# Bresenham circle drawing algorithm

Apr 14th, 2015
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A graphics program for drawing a circle using Bresenham's circle drawing algorithm. It draws a circle with the specified radius at the specified coordinates

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#include #include #include #include int main(void){int gd = DETECT, gm;int x, xc, y, yc, r, p;initgraph(&gd, &gm, "C:\\turboc3\\bgi");printf("Enter xc:\n");scanf("%d",&xc);printf("enter yc:\n");scanf("%d",&yc);printf("Enter r:\n");scanf("%d",&r);x = 0;y = r;putpixel(xc,yc,WHITE);p = 3-(2*r);while(x<=y){if(p<0){x = x+1;p = p+(4*x)+6;}else{x = x+1;y = y-1;p = p+(4*x)-(4*y)+10;}putpixel(xc+x,yc+y,WHITE); //4putpixel(xc+x,yc-y,WHITE);//1putpixel(xc-x,yc+y,WHITE);//5putpixe

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