Design Software interface

User Generated

Snurvq

Computer Science

Description

Hi

This assignment is to design software interface with attachment detials. it will be with the scope of the design process from brainstorming ideas and gathering information about users’ needs to storyboarding, prototyping, and finally, testing and refining your product.

This project should follow the main steps mentioned below. Details description and diagrams should be included.

1- Choosing The Idea

2- High-fi prototype

3- Heuristic evaluation of your prototype

Thank you

Unformatted Attachment Preview

Design a software interface This assignment is to design software interface with the scope of the design process from brainstorming ideas and gathering information about users’ needs to storyboarding, prototyping, and finally, testing and refining your product. This project should follow the main steps mentioned below. Details description and diagrams should be included. 1- Choosing The Idea: Decide on an idea for an interface. It could be a web site, a mobile app, an appliance touch screen, etc. Don’t make your idea too broad. Focus on something that solves a problem or fills a need. For that you need to do the following: 1. Brainstorm ideas. You might want to use a free, online mind-mapping tool like SpiderScribe or Mindomo (Optional). Here are some questions you might want to consider to focus your brainstorming: a. Think of a service you or your friends use. What’s the biggest avoidable hassle (inconvenience) customers must endure? b. What happens in your daily routine that is complex or confusing? How could you simplify it? c. Think of a domain that interests you: shopping, elementary education, exercise, social media, etc. What possibilities are there to do something new or better? What might be redesigned for newer or different technologies like smart phones or gaming platforms? 2. Narrow your choices down to one idea. 3. Write a brief description of the problem, including the following main points: a. The Problem b. Why It’s Interesting c. Main Users Affected d. Current Solutions (if any) e. Make a list of the needs/goals/tasks you observed (at least 10). Group and organize this list as appropriate. f. A brief literature review of at least two literature resources related to your idea. The resources can include peer reviewed journal and conference papers, books, product manuals and product websites. All resources must be cited in APA style. 2- High-fi prototype: To shows the main elements of a user interface connected and working together using a software tool. Its purpose is to get a quick clear and precise look of the final interface, which provides both designer and user the ability to interact with the system and check some of its functions. Please note that your prototype does not need to be as extensive, 3-5 interfaces to show the main functions will be sufficient. Your prototype should allow people to navigate from screen to screen, recover from errors, and change their choices. Don’t try to show every possible action or detail. Focus on the main interactions. For that you need to do the following: 1- Using any software prototyping application, create a prototype for your interfaces following the instructions above. 2- Write a description of each of the interfaces (include screenshots) explaining the following: a. The purpose of the interface. b. The main functions in the interface. c. The previous and next status of each action. d. The layout of the interface. 3- Heuristic evaluation of your prototype You will conduct a heuristic evaluation of your prototype with expert users. Your classmates in this course would make great expert reviewers. You should use Jakob Nielsen’s Ten Usability Heuristics or another set of heuristics approved by your professor. a. Allow at least 3 expert users to use the high-fi prototype. b. The purpose of the heuristics is to guide your expert users and help them find as many different types of usability issues as possible. c. Instruct your experts to describe each issue noted as specifically as possible. Allow the expert to explore the interface and follow any paths. 2- Make sure to practice with your prototype so that you can operate it effectively and not waste time. Doing several practice runs or walkthroughs will help you identify missing pieces and dead ends. 3- It would be a good idea to do this testing in groups. One person can be the expert tester while another works the prototype and the others take notes. Then, everyone can switch roles until all participants have been experts and had a chance to test their designs. 4- Review the feedback you got from your reviewers. 5- Write a summary of the prototype testing results describing what worked and what did not. In addition to a list of specific changes you want to make to your interface. This summary must include; a. Average subjective satisfaction of reviewers b. Number and details of terms/metaphors unfamiliar to reviewers c. Number and details of action sequences considered confusing lengthy by reviewers d. Number and details of inputs/outputs not understood by reviewers And you can add any further items of interest from review activity.
Purchase answer to see full attachment
User generated content is uploaded by users for the purposes of learning and should be used following Studypool's honor code & terms of service.

Explanation & Answer

attached is the updated of my answer

Running head: SOFTWARE INTERFACE DESIGN

Software Interface Design
Course’s Name
Student’s Name
Professor’s Name
Institution
Due Date

1

Running head: SOFTWARE INTERFACE DESIGN

2

Software Interface Design
Choosing the Idea
SpiderScribe is a lovely online device for making speedy and basic personality
maps. It is dissimilar to its opponent mind-mapper, is altogether Flash-based.
SpiderScribe's free arrangement gives you a chance to make up to three personality maps,
after which you have to move up to a paid arrangement for $5 every month; once more,
exactly what other mind-mapper charges. SpiderScribe's Flash-based manager is more
fundamental, yet it permits record connections, which mine mapping's fee arrangement
does not.
The starting advances we have to take is to set up our partners alongside our
financial plan, and how much time this procedure will take. Now, we have to make an
examination group work alongside the partners to discover the requirements and needs of
the organization. We should add every conceivable structure to meet the client's
solicitations as long as we remain on time and spending plan. SpiderScribe will catch any
customer ask for new highlights amid the planning stage and talk about legitimacy with
the partners. In the case that the component is not substantial, at that point SpiderScribe
will impart the discoveries to the customer.
The biggest avoidable hassle or inconvenience customers must endure is that this
project is a versatile application which can be utilized by iPhone and Android clients and
will deal with the utilities, for example, electricity, gas and water utilities. The task
expects to deal with every such utility at a single place and contrast their present
utilization with the earlier month and furthermore ready to discover the normal use.
What's more, through this application, the client can include bank points of interest and

Running head: SOFTWARE INTERFACE DESIGN
pay the instalment. The applicat...


Anonymous
Awesome! Perfect study aid.

Studypool
4.7
Trustpilot
4.5
Sitejabber
4.4

Similar Content

Related Tags