Description
Read the attcahed imeges then sumruiez.
In the summary, utilize the paraphrasing and quoting skills, accurately representing Gilsdorf’s ,the author, argument and main points. Then you will put to work your critiquing skills to evaluate the argument.
- What an author says
- How well the points are made
- What assumptions underlie the argument
- What issues are overlooked
- What implications can be drawn from such an analysis
- A statement of your agreement or disagreement with the author, backed by specific examples and clear logic
- At least use two direct quotes
- A clear statement of your own assumptions
*******3 pages, Double spaced, standard font(12), 1-inch margins
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Explanation & Answer
Attached.
Running Head: SUMMARY ON VIOLENT VIDEO GAMES
Summary on Violent Video Games
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SUMMARY ON VIOLENT VIDEO GAMES
Summary
Mass shooting in schools is blamed on violent video games. A good example of such a
shooting incident is the Sandy Hook Elementary School killings. Despite the many blames
pointed at video games, there is no credible study that points to a direct relationship between
aggression and violent video games. For instance, if the shooting in Newtown is to be
considered, the gunman – Adam Lanza – even though a gamer, he liked non-violent video games
(Golsdorf, 2013). Also, the violent crime rate of youth is at its all-time low despite the fact that
youths are the major consumers of violent video games. In fact, violent video games could be
particularly useful in mitigating violence among the youths. “Perhaps violent video games aren’t
only “not so bad,” but actually help keep the real-world killings where they belong – in our
imaginations, as harmless fantasies” (Golsdorf, 2013). Violent video games create a platform
where people can participate in their aggressive imaginations thus preventing the violent
fantasies from taking over individuals or their fellow individuals. Precisely, since human nature
is inherently violent, video games act as a lucrative tool of solving the problem by providing an
opportunity for the “adrenaline-rich experiences” (Golsdorf, 2013). Additionally, apart from the
shoot/kill instances in video games, there are yet other scenarios of violence imminent in violent
video games, such as flying off from airplanes. Surprisingly, people do not practice such violent
acts in reality. The implication is that violent video games do not necessarily contribute to the
mass shooting incidences. In actual sense, the best way question to question the mass shooting
incidences is to ask such questions as, “why does culture continue to fail young, vulnerable men
like Lanza – men often described as “intelligent but withdrawn,” who disengage from society so
completely as to become mass killers?” (Golsdorf, 2013). Efforts must actually be put in place to
prevent such people to real guns. Nonetheless, considering the violent nature of men, violent
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SUMMARY ON VIOLENT VIDEO GAMES
video games can be a best outlet for such violent imaginations. As such, video games, in contrast
to the widely held idea, are particularly useful in mitigating mass shootings.
Evaluation of the Argument
The author, Ethan Gilsdorf, has employed all the three modes of persuasion in presenting
the argument. Throughout the paper, the author has used proper grammar and syntax. The
argument is also presented fairly since it does not point to a defense of personal opinions. In this
way, the author has extensively used ethos throughout. Mentioning the name of prominent
people such as President Obama and vice president Biden as well as well known institutions such
as the National Rifle Association, increases the credibility of the author...