Submit an SPSS output for the correlational study.

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Humanities

Description

JUST NEED QUESTION 4 ANSWERED

Due Date: Aug 08, 2018 23:59:59 Max Points: 80

Details:

This is a Collaborative Learning Community (CLC) assignment.

Before beginning this assignment, each group should submit a filled-in copy of the CLC Agreement Form.

Each CLC team will design a correlational study, groups will need two variables with at least five sets of data. between these two variables: time spent playing video games and aggression.

Then in 500-750 words, do the following:

  1. Create a hypothesis for the group’s study. Consider the hypothesis and how the group will define operationally and measure the variables.
  2. Describe how the group will obtain a random sample of participants.
  3. Assume the study produces a correlation of .56 between the variables. Analyze three possible causal reasons for the relationship.
  4. Submit an SPSS output for the correlational study.

Use two to four scholarly resources to support your explanations.

Prepare this assignment according to the guidelines found in the APA Style Guide, located in the Student Success Center. An abstract is not required.

This assignment uses a rubric. Please review the rubric prior to beginning the assignment to become familiar with the expectations for successful completion.

You are required to submit this assignment to Turnitin. Please refer to the directions in the Student Success Center.

Do Time Consumed by Violent Video Games Played & Aggression Correlate

Video game usage has become a favorite pastime for many children. For some, playing video games is not necessarily considered a concern, but should it be? Video game usage can present problems depending on the types of games, how often they are played, and for how long. Added concern associated with video games are the contents within those games played; do they promote violence. If violent video games are played excessively it raises the question of how children’s behavior will be impacted? Is aggressive/violent behavior expected?

Using random sampling researchers are able to identify participants from a large population of interest. According to Witte & Witte (2013), random sampling is a process in which a representative subset of a target population is selected; this process guarantees everyone in the population of having a chance at selection. Blindly drawing names or numbers, or use of a random number table are ways to narrow down the population and from this, sample participants are selected. It is important for the samples characteristics of a study to be described and be sure not to overgeneralize the findings to populations that may differ from the sample used in the research (Sigelman & Rider, 2003).

The sample for this study will be obtained from four elementary schools within the school district. Participants will be males in the 5th grade. The population of males within the school district is 195. To select the sample, a list of names for all 5th grade male students will be received from the Districts School Board. All male, 5th grade students will be listed and identified by a consecutive number next to their names. Utilizing a random number table there will be a selection of 76 5th grade males for the study. (Laerd Dissertation, 2012)

The study will be conducted using survey method. The survey will consist of questions to be answered by the parent(s). Questions asked will first be demographic related; age of parents, two parent or single parent household, ethnicity, annual household income. Additional questions to be asked; how many gaming systems are in the home, how may games does the child possess, list the games played most, how many of the games owned are violent (towards humans or animals, to include shooting, hitting, containing graphic content and language), how many video game upgrades are done monthly and how many video game downloads are done monthly, during the week how long does the child play video games (minutes/hours), during the weekend how long does the child play video games (minutes/hours), and how likely is your child to exhibit any form of aggression (ex. hitting, throwing, pounding, kicking, stomping, foul language, and so on) after playing violent video games (Likert scale of 1-5; not likely, somewhat likely, likely, very like, and extremely likely).

The variables (time spent playing violent video games and behaving aggressively) have created a fairly moderate correlation of .56. Based on the strength of the correlation, the amount of time children spend playing violent video games can be recognized as a reason they behave aggressively. Is this really the case, or are there other justifications for such a correlation? The correlation may exist when children already have an aggressive behavior; leading to likelihood of violent video games being played and an excessive amount of time doing so. The correlation may exist due to other external factors; such as a family environment of aggression. Children have the tendency to model what is portrayed before them (from video games or real life). Lastly, the correlation may exist when a child is trying to compensate for lack of attention or neglect from parent(s). The aggression can stem from the neglect and the excessive playing of violent video games. The correlational study is effective in suggesting a cause and effect of a relationship, but without the follow-up of a true experiment a relationship cannot be proven. (Sigelman & Rider, 2003)

REFERENCES

Sigelman, C., & Rider, E. (2003). Life-Span Human Development. (4th ed.). Belmont, CA: Wadsworth/Thomson

Simple Random Sampling. (2012). In Laerd Dissertations. Retrieved from, http://dissertation.laerd.com/simple-random-sampli...

Witte, R. & Witte, S. (2013). Statistics. (10th ed.). Wiley. ISBN-13: 9781118450536


Collaborative Learning Community - Correlations

1
Unsatisfactory
0.00%

2
Less than Satisfactory
74.00%

3
Satisfactory
79.00%

4
Good
87.00%

5
Excellent
100.00%

70.0 %Content

20.0 % Create a hypothesis for the group’s study

Creation of a hypothesis is missing.

Creation of a hypothesis is vague and inconsistent.

Creation of a hypothesis is present and appropriate.

Creation of a hypothesis is present, clear, and makes some connection to research.

Creation of a hypothesis is clear, concise, and makes connections to current research.

25.0 % Describe how the group will obtain a random sample of participants

Description of how the group will obtain a random sample of participants is missing.

Description of how the group will obtain a random sample of participants is vague and inconsistent.

Description of how the group will obtain a random sample of participants is present and appropriate.

Description of how the group will obtain a random sample of participants is present, clear, and makes some connection to research.

Description of how the group will obtain a random sample of participants is clear, concise, and makes connections to current research.

25.0 % Analyze three possible causal reasons for the variable relationship

Analysis of three possible causal reasons for the variable relationship is missing.

Analysis of three possible causal reasons for the variable relationship is vague and inconsistent.

Analysis of three possible causal reasons for the variable relationship is present and appropriate.

Analysis of three possible causal reasons for the variable relationship is present, clear, and makes some connection to research.

Analysis of three possible causal reasons for the variable relationship is clear, concise, and makes connections to current research.

20.0 %Organization and Effectiveness

7.0 % Thesis Development and Purpose

Paper lacks any discernible overall purpose or organizing claim.

Thesis is insufficiently developed or vague. Purpose is not clear.

Thesis is apparent and appropriate to purpose.

Thesis is clear and forecasts the development of the paper. Thesis is descriptive and reflective of the arguments and appropriate to the purpose.

Thesis is comprehensive and contains the essence of the paper. Thesis statement makes the purpose of the paper clear.

20.0 %Organization and Effectiveness

8.0 % Argument Logic and Construction

Statement of purpose is not justified by the conclusion. The conclusion does not support the claim made. Argument is incoherent and uses noncredible sources.

Sufficient justification of claims is lacking. Argument lacks consistent unity. There are obvious flaws in the logic. Some sources have questionable credibility.

Argument is orderly, but may have a few inconsistencies. The argument presents minimal justification of claims. Argument logically, but not thoroughly, supports the purpose. Sources used are credible. Introduction and conclusion bracket the thesis.

Argument shows logical progressions. Techniques of argumentation are evident. There is a smooth progression of claims from introduction to conclusion. Most sources are authoritative.

Clear and convincing argument that presents a persuasive claim in a distinctive and compelling manner. All sources are authoritative.

20.0 %Organization and Effectiveness

5.0 % Mechanics of Writing (includes spelling, punctuation, grammar, language use)

Surface errors are pervasive enough that they impede communication of meaning. Inappropriate word choice or sentence construction is used.

Frequent and repetitive mechanical errors distract the reader. Inconsistencies in language choice (register) or word choice are present. Sentence structure is correct but not varied.

Some mechanical errors or typos are present, but they are not overly distracting to the reader. Correct and varied sentence structure and audience-appropriate language are employed.

Prose is largely free of mechanical errors, although a few may be present. The writer uses a variety of effective sentence structures and figures of speech.

Writer is clearly in command of standard, written, academic English.

10.0 %Format

5.0 % Paper Format (use of appropriate style for the major and assignment)

Template is not used appropriately or documentation format is rarely followed correctly.

Appropriate template is used, but some elements are missing or mistaken. A lack of control with formatting is apparent.

Appropriate template is used. Formatting is correct, although some minor errors may be present.

Appropriate template is fully used. There are virtually no errors in formatting style.

All format elements are correct.

5.0 % Documentation of Sources (citations, footnotes, references, bibliography, etc., as appropriate to assignment and style)

Sources are not documented.

Documentation of sources is inconsistent or incorrect, as appropriate to assignment and style, with numerous formatting errors.

Sources are documented, as appropriate to assignment and style, although some formatting errors may be present.

Sources are documented, as appropriate to assignment and style, and format is mostly correct.

Sources are completely and correctly documented, as appropriate to assignment and style, and format is free of error.

100 % Total Weightage


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Explanation & Answer

Hello,Find attached the completed SPSS OUTPUT. I formulated the dataset based on the sample size and the variables you provided.Feel free to ask for any editing or clarification if need be.Looking forward to working with you again in the future.Thank you.
Attached.

Running head: CORRELATIONAL STUDY

Correlational Study
Student’s Name
Professor’s Name
Course Title
Date

CORRELATIONAL STUDY

2

Do Time Consumed by Violent Video Games Played & Aggression Correlate
Video game usage has become a favorite pastime for many children. For some, playing
video games is not necessarily considered a concern, but should it be? Video game usage can
present problems depending on the types of games, how often they are played, and for how long.
An added concern associated with video games is the contents of those games played; do they
promote violence. If violent video games are played excessively it raises the question of how
children’s behavior will be impacted? Is aggressive/vi...


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