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Question 1:
We are given the array A = 3, 41,52, 26,38,57,9, 49 .
The array can be sorted by the merge-sort with detailed steps as follow:
•
•
We split the cluster A...
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Exercise 6 C#
Assignment: Exercise 6Windows App: Bank Account Management with Class ObjectAssignmentThe objectives of this lab assignmen ...
Exercise 6 C#
Assignment: Exercise 6Windows App: Bank Account Management with Class ObjectAssignmentThe objectives of this lab assignment are as follows:Create a fully functioning desktop applicationCreate a custom class that will be used by the main program.Skills RequiredTo properly complete this assignment, you will need to apply the following skills:Construct Windows desktop GUI applicationWork with a class that consists of a private field, auto-implemented public properties having getters and setters, class constructor method, and various public methods that will be called by the main application.Work with C# List<> structure.Work with an enumeration.Implement logic in methods.Important: There is a lot to learn before you can code this application. You must learn the terminology around the use and coding of classes. It is critical that you come to an understanding of classes, objects, instantiation, constructors, fields, properties, methods, getters and setters, scope, and access modifiers. Failure to understand these components of class development means that you will not be able to complete this assignment successfully.This guide is purposefully long, but very detailed. Follow it. Much of your misunderstanding in developing this application can be avoided by reading carefully and closely. This is your responsibility.Gain the knowledge you need before you put your hands on the keyboard and attempt to write any code!Supplementary InformationYou should look at the following websites to gain a better understanding of the materials that comprise the programming constructs with which you will be working.DotNetPerls: ConstructorDotNetPerls: Enum (Enumeration)DotNetPerls: Property Examples (look specifically for auto-implemented "Automatic" properties)DotNetPerls: ListAssignment User StoryAs a user, I want a new Windows application that acts as a bank account management program that one would find at any automatic teller machine (ATM). This program should have simple deposit, withdrawal, and account balance functionality.The most critical component of this software consists of a well-designed class that will be instantiated by the code from the user interface.Assignment RequirementsDesign a program which acts as an ATM machine. When the program first loads the account number (hard-coded) and the initial balance (specified in code) will be displayed. With a simple interface, the user will be able to both deposit to and withdraw funds from their account. Another option will allow the user to see the account balance history in order of most recent transaction to the oldest.Business Logic RulesAllow the user to deposit or withdraw money from their account. The rules for these two transaction types are as follows:Deposits:A single deposit greater than $10,000.00 is not allowed. Remember, this is an ATM and such a large deposit would have to be done in person.Withdrawals:Withdrawals of any amount are allowed (with specific rules for insufficient funds handling).If the result of a withdrawal yields an account balance that is positive, then the withdrawal is accepted.If, as a result of the withdrawal, the account balance will be negative but not less than $100.00- (negative one hundred dollars) then the withdrawal is allowed but the user will be charged an overdraft fee of $35.75.If, as a result of the withdrawal, the account balance will be negative by $100 or more then the withdrawal is not allowed, and the user will not be charged a fee.Initial Account Information:When your application begins, the starting account balance will be set to $1,362.59When your application begins, the account number will be set to 000302019Technical RequirementsThis may sound like a simple application, and, in truth it is. But this is made more complex by virtue that you must implement a custom class to handle the bank account management. It is important that you understand the technical requirements as you will be graded on your implementation of the details.If, as you are reading the technical requirements, you don't understand a term or a concept you must spend the time in research to gain the understanding you need to implement the features of this program the way that they are conveyed to you. Do not take shortcuts; do not take it upon yourself to do something outside the scope of this guide. There is a reason you are being directed in specific ways in the coding of this application.Bank Account ClassYou will create a new class named BankAccount.cs, and this class will handle all functions related to the management of your account.Methods:This class must have a constructor method. And you will pass the account balance and account number into this method. The balance and account number values are defined in the Assignment Requirements section above. Remember, these values do not originate in this class; they are passed into this class by way of the constructor method.In additional to the class's constructor, you will define the following publicly accessible methods:DepositWithdrawalGetAccountStatusGetAccountBalanceWith respect to the Deposit() and Withdrawal() methods, each has only one parameter—the amount of money either to be deposited into or withdrawn from the account. These methods must observe the business rules defined in the Assignment Requirements section above. Both of these methods will return an enumeration of the status of the transaction.The GetAccountStatus() method will return an enumeration (more on this below) indicating whether the account is in Ok or Overdrawn status. The calling program will receive one of these two status values and will display a message box with an appropriate message.The GetAccountBalance() method will return the current value of the account balance.For each of the Deposit() , Withdrawal(), and GetAccountStatus() methods the return data-type is the enumeration that you define (more below).Fields and Properties:It is important that you learn what class fields and properties are and how they are defined/coded. This class will define the following fields and properties:A field whose purpose is to hold the account balance. This field—is NOT a property—and will not be accessible from the calling/invoking program. The value of this field will be made available to your calling program only through the GetAccountBalance() method. Its initial value will be set by the account balance value passed into the constructor method. This field must be private in scope.A property whose purpose is to hold the account number. This property—is NOT a field—and will be accessible for read-only access to the calling/invoking program. The value of this field will be set by the account number value passed into the constructor method. Though public in scope, this property, by virtue of being read-only, can only bet set in the constructor method.A property whose purpose is to hold a List<> of the account balance each time a new balance is calculated. Though public in scope it will have a private setter which means that it's value cannot be changed by the calling/invoking program but will be capable of being set within any of the methods of the class. This makes sense as both the Deposit() and Withdrawal() methods may yield a new account balance. And each time a new account balance is calculated it must be placed into the list for historical purposes.Enumeration:You must learn what an enumeration is and how it is defined. This enumeration will be defined in the bank account class. And it will have four elements Ok, Overdrawn, InsufficientFunds, and DepositTooLarge.This enumeration MUST be public in scope as the calling/invoking program must be able to see it.Furthermore, you must decide where in the class to define the enumeration: it can be placed within the namespace or within the class definition. Where you place it will have implications for how it is accessed by the calling/invoking program. If it is placed in the namespace then your calling/invoking program will have immediate access to it. If it is placed in the class definition, then the calling/invoking program will be able to access it only through the class object (the instantiation of the class).Within the Deposit() method you will determine if the transaction results in an Ok or DepositTooLarge status (when the transaction amount is greater than $10,000) being returned from the method.Within the Withdrawal() method you will determine if the transaction results in an Ok, InsufficientFunds, or Overdrawn status being returned from the method. If the withdrawal places the account into a negative value but that value is not more than 100.00- then the status is Overdrawn. If, however, the transaction would result in a negative balance of more than 100.00- or if the account is already negative then the status is InsufficientFunds.Within the AccountStatus() method if the account balance is zero or positive then the status is Ok. If the account balance is negative then the status is Overdrawn.Data-Type:The account balance and transaction amount data-types must be decimal . Do NOT use a double for your data-type.When you set the initial account balance to the required value of $1,362.59 you will receive a compile error because the compile thinks you are setting a decimal variable with a numeric literal that is of type double. How do you handle this mismatch?Calling/Invoking Program (The GUI)This program will be the main entry-point of your application and will handle all the code-behind of the graphical user interface. Further, it will instantiate a new instance of the BankAccount class.Important : Because your instance variable for the class must be available throughout the entire GUI class this means that you MUST instantiate this variable within the GUI class and not within any of its methods.Your application, when first loaded must instantiate a new instance of the BankAccount class. Then, it must retrieve the account number and balance from the class to display to the user on the form. You will be passing these two values into the class's constructor when you instantiate the class object. DO NOT simply pass these values into the form. I want you to retrieve them from the instance variable—from the class.Functionality:Your application will provide the following functionality.Close button, that will terminate the application.Get History button that will retrieve the account balances. Each time you deposit or withdraw from your account you will calculate a new balance. The history is simply a display of the dollar values of your running account balance totals, but in reverse order of the transactions. This means that it shows the most recent balances first.Get Status button that will display a simple message box showing whether the account is in good standing or if it is overdrawn.Transactions:The main functionality is the ability to select whether to perform a Deposit into or a Withdrawal from the account. These options should be represented as radio buttons on your form.You will have a transaction amount field which needs to be validated to ensure what the user enters is a valid number value.You will have a Submit button that will invoke the code to perform the deposit or withdrawal. And that code will call the methods of the instance object.Because the Withdrawal() and Deposit() methods return a status (enumeration) you will display the status for the transaction, which can be any one of the following:Transaction Successful.Your account is overdrawn. Please make a deposit.Your account has insufficient funds for this transaction.The transaction amount is too large and cannot be submitted.Grading RequirementsYou must ensure that the application you submit meets all technical/grading requirements. Your grade will be based on how well your application follows the application requirements plus the following:A Windows Forms (desktop) application will be developed.The account number, account balance, and transaction status controls will all be set to be read-only.All transaction and account balance variables will be of data-type decimal (NOT double).The transaction amount entered will be validated to ensure the user entered a valid numeric value.Read and understand everything in this guide and implement your application exactly as specified here.As a final note to the above requirements, because this is a Windows desktop application you must submit a zip of the entire project folder for grading purposes. A desktop application contains multiple files beyond just the code file that must be kept together.How the application looks and how it presents its information to the user is up to you. But it must meet the minimum requirements noted above.Final ThoughtsThis entire exercise is intended to be an exercise in class construction with a heavy emphasis on the use of methods.These are the building blocks of all modern application development practices. This is OOP (Object-Oriented Programming). And knowledge of OOP is an absolute requirement for any programming job, anywhereExample OutputThe example output provided below is simply an example. You do not need to format your output to look like this example. You simply need to ensure that you have met the technical requirements for this application.Following is example output for this application:This depicts the initial load of the application where the Account Number and Account Balance fields are filled in:Here, we are entering a withdrawal transaction for 862.31. We have yet to click the Submit button:This screen is the result of our withdrawal--note the Transaction Status field:Here, we are preparing to enter a deposit:And, this is the result of our deposit:After several more withdrawals, we are about to enter one more that will put our account into a negative balance:This shows the result of our previous withdrawal. The Account Balance is now negative and we have an appropriate messages displayed to our Transaction Status.This depicts the functionality of the Get History button. The Account History is all of our new account balances in the order of most recent to earliest. This is a running total of the results of all our deposits and withdrawals:This depicts the functionality of the Get Status button. Because the account is overdrawn (negative) we receive an appropriate message.
Security Proposal
The Dayton Soft Products executive staff has requested materials and your recommendations on the following security issues ...
Security Proposal
The Dayton Soft Products executive staff has requested materials and your recommendations on the following security issues:Is a security audit really needed? What are your recommendations for conducting such an audit?What are the roles and responsibilities for the organization's staff regarding security?Is there any concern about Dayton Soft Products' overall communications?Compile a 3- to 4-page proposal that addresses solutions for the issues presented and includes:Reasons for why a security audit is necessary with your recommendations for conducting such an audit:Potential costs (personnel, finances, etc.)Proposed audit timelineTwo recommend methodologiesA RACI chart that identifies:the roles and responsibilities for the organization's staff regarding security, andexpectations for a) business units, b) IT staff, c) executive staff, d) sales, and e) support staff.Note: This chart may be embedded in your proposal as a table or spreadsheet file, or attached as a separate document.Answers to concern about Dayton Soft Products' overall communicationsThree recommendations for securing the web communications—especially addressing internal needs and the growing global needs
CS 330 - OpenGL Creating a House 3D Scene with Four 3D Objects
Hello Partner,I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Cylinder objects to make ...
CS 330 - OpenGL Creating a House 3D Scene with Four 3D Objects
Hello Partner,I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Cylinder objects to make a House 3D Scene with all other requirements down below. Please Help and please provide me an explanation and answer to this project. Also, I will provide what I have done in Visual Studios on OpenGL (C++ programming language) Source.cpp code. I only have done two 3D objects which are the Cube 3D object (Cube.cpp PDF file) and the Pyramid 3D object (Pyramid.cpp PDF file) attached/uploaded below.***VERY IMPORTANT - Must advise you about my OpenGL libraries that I got in Visual Studios imported which are GLEW, OPENGL, GLFW, and GLM and prior to the course content I can ONLY use theses Libraries and NO OTHER LIBRARIES PLEASE like FREEGLUT or of any kind.***Therefore, the 3D scene is about a Brick House with a Chimney that is built on a Tile foundation, which I have provided the House Picture as (House 3D Scene PDF file) attached and uploaded below.Now, Below are the 4 Steps Instructions Requirements to Complete and to be Successful in the House 3D Scene OpenGL project:================================================================================================1. Create a 3D Plane and Cylinder objects for a House 3D Scene.***** Plane will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk, the ground, a table, or something else entirely.**** Cylinder will serve as the chimney of the House which needs to be placed next to the Cube and Pyramid 3D objects and on TOP of the 3D plane object.================================================================================================2. Apply horizontal, vertical, and depth camera navigation around the House 3D Scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:WASD Keys: These keys should be used to control the forward, backward, left, and right motion.QE Keys: These keys should be used to control the upward and downward movement.Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:Mouse Cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.Mouse Scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.================================================================================================3. Lightning Requirement to Follow: Please use the Ambient Lightning unless you would like to use a different one. Below are details on what is expected to apply this lightning requirement on the House 3D Scene:Apply light to the House 3D scene. Add a light source of any type and color of your choosing, being sure to select options that make sense with the world you are creating. Your objects need to be made clearly visible by how the light source is positioned in the scene. Incorporate a secondary light source if it is necessary to fully display the scene; nothing should be in complete shadow. Keep the Phong lighting model in mind as you work. It will also be useful to think about directional lights, point lights, and spotlights to determine what would be an appropriate inclusion for the House 3D Scene.Apply shaders that reflect light of a 3D Plane Object. Adding shaders to the texture on the plane in your scene will enable you to reflect light off its surface. ***Note - that it will be important to add texture to this House 3D object, if you have not done so already, so you can complete the lighting process.***Apply shaders that display the texture of the House 3D Scene. Working with the object you created from two or more 3D shapes, apply the appropriate shader to each shape that comprises the object overall. It is not expected that you will be able to reflect light from these shapes, owing both to their complexity and the shaders we are working with.================================================================================================4. Texture Requirements Below to Follow:Apply Texture to create a detailed appearance for the Pyramid, Cube, and Cylinder 3D Objects using the Brick Texture.Apply Texture to create a detailed appearance for the Plane 3D Object using the Tile Texture.All of the steps above must be done in requirement to the House 3D Scene Project to be successfully completed! God Bless and Thank you for your support!
8 pages
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Following a decision to create a charitable website (app) that could help students donate old learning materials to curren ...
Progress Report
Following a decision to create a charitable website (app) that could help students donate old learning materials to current students, the team has so ...
What is EFS and how can it be used, What is DFS and how is it implemented?
File shares are an important aspect of a network and file server. Encryption has become a big issue for file systems. Wh ...
What is EFS and how can it be used, What is DFS and how is it implemented?
File shares are an important aspect of a network and file server. Encryption has become a big issue for file systems. What is EFS and how can it be used? What is DFS and how is it implemented?oBe sure to use APA Style
Applied Research for Professionals,SPSS
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This portion of your exam is to be completed out of class. You are free to use any course resources
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Applied Research for Professionals,SPSS
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This portion of your exam is to be completed out of class. You are free to use any course resources
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Exercise 6 C#
Assignment: Exercise 6Windows App: Bank Account Management with Class ObjectAssignmentThe objectives of this lab assignmen ...
Exercise 6 C#
Assignment: Exercise 6Windows App: Bank Account Management with Class ObjectAssignmentThe objectives of this lab assignment are as follows:Create a fully functioning desktop applicationCreate a custom class that will be used by the main program.Skills RequiredTo properly complete this assignment, you will need to apply the following skills:Construct Windows desktop GUI applicationWork with a class that consists of a private field, auto-implemented public properties having getters and setters, class constructor method, and various public methods that will be called by the main application.Work with C# List<> structure.Work with an enumeration.Implement logic in methods.Important: There is a lot to learn before you can code this application. You must learn the terminology around the use and coding of classes. It is critical that you come to an understanding of classes, objects, instantiation, constructors, fields, properties, methods, getters and setters, scope, and access modifiers. Failure to understand these components of class development means that you will not be able to complete this assignment successfully.This guide is purposefully long, but very detailed. Follow it. Much of your misunderstanding in developing this application can be avoided by reading carefully and closely. This is your responsibility.Gain the knowledge you need before you put your hands on the keyboard and attempt to write any code!Supplementary InformationYou should look at the following websites to gain a better understanding of the materials that comprise the programming constructs with which you will be working.DotNetPerls: ConstructorDotNetPerls: Enum (Enumeration)DotNetPerls: Property Examples (look specifically for auto-implemented "Automatic" properties)DotNetPerls: ListAssignment User StoryAs a user, I want a new Windows application that acts as a bank account management program that one would find at any automatic teller machine (ATM). This program should have simple deposit, withdrawal, and account balance functionality.The most critical component of this software consists of a well-designed class that will be instantiated by the code from the user interface.Assignment RequirementsDesign a program which acts as an ATM machine. When the program first loads the account number (hard-coded) and the initial balance (specified in code) will be displayed. With a simple interface, the user will be able to both deposit to and withdraw funds from their account. Another option will allow the user to see the account balance history in order of most recent transaction to the oldest.Business Logic RulesAllow the user to deposit or withdraw money from their account. The rules for these two transaction types are as follows:Deposits:A single deposit greater than $10,000.00 is not allowed. Remember, this is an ATM and such a large deposit would have to be done in person.Withdrawals:Withdrawals of any amount are allowed (with specific rules for insufficient funds handling).If the result of a withdrawal yields an account balance that is positive, then the withdrawal is accepted.If, as a result of the withdrawal, the account balance will be negative but not less than $100.00- (negative one hundred dollars) then the withdrawal is allowed but the user will be charged an overdraft fee of $35.75.If, as a result of the withdrawal, the account balance will be negative by $100 or more then the withdrawal is not allowed, and the user will not be charged a fee.Initial Account Information:When your application begins, the starting account balance will be set to $1,362.59When your application begins, the account number will be set to 000302019Technical RequirementsThis may sound like a simple application, and, in truth it is. But this is made more complex by virtue that you must implement a custom class to handle the bank account management. It is important that you understand the technical requirements as you will be graded on your implementation of the details.If, as you are reading the technical requirements, you don't understand a term or a concept you must spend the time in research to gain the understanding you need to implement the features of this program the way that they are conveyed to you. Do not take shortcuts; do not take it upon yourself to do something outside the scope of this guide. There is a reason you are being directed in specific ways in the coding of this application.Bank Account ClassYou will create a new class named BankAccount.cs, and this class will handle all functions related to the management of your account.Methods:This class must have a constructor method. And you will pass the account balance and account number into this method. The balance and account number values are defined in the Assignment Requirements section above. Remember, these values do not originate in this class; they are passed into this class by way of the constructor method.In additional to the class's constructor, you will define the following publicly accessible methods:DepositWithdrawalGetAccountStatusGetAccountBalanceWith respect to the Deposit() and Withdrawal() methods, each has only one parameter—the amount of money either to be deposited into or withdrawn from the account. These methods must observe the business rules defined in the Assignment Requirements section above. Both of these methods will return an enumeration of the status of the transaction.The GetAccountStatus() method will return an enumeration (more on this below) indicating whether the account is in Ok or Overdrawn status. The calling program will receive one of these two status values and will display a message box with an appropriate message.The GetAccountBalance() method will return the current value of the account balance.For each of the Deposit() , Withdrawal(), and GetAccountStatus() methods the return data-type is the enumeration that you define (more below).Fields and Properties:It is important that you learn what class fields and properties are and how they are defined/coded. This class will define the following fields and properties:A field whose purpose is to hold the account balance. This field—is NOT a property—and will not be accessible from the calling/invoking program. The value of this field will be made available to your calling program only through the GetAccountBalance() method. Its initial value will be set by the account balance value passed into the constructor method. This field must be private in scope.A property whose purpose is to hold the account number. This property—is NOT a field—and will be accessible for read-only access to the calling/invoking program. The value of this field will be set by the account number value passed into the constructor method. Though public in scope, this property, by virtue of being read-only, can only bet set in the constructor method.A property whose purpose is to hold a List<> of the account balance each time a new balance is calculated. Though public in scope it will have a private setter which means that it's value cannot be changed by the calling/invoking program but will be capable of being set within any of the methods of the class. This makes sense as both the Deposit() and Withdrawal() methods may yield a new account balance. And each time a new account balance is calculated it must be placed into the list for historical purposes.Enumeration:You must learn what an enumeration is and how it is defined. This enumeration will be defined in the bank account class. And it will have four elements Ok, Overdrawn, InsufficientFunds, and DepositTooLarge.This enumeration MUST be public in scope as the calling/invoking program must be able to see it.Furthermore, you must decide where in the class to define the enumeration: it can be placed within the namespace or within the class definition. Where you place it will have implications for how it is accessed by the calling/invoking program. If it is placed in the namespace then your calling/invoking program will have immediate access to it. If it is placed in the class definition, then the calling/invoking program will be able to access it only through the class object (the instantiation of the class).Within the Deposit() method you will determine if the transaction results in an Ok or DepositTooLarge status (when the transaction amount is greater than $10,000) being returned from the method.Within the Withdrawal() method you will determine if the transaction results in an Ok, InsufficientFunds, or Overdrawn status being returned from the method. If the withdrawal places the account into a negative value but that value is not more than 100.00- then the status is Overdrawn. If, however, the transaction would result in a negative balance of more than 100.00- or if the account is already negative then the status is InsufficientFunds.Within the AccountStatus() method if the account balance is zero or positive then the status is Ok. If the account balance is negative then the status is Overdrawn.Data-Type:The account balance and transaction amount data-types must be decimal . Do NOT use a double for your data-type.When you set the initial account balance to the required value of $1,362.59 you will receive a compile error because the compile thinks you are setting a decimal variable with a numeric literal that is of type double. How do you handle this mismatch?Calling/Invoking Program (The GUI)This program will be the main entry-point of your application and will handle all the code-behind of the graphical user interface. Further, it will instantiate a new instance of the BankAccount class.Important : Because your instance variable for the class must be available throughout the entire GUI class this means that you MUST instantiate this variable within the GUI class and not within any of its methods.Your application, when first loaded must instantiate a new instance of the BankAccount class. Then, it must retrieve the account number and balance from the class to display to the user on the form. You will be passing these two values into the class's constructor when you instantiate the class object. DO NOT simply pass these values into the form. I want you to retrieve them from the instance variable—from the class.Functionality:Your application will provide the following functionality.Close button, that will terminate the application.Get History button that will retrieve the account balances. Each time you deposit or withdraw from your account you will calculate a new balance. The history is simply a display of the dollar values of your running account balance totals, but in reverse order of the transactions. This means that it shows the most recent balances first.Get Status button that will display a simple message box showing whether the account is in good standing or if it is overdrawn.Transactions:The main functionality is the ability to select whether to perform a Deposit into or a Withdrawal from the account. These options should be represented as radio buttons on your form.You will have a transaction amount field which needs to be validated to ensure what the user enters is a valid number value.You will have a Submit button that will invoke the code to perform the deposit or withdrawal. And that code will call the methods of the instance object.Because the Withdrawal() and Deposit() methods return a status (enumeration) you will display the status for the transaction, which can be any one of the following:Transaction Successful.Your account is overdrawn. Please make a deposit.Your account has insufficient funds for this transaction.The transaction amount is too large and cannot be submitted.Grading RequirementsYou must ensure that the application you submit meets all technical/grading requirements. Your grade will be based on how well your application follows the application requirements plus the following:A Windows Forms (desktop) application will be developed.The account number, account balance, and transaction status controls will all be set to be read-only.All transaction and account balance variables will be of data-type decimal (NOT double).The transaction amount entered will be validated to ensure the user entered a valid numeric value.Read and understand everything in this guide and implement your application exactly as specified here.As a final note to the above requirements, because this is a Windows desktop application you must submit a zip of the entire project folder for grading purposes. A desktop application contains multiple files beyond just the code file that must be kept together.How the application looks and how it presents its information to the user is up to you. But it must meet the minimum requirements noted above.Final ThoughtsThis entire exercise is intended to be an exercise in class construction with a heavy emphasis on the use of methods.These are the building blocks of all modern application development practices. This is OOP (Object-Oriented Programming). And knowledge of OOP is an absolute requirement for any programming job, anywhereExample OutputThe example output provided below is simply an example. You do not need to format your output to look like this example. You simply need to ensure that you have met the technical requirements for this application.Following is example output for this application:This depicts the initial load of the application where the Account Number and Account Balance fields are filled in:Here, we are entering a withdrawal transaction for 862.31. We have yet to click the Submit button:This screen is the result of our withdrawal--note the Transaction Status field:Here, we are preparing to enter a deposit:And, this is the result of our deposit:After several more withdrawals, we are about to enter one more that will put our account into a negative balance:This shows the result of our previous withdrawal. The Account Balance is now negative and we have an appropriate messages displayed to our Transaction Status.This depicts the functionality of the Get History button. The Account History is all of our new account balances in the order of most recent to earliest. This is a running total of the results of all our deposits and withdrawals:This depicts the functionality of the Get Status button. Because the account is overdrawn (negative) we receive an appropriate message.
Security Proposal
The Dayton Soft Products executive staff has requested materials and your recommendations on the following security issues ...
Security Proposal
The Dayton Soft Products executive staff has requested materials and your recommendations on the following security issues:Is a security audit really needed? What are your recommendations for conducting such an audit?What are the roles and responsibilities for the organization's staff regarding security?Is there any concern about Dayton Soft Products' overall communications?Compile a 3- to 4-page proposal that addresses solutions for the issues presented and includes:Reasons for why a security audit is necessary with your recommendations for conducting such an audit:Potential costs (personnel, finances, etc.)Proposed audit timelineTwo recommend methodologiesA RACI chart that identifies:the roles and responsibilities for the organization's staff regarding security, andexpectations for a) business units, b) IT staff, c) executive staff, d) sales, and e) support staff.Note: This chart may be embedded in your proposal as a table or spreadsheet file, or attached as a separate document.Answers to concern about Dayton Soft Products' overall communicationsThree recommendations for securing the web communications—especially addressing internal needs and the growing global needs
CS 330 - OpenGL Creating a House 3D Scene with Four 3D Objects
Hello Partner,I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Cylinder objects to make ...
CS 330 - OpenGL Creating a House 3D Scene with Four 3D Objects
Hello Partner,I am not able to continue and I got stuck trying to make a 3D Plane object and a 3D Cylinder objects to make a House 3D Scene with all other requirements down below. Please Help and please provide me an explanation and answer to this project. Also, I will provide what I have done in Visual Studios on OpenGL (C++ programming language) Source.cpp code. I only have done two 3D objects which are the Cube 3D object (Cube.cpp PDF file) and the Pyramid 3D object (Pyramid.cpp PDF file) attached/uploaded below.***VERY IMPORTANT - Must advise you about my OpenGL libraries that I got in Visual Studios imported which are GLEW, OPENGL, GLFW, and GLM and prior to the course content I can ONLY use theses Libraries and NO OTHER LIBRARIES PLEASE like FREEGLUT or of any kind.***Therefore, the 3D scene is about a Brick House with a Chimney that is built on a Tile foundation, which I have provided the House Picture as (House 3D Scene PDF file) attached and uploaded below.Now, Below are the 4 Steps Instructions Requirements to Complete and to be Successful in the House 3D Scene OpenGL project:================================================================================================1. Create a 3D Plane and Cylinder objects for a House 3D Scene.***** Plane will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk, the ground, a table, or something else entirely.**** Cylinder will serve as the chimney of the House which needs to be placed next to the Cube and Pyramid 3D objects and on TOP of the 3D plane object.================================================================================================2. Apply horizontal, vertical, and depth camera navigation around the House 3D Scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:WASD Keys: These keys should be used to control the forward, backward, left, and right motion.QE Keys: These keys should be used to control the upward and downward movement.Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:Mouse Cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.Mouse Scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.================================================================================================3. Lightning Requirement to Follow: Please use the Ambient Lightning unless you would like to use a different one. Below are details on what is expected to apply this lightning requirement on the House 3D Scene:Apply light to the House 3D scene. Add a light source of any type and color of your choosing, being sure to select options that make sense with the world you are creating. Your objects need to be made clearly visible by how the light source is positioned in the scene. Incorporate a secondary light source if it is necessary to fully display the scene; nothing should be in complete shadow. Keep the Phong lighting model in mind as you work. It will also be useful to think about directional lights, point lights, and spotlights to determine what would be an appropriate inclusion for the House 3D Scene.Apply shaders that reflect light of a 3D Plane Object. Adding shaders to the texture on the plane in your scene will enable you to reflect light off its surface. ***Note - that it will be important to add texture to this House 3D object, if you have not done so already, so you can complete the lighting process.***Apply shaders that display the texture of the House 3D Scene. Working with the object you created from two or more 3D shapes, apply the appropriate shader to each shape that comprises the object overall. It is not expected that you will be able to reflect light from these shapes, owing both to their complexity and the shaders we are working with.================================================================================================4. Texture Requirements Below to Follow:Apply Texture to create a detailed appearance for the Pyramid, Cube, and Cylinder 3D Objects using the Brick Texture.Apply Texture to create a detailed appearance for the Plane 3D Object using the Tile Texture.All of the steps above must be done in requirement to the House 3D Scene Project to be successfully completed! God Bless and Thank you for your support!
8 pages
Progress Report
Following a decision to create a charitable website (app) that could help students donate old learning materials to curren ...
Progress Report
Following a decision to create a charitable website (app) that could help students donate old learning materials to current students, the team has so ...
What is EFS and how can it be used, What is DFS and how is it implemented?
File shares are an important aspect of a network and file server. Encryption has become a big issue for file systems. Wh ...
What is EFS and how can it be used, What is DFS and how is it implemented?
File shares are an important aspect of a network and file server. Encryption has become a big issue for file systems. What is EFS and how can it be used? What is DFS and how is it implemented?oBe sure to use APA Style
Applied Research for Professionals,SPSS
Instructions:
This portion of your exam is to be completed out of class. You are free to use any course resources
prov ...
Applied Research for Professionals,SPSS
Instructions:
This portion of your exam is to be completed out of class. You are free to use any course resources
provided to you this semester including notes, previous homework assignments and
audio-video presentation. You are not
allowed to work with other students when completing the exam. Complete and submit your own work.
Earn money selling
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