt criterion20Camera Navigation: KeyboardExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating navigation that is particularly clear or intuitive for the userApplies horizontal, vertical, and depth camera navigation around a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include applying camera movement in all identified directionsDoes not attempt criterion20Camera Navigation: MouseExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating a speed of translation that is appropriate or adjustable at runtimeApplies nuanced camera controls to a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include appropriately controlling the speed of the navigationDoes not attempt criterion20Perspective and Orthographic DisplaysExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include the ability to dynamically change between the two types of projection while the simulation is runningCreates perspective and orthographic displays of a 3D sceneShows progress toward proficiency, but with errors or omissions; areas for improvement may include creating both perspective and orthographic displays that can be easily switched betweenDoes not attempt criterion20LogicExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating code that is particularly well-modularized and logicalCreates code that follows a logical flow without syntax errorsShows progress toward proficiency, but with errors or omissions; areas for improvement may include ensuring there are no errors once code is compiled, ensuring the code is executable, or ensuring the flow of the execution reaches all of the codeDoes not attempt criterion10Best PracticesExceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner; areas demonstrating exemplary work may include creating code that shows a strong attention to best practices in both formatting and commentsApplies coding best practices in creationsShows progress toward proficiency, but with errors or omissions; areas for improvement may include creating code that is easy to follow and is commented appropriatelyDoes not attempt criterion10Total:100%
ITS 405 Colorado State University Mod 3 Active Directory Discussion
Consider a large, complex organization that has offices and users throughout the world. If you were tasked with designing ...
ITS 405 Colorado State University Mod 3 Active Directory Discussion
Consider a large, complex organization that has offices and users throughout the world. If you were tasked with designing the Active Directory for that organization, which factors and requirements would you consider and why?
4 pages
Answers
(10) Given the 1-bit ALU diagram, when F0=1, F1=1, complete the portion of the truth table for the 1-bit ALU with 5 inputs ...
Answers
(10) Given the 1-bit ALU diagram, when F0=1, F1=1, complete the portion of the truth table for the 1-bit ALU with 5 inputs (A, B, F0, F1, Carry in) ...
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What is the job outlook for network administrators at the local, state, and national levels? Network administrators are si ...
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What is the job outlook for network administrators at the local, state, and national levels? Network administrators are significant people in the ...
Campbellsville University Negotiation and Conflict Management Discussion
Use the Campbellsville University Library databases to do research on peer-reviewed journal articles on the topic of Negot ...
Campbellsville University Negotiation and Conflict Management Discussion
Use the Campbellsville University Library databases to do research on peer-reviewed journal articles on the topic of Negotiation and Conflict Management (do not use Google or Wikipedia). Choose an article that includes all parts listed in the Article Critique Rubric below.
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