minesweeper game python programming

timer Asked: Nov 8th, 2016

Question description

need to write minesweeper programme in python. please check the attached file.

Minesweeper Minesweeper is a single-player puzzle 2D game that consists of a matrix of rectangular areas. To win the game, the player should clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field. If the player suspects the existence of a mine at a specific rectangle, it can be flagged. For this assignment you need to implement the Minesweeper in Python with a GUI using tkinter under the following guidelines: 1. 2. 3. 4. 5. The game design should be object-oriented (use classes to represent objects) The main board should be a 9 x 9 rectangular locations containing 10 mines. Each location can be implemented as a Button object from the tkinter class. The mines should be distributed randomly on the board. There should be a button with an image in the top of the game to create a new game and also to indicate the game status. o If the game is still in progress, then it should be o If the player lost the game by clicking a mine, then and the game is over. o If the player won the game by clicking all buttons except for mines, then 6. When the player left-clicks on a button, you have three cases: o The location is mine, then it will show all the other mines and end the game o The location is not a mine with no neighboring mines, then remove the button and display any neighboring empty locations as well until you show a location that is a mine-neighbor o The location is not a mine with at least one neighboring mine, then display a number declaring how many neighboring mines are around the current location. 7. When the player right-clicks on a button, then flag the button by displaying the flag image 8. Assume that all images will be at “C:\\temp\\” 9. Only submit one file Minesweeper.py Hint: To add an image to a button, use the PhotoImage object. For example: self.photo_new = PhotoImage(file="c:\\temp\\new_game_button.png") self.game_button = Button(image=self.photo_new)

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