What was the first computer language ever made?
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What was the first computer language ever made? Give year.
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Card games have existed for hundreds of years and come in a wide variety of manners. Cards usually have a backside which makes the card indistinguishable from the other cards in the same deck. The Front side will typically give the card some meaning and shows how the card will be applied according to the rules of the game. Games vary in complexity from simple games like Go-Fish to complex poker games which carry hand types based on complex combinations of the card vale and suite.Card games give to a strong example of data management. If we take a basic deck of playing cards and break it down, we can see why. An individual card can be looked at as having two pieces of data associated with it. A value and a suit. In a standard 52 card deck, there are 52 unique combinations from 13 value types (2-10 plus jack, queen, king and ace), and 4 suits (spade, club, diamond, heart). If we look at a card as a single object, we can look at the deck as a list of card objects. Card objects can also move from the deck to hand as moving from a large list container to a small list container. This smaller list container can be sorted and evaluated according to the rules of the game.You are tasked with designing a program for a card game. This program should create a Deck, populate the Deck with Card objects and randomize the order of the cards. Cards should then be played to hands in accordance to the rules of the game.Over the next week, I would like you to decide on the game you propose to create a program for. Some suggestions would be games like, Black Jack, Draw Poker, Uno, Hearts… etc. The game must require at least 2 players, and a single deck of unique cards which all players feed from, and formal rules.Complexity of games vary, and I will only require one complex piece of the game. For example, a game like poker requires that the hand combinations are compared to determine which hand is of higher value; Full house is of higher value then a pair of aces, or three kings is of higher value then three queens. For poker I would not require an AI for a computer player as that would be beyond the scope of this class and the program will already have a complexity piece to it. A game like Go-Fish on the other hand does not need a complex piece to determine if the player has four of a kind. This program I would require an AI player component and want to make sure that the computer player is not requesting just the same card each time of the player.When you return next week, I will require a write up of the following:The Game you want to developThe approach you want to takeThe Complexity ComponentIf you choose to have one, your partner.If you do choose to have a partner, I will expect more from your project.Send me an email of what you are planning.part 1Specification for building your DeckFor part 1 of your card game you will need to create a specification for your card deck.(I choice blackjack)This specification will include functions for populating cards to your deck and shuffling the deck (randomizing the order of the cards).For the specification I do expect a list of each operation with preconditions and postconditionsPart 2For Task 2, You must implement the code for your deck. This implementation will require a test menu that can be easily used to demonstrate and test the functionality thus far.Card Game Project Requirements:Title ScreenTitle Menu:Run GameRules – How game is played. This should display a string output explaining the game.Run Test ModeObject Oriented Design pieces:Building Card ObjectsBuilding a Deck of Card ObjectsShuffling Card Objects in DeckCreating Player ObjectsMoving cards from Deck to PlayerValidating Card valuesFunctional Design pieces:Test Engine – Used to test pieces of functionality separatelyShould allow for test cases to validate functions are working as expectedGame EnginePregame functions – betting, dealing out cards, number of players. Essentially any thing that needs to happen before game starts.Game workflow – setting which players turn it is, giving player turn choices. If Computer Player exist then logic must be in place to handle Computer players choices.Game Over conditions – What happens at end of gameDesign DocumentationOverview of what program does.Specification of each Object (Card, Deck, Player)Description and workflow for game engine.Complexity requirement:Part of the Program which adds complex logic; Validation of Card values, complex workflow for determining whos turn it is, Decision making for Computer players.Code Standards:Code is ReadableVariable Names are meaningfulCode Tabs Lineup properlyComments are handled appropriately
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CST 117 Northern Virginia Community College Tic Tac Toe Game App Project
I need help with the following assignments.The all the instructions are given the screenshots below.
CST 117 Northern Virginia Community College Tic Tac Toe Game App Project
I need help with the following assignments.The all the instructions are given the screenshots below.
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Card games have existed for hundreds of years and come in a wide variety of manners. Cards usually have a backside which m ...
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Card games have existed for hundreds of years and come in a wide variety of manners. Cards usually have a backside which makes the card indistinguishable from the other cards in the same deck. The Front side will typically give the card some meaning and shows how the card will be applied according to the rules of the game. Games vary in complexity from simple games like Go-Fish to complex poker games which carry hand types based on complex combinations of the card vale and suite.Card games give to a strong example of data management. If we take a basic deck of playing cards and break it down, we can see why. An individual card can be looked at as having two pieces of data associated with it. A value and a suit. In a standard 52 card deck, there are 52 unique combinations from 13 value types (2-10 plus jack, queen, king and ace), and 4 suits (spade, club, diamond, heart). If we look at a card as a single object, we can look at the deck as a list of card objects. Card objects can also move from the deck to hand as moving from a large list container to a small list container. This smaller list container can be sorted and evaluated according to the rules of the game.You are tasked with designing a program for a card game. This program should create a Deck, populate the Deck with Card objects and randomize the order of the cards. Cards should then be played to hands in accordance to the rules of the game.Over the next week, I would like you to decide on the game you propose to create a program for. Some suggestions would be games like, Black Jack, Draw Poker, Uno, Hearts… etc. The game must require at least 2 players, and a single deck of unique cards which all players feed from, and formal rules.Complexity of games vary, and I will only require one complex piece of the game. For example, a game like poker requires that the hand combinations are compared to determine which hand is of higher value; Full house is of higher value then a pair of aces, or three kings is of higher value then three queens. For poker I would not require an AI for a computer player as that would be beyond the scope of this class and the program will already have a complexity piece to it. A game like Go-Fish on the other hand does not need a complex piece to determine if the player has four of a kind. This program I would require an AI player component and want to make sure that the computer player is not requesting just the same card each time of the player.When you return next week, I will require a write up of the following:The Game you want to developThe approach you want to takeThe Complexity ComponentIf you choose to have one, your partner.If you do choose to have a partner, I will expect more from your project.Send me an email of what you are planning.part 1Specification for building your DeckFor part 1 of your card game you will need to create a specification for your card deck.(I choice blackjack)This specification will include functions for populating cards to your deck and shuffling the deck (randomizing the order of the cards).For the specification I do expect a list of each operation with preconditions and postconditionsPart 2For Task 2, You must implement the code for your deck. This implementation will require a test menu that can be easily used to demonstrate and test the functionality thus far.Card Game Project Requirements:Title ScreenTitle Menu:Run GameRules – How game is played. This should display a string output explaining the game.Run Test ModeObject Oriented Design pieces:Building Card ObjectsBuilding a Deck of Card ObjectsShuffling Card Objects in DeckCreating Player ObjectsMoving cards from Deck to PlayerValidating Card valuesFunctional Design pieces:Test Engine – Used to test pieces of functionality separatelyShould allow for test cases to validate functions are working as expectedGame EnginePregame functions – betting, dealing out cards, number of players. Essentially any thing that needs to happen before game starts.Game workflow – setting which players turn it is, giving player turn choices. If Computer Player exist then logic must be in place to handle Computer players choices.Game Over conditions – What happens at end of gameDesign DocumentationOverview of what program does.Specification of each Object (Card, Deck, Player)Description and workflow for game engine.Complexity requirement:Part of the Program which adds complex logic; Validation of Card values, complex workflow for determining whos turn it is, Decision making for Computer players.Code Standards:Code is ReadableVariable Names are meaningfulCode Tabs Lineup properlyComments are handled appropriately
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Over the past few years I have learned a lot in the word of computers. Starting from almost no prior knowledge when starti ...
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Over the past few years I have learned a lot in the word of computers. Starting from almost no prior knowledge when starting college, my knowledge in ...
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This is part 3 and part 4 to the question that was previously completed for parts 1 and 2. I will be attaching to instruct ...
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This is part 3 and part 4 to the question that was previously completed for parts 1 and 2. I will be attaching to instructions for the week 3 and week 4 parts of the question. Week 3 and week 4 need to be saved as separate files. I'm also attaching the completed work for week 1 and 2. Week 3 and 4 will be added to the completed week 2 document.
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